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Editing 40d:Tilesets

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{{Quality|Exceptional|06:30, 15 July 2010 (UTC)}}{{av}}
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{{av}}
 
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:''(For a chart with the default ASCII characters, see [[40d:Character table|Character table]].)''
:''(For a chart with the default ASCII characters, see [[Main:Character table|Character table]].)''
+
:''(For user-created tilesets, see [[40d:Tileset repository|Tileset repository]].)''  
:''(For user-created tilesets, see [[Main:Tileset repository|Tileset repository]].)''  
+
:''(For user-created creature graphics sets, see [[40d:Graphics set repository|Graphics set repository]].)''
:''(For user-created creature graphics sets, see [[Graphics set repository]].)''
 
  
 
----
 
----
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=== Character sets ===
 
=== Character sets ===
  
A character set is an image in BMP format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII), which are used to display the main graphics. [[Main:Tileset repository|Here is a list]] of user-made standard tilesets. To install any of these tilesets, follow these steps:
+
A character set is an image in BMP format that contains the 256 different tiles, corresponding to the [[Character table|IBM Code Page 437]] (sometimes called Extended ASCII), which are used to display the main graphics. [[List of user character sets|Here is the list]] of user-made standard tilesets. To install any of these tilesets, follow these steps:
  
# Download the tileset via right-click-save-as on the tileset.  The tileset is just an image, so there's no separate download link. (The list is [[Graphics set repository|here]])
+
# Download the tileset via right-click-save-as on the the tileset.  The tileset is just an image, so there's no separate download link. (The list is [[40d:List of user character sets|here]])
 
# Convert it into a 24-bit BMP file. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.
 
# Convert it into a 24-bit BMP file. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.
 
# Put it in the data/art directory of your Dwarf Fortress installation.
 
# Put it in the data/art directory of your Dwarf Fortress installation.
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=== Graphics sets ===
 
=== Graphics sets ===
  
Character sets only change certain graphics, while others are left out. The confusingly-named [[Graphics set repository|graphics sets]] are used to change the appearance of [[creatures]] in the game, such as dwarves and unicorns. These are usually designed to work together with certain character sets. The Dystopian Rhetoric graphics set comes with its own DF installer; to install any others (or to install that one manually), you follow a similar process to the above:
+
Character sets only change certain graphics, while others are left out. The confusingly-named [[graphics sets]] are used to change the appearance of [[creatures]] in the game, such as dwarves and unicorns. These are usually designed to work together with certain character sets. The Dystopian Rhetoric graphics set comes with its own DF installer; to install any others (or to install that one manually), you follow a similar process to the above:
  
# Download the graphics set. (The list is [[Graphics set repository|here]].)
+
# Download the graphics set. (The list is [[40d:Graphics sets|here]].)
 
# Convert it into a 24-bit BMP file using your favorite image editing program.
 
# Convert it into a 24-bit BMP file using your favorite image editing program.
 
# Put it in the raw/graphics/example directory of your Dwarf Fortress installation, so it overwrites the existing file.
 
# Put it in the raw/graphics/example directory of your Dwarf Fortress installation, so it overwrites the existing file.
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* If you are on a Mac you will have to use a program like [http://www.lemkesoft.com/xd/public/download/index._aWQ9Z2MtdWI_.html GraphicConverter] or Photoshop to save tilesets as windows bitmaps.
 
* If you are on a Mac you will have to use a program like [http://www.lemkesoft.com/xd/public/download/index._aWQ9Z2MtdWI_.html GraphicConverter] or Photoshop to save tilesets as windows bitmaps.
 
* Recommended only for window mode prior to version 39f, to make it easier to preserve tile aspect ratio.  39f onwards, you should choose a grid size that is of the same aspect ratio as your monitor (e.g. on a 1600x1280 monitor, choose grid size 80:64)
 
* Recommended only for window mode prior to version 39f, to make it easier to preserve tile aspect ratio.  39f onwards, you should choose a grid size that is of the same aspect ratio as your monitor (e.g. on a 1600x1280 monitor, choose grid size 80:64)
* Take note however that you need to set the window size correctly.  
+
* Take note however that you need to set the the window size correctly.  
 
** For versions prior to 39f, your window width in pixel size should be 3.2 (which is 80/25) times your window height in pixel size.
 
** For versions prior to 39f, your window width in pixel size should be 3.2 (which is 80/25) times your window height in pixel size.
 
*: Example:  
 
*: Example:  
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** For version 39f onwards where you can change the grid size, you need to compute the aspect ratio from the (grid width)/(grid height).   
 
** For version 39f onwards where you can change the grid size, you need to compute the aspect ratio from the (grid width)/(grid height).   
 
*: Example:  
 
*: Example:  
*:: if you are using a grid size of 80 by 64, the aspect ratio should be 1.25 (from 80/64).  If you set your window width to 1600, then the height will be 1600/1.25 = 1280.
+
*:: if you are are using a grid size of 80 by 64, the aspect ratio should be 1.25 (from 80/64).  If you set your window width to 1600, then the height will be 1600/1.25 = 1280.
  
* Also note that stretching a gfx tile may cause graphical artifacts (not the crafted ones in-game!) i.e. slight defects in the visuals, but it should make you able to see smaller tiles on a larger screen area.  The exception is when you use an integral multiple, e.g. stretching 16x16 tiles to 32x32, which seems to produce the least artifacts.
+
* Also note that stretching a gfx tile may cause graphical artifacts (not the crafted ones in-game!) i.e. slight defects in the visuals, but it should make you able to see smaller tiles on a larger screen area.  The exception is when you use a integral multiple, e.g. stretching 16x16 tiles to 32x32, which seems to produce the least artifacts.
 
* It is not recommended that you shrink tiles though the method is the similar (except defining a smaller window size than is normally required by the grid and tile size).
 
* It is not recommended that you shrink tiles though the method is the similar (except defining a smaller window size than is normally required by the grid and tile size).
  
 
===How to increase number of tiles shown keeping the tile size the same===
 
===How to increase number of tiles shown keeping the tile size the same===
See [[Custom grid]].
+
See [[40d:Custom grid|Custom grid]].
  
 
== Custom tileset design ==
 
== Custom tileset design ==
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* A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400.
 
* A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400.
  
When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[Graphics set repository|Object Tilesets]] use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets.
+
When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[40d:Object Tilesets|Object Tilesets]] use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets.
  
 
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface.  
 
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface.  
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* Bright magenta (#FF00FF) is the background.
 
* Bright magenta (#FF00FF) is the background.
 
* Bright white (#FFFFFF) is the foreground.
 
* Bright white (#FFFFFF) is the foreground.
* Darker shades of white and grey (#C0C0C0, #808080, etc.) will display darker shades of the foreground color.  It is possible to use any shade of grey, including ones like #333333 and #C2C2C2.
+
* Darker shades of white and grey (#C0C0C0, #808080, etc) will display darker shades of the foreground color.  It is possible to use any shade of grey, including ones like #333333 and #C2C2C2.
 
* Black (#000000) will always be black.
 
* Black (#000000) will always be black.
 
* It's probably best to avoid color in normal tilesets.
 
* It's probably best to avoid color in normal tilesets.
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== What tiles are used for what ==
 
== What tiles are used for what ==
  
* Items marked with * can have their tile changed in the [[modding|raw data]] files.
+
* Items marked with * can have their tile changed in the [[40d:modding|raw data]] files.
* Items marked with # can have their tile replaced by a [[Graphics set repository|graphics set]] image, in addition to having their tile changed in the raw data.
+
* Items marked with # can have their tile replaced by a [[40d:graphics set|graphics set]] image, in addition to having their tile changed in the raw data.
* Items marked with $ can be changed in the [[init.txt]] file.
+
* Items marked with $ can be changed in the [[40d:init.txt|init.txt]] file.
  
For a graphical table, go to the [[Main:Character Table|Character Table]].
+
For a graphical table, go to the [[40d:Character Table|Character Table]].
  
 
====Row 01 (000-015)====
 
====Row 01 (000-015)====
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|-
 
|-
 
|<small>01</small>  {{TST|☺}}
 
|<small>01</small>  {{TST|☺}}
| [[Civilian]] dwarves# used for dead dwarves
+
| [[40d:Civilian|Civilian]] dwarves# used for dead dwarves
 
|-
 
|-
 
|<small>02</small>  {{TST|☻}}
 
|<small>02</small>  {{TST|☻}}
| [[Military]] dwarves# used for dead dwarves
+
| [[40d:Military|Military]] dwarves# used for dead dwarves
 
|-
 
|-
 
|<small>03</small>  {{TST|♥}}
 
|<small>03</small>  {{TST|♥}}
| [[Dimple cup]]s*
+
| [[40d:Dimple cup|Dimple cup]]s*
 
|-
 
|-
 
|<small>04</small>  {{TST|♦}}
 
|<small>04</small>  {{TST|♦}}
| Cut [[gem]]s, large [[gem]]s
+
| [[40d:Cut gem|Cut gem]]s, large [[40d:gem|gem]]s
 
|-
 
|-
 
|<small>05</small>  {{TST|♣}}
 
|<small>05</small>  {{TST|♣}}
| [[Tower-cap]]s*, Acacia, Mangrove, Maple, Alder and Birch [[Tree|trees]]* [[quarry bush]]es*
+
| [[40d:Tower-cap|Tower-cap]]s*, [[40d:Acacia|Acacia]] trees*, [[40d:Mangrove|Mangrove]] trees*, [[40d:Maple|Maple]] trees*, [[40d:quarry bush|quarry bush]]es*, [[40d:Alder|Alder]] trees*, [[40d:Birch|Birch]] trees*
 
|-
 
|-
 
|<small>06</small>  {{TST|♠}}
 
|<small>06</small>  {{TST|♠}}
| [[Plump helmet]]s*, Oak, Mahogany, Chestnut and Ash [[Tree|trees]]*, [[quarry bush]] leaves*
+
| [[40d:Plump helmet|Plump helmet]]s*, [[40d:Oak|Oak]] trees*, [[40d:quarry bush|quarry bush]] leaves*, [[40d:Mahogany|Mahogany]] trees*, [[40d:Chestnut|Chestnut]] trees*, [[40d:Ash tree|Ash tree]]s*
 
|-
 
|-
 
|<small>07</small>  {{TST|•}}
 
|<small>07</small>  {{TST|•}}
| [[Stone]], solid [[workshop]] tile for several workshops like the [[magma smelter]], [[lake]]s in main map, [[cave]]s in the main map
+
| [[40d:Stone|Stone]], solid [[40d:workshop|workshop]] tile for several workshops like the [[40d:magma smelter|magma smelter]], [[40d:lake|lake]]s in main map, [[40d:cave|cave]]s in the main map
 
|-
 
|-
 
|<small>08</small>  {{TST|◘}}
 
|<small>08</small>  {{TST|◘}}
| Solid workshop tile for several other workshops like the [[magma forge]], [[tanner]] workshop, [[catapult]] cup
+
| Solid workshop tile for several other workshops like the [[40d:magma forge|magma forge]], [[40d:tanner|tanner]] workshop, [[40d:catapult|catapult]] cup
 
|-
 
|-
 
|<small>09</small>  {{TST|○}}
 
|<small>09</small>  {{TST|○}}
| [[Well]], [[bracelet]], [[Map tile|ant colony]], [[millstone]], [[quern]], [[bottomless pit]]s in the local embark map screen (if enabled)
+
| [[40d:Well|Well]], [[40d:bracelet|bracelet]], [[40d:Map tile|ant colony]], [[40d:millstone|millstone]], [[40d:quern|quern]], [[40d:bottomless pit|bottomless pit]]s in the local embark map screen (if enabled)
 
|-
 
|-
 
|-
 
|-
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|-
 
|-
 
|<small>11</small> {{TST|♂}}
 
|<small>11</small> {{TST|♂}}
| Male sign, [[bag]]s
+
| Male sign, [[40d:bag|bag]]s
 
|-
 
|-
 
|<small>12</small> {{TST|♀}}
 
|<small>12</small> {{TST|♀}}
| Female sign, [[amulet]]
+
| Female sign, [[40d:amulet|amulet]]
 
|-
 
|-
 
|<small>13</small> {{TST|♪}}
 
|<small>13</small> {{TST|♪}}
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|-
 
|-
 
|<small>14</small> {{TST|♫}}
 
|<small>14</small> {{TST|♫}}
| [[Armor stand]]s
+
| [[40d:Armor stand|Armor stand]]s
 
|-
 
|-
 
|<small>15</small> {{TST|☼}}
 
|<small>15</small> {{TST|☼}}
| [[Gem]]s*, bituminous [[coal]]*, [[currency]] symbol, [[masterpiece]] [[quality]] symbol, spider [[web]]s, [[turtle]]*, 'sun' symbol in engravings, [[gear]] assemblies, fireballs
+
| [[40d:Gem|Gem]]s*, bituminous [[40d:coal|coal]]*, [[40d:currency|currency]] symbol, [[40d:masterpiece|masterpiece]] [[40d:quality|quality]] symbol, spider [[40d:web|web]]s, [[40d:turtle|turtle]]*, 'sun' symbol in engravings, [[40d:gear|gear]] assemblies, fireballs
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
|<small>16</small> {{TST|►}}
 
|<small>16</small> {{TST|►}}
| Head of [[Ballista arrow]] facing east, [[vermin|manta ray]]*
+
| Head of [[40d:Ballista arrow|Ballista arrow]] facing east, [[40d:vermin|manta ray]]*
 
|-
 
|-
 
|<small>17</small> {{TST|◄}}
 
|<small>17</small> {{TST|◄}}
| Head of [[Ballista arrow]] facing west
+
| Head of [[40d:Ballista arrow|Ballista arrow]] facing west
 
|-
 
|-
 
|<small>18</small> {{TST|↕}}
 
|<small>18</small> {{TST|↕}}
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|-
 
|-
 
|<small>19</small> {{TST|‼}}
 
|<small>19</small> {{TST|‼}}
| [[Cage]]s, on-[[fire]] symbol, vertical [[bars]]
+
| [[40d:Cage|Cage]]s, on-[[40d:fire|fire]] symbol, vertical [[40d:bars|bars]]
 
|-
 
|-
 
|<small>20</small> {{TST|¶}}
 
|<small>20</small> {{TST|¶}}
| [[Mug]]s, largest elven cities, Highwood [[Tree|trees]]*
+
| [[40d:Mug|Mug]]s, largest elven cities, [[40d:Highwood|Highwood]] trees*
 
|-
 
|-
 
|<small>21</small> {{TST|§}}
 
|<small>21</small> {{TST|§}}
| [[Restraint]]s, [[whip vine]]*
+
| [[40d:Restraint|Restraint]]s, [[40d:whip vine|whip vine]]*
 
|-
 
|-
 
|<small>22</small> {{TST|&#x25AC;}}
 
|<small>22</small> {{TST|&#x25AC;}}
| [[Log]]s
+
| [[40d:Log|Log]]s
 
|-
 
|-
 
|<small>23</small> {{TST|↨}}
 
|<small>23</small> {{TST|↨}}
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|-
 
|-
 
|<small>24</small> {{TST|↑}}
 
|<small>24</small> {{TST|↑}}
| Interface text ([[bridge]] direction), Pine and Larch [[Tree|trees]]
+
| Interface text (bridge direction), [[40d:Pine|Pine]]* trees, [[40d:Larch|Larch]]* trees
 
|-
 
|-
 
|<small>25</small> {{TST|↓}}
 
|<small>25</small> {{TST|↓}}
| Hungry/thirsty/drowsy/unhappy indicator, Interface text ([[bridge]] direction)
+
| Hungry/thirsty/drowsy/unhappy indicator, [[40d:bridge|bridge]] placement raising direction indicator
 
|-
 
|-
 
|<small>26</small> {{TST|→}}
 
|<small>26</small> {{TST|→}}
| Interface text ([[bridge]] direction)
+
| Interface text (bridge direction)
 
|-
 
|-
 
|<small>27</small> {{TST|←}}
 
|<small>27</small> {{TST|←}}
| Interface text ([[bridge]] direction)
+
| Interface text (bridge direction)
 
|-
 
|-
 
|<small>28</small> {{TST|∟}}
 
|<small>28</small> {{TST|∟}}
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|-
 
|-
 
|<small>30</small> {{TST|▲}}
 
|<small>30</small> {{TST|▲}}
| Head of [[Ballista arrow]] facing north, [[ramp]] up
+
| Head of [[40d:Ballista arrow|Ballista arrow]] facing north, ramp up
 
|-
 
|-
 
|<small>31</small> {{TST|▼}}
 
|<small>31</small> {{TST|▼}}
| Head of [[Ballista arrow]] facing south, [[ramp]] down
+
| Head of [[40d:Ballista arrow|Ballista arrow]] facing south, ramp down
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
|<small>33</small> {{TST|!}}
 
|<small>33</small> {{TST|!}}
| Various [[status icons]], text
+
| Various [[40d:status icons|status icons]], text
 
|-
 
|-
 
|<small>34</small> {{TST|"}}
 
|<small>34</small> {{TST|"}}
| [[Shrub]]*, quotation marks, workshop tiles, kobold's glowing eyes*
+
| [[40d:Shrub|Shrub]]*, quotation marks, workshop tiles, kobold's glowing eyes*
 
|-
 
|-
 
|<small>35</small> {{TST|#}}
 
|<small>35</small> {{TST|#}}
| Chasm (bottom in fortress mode), pits, [[floor grate]]s
+
| Chasm (bottom in fortress mode), pits, [[40d:floor grate|floor grate]]s
*[[Sandstone]]*, [[Rock salt]]*, [[Basalt]]*, [[Gypsum]]*
+
*[[40d:Sandstone|Sandstone]]*, [[40d:Rock salt|Rock salt]]*, [[40d:Basalt|Basalt]]*, [[40d:Gypsum|Gypsum]]*
 
|-
 
|-
 
|<small>36</small> {{TST|$}}
 
|<small>36</small> {{TST|$}}
| [[Coin]]s
+
| [[40d:Coin|Coin]]s
 
|-
 
|-
 
|<small>37</small> {{TST|%}}
 
|<small>37</small> {{TST|%}}
| [[Prepared meal]], unexplored underground, [[screw pump]] in action
+
| [[40d:Prepared meal|Prepared meal]], unexplored underground, [[40d:screw pump|screw pump]] in action
*[[Siltstone]]*, [[Slate]]*, [[Brimstone]]*, [[Kimberlite |Kimberlite]]*, [[Bismuthinite]]*, [[Realgar]]*, [[Stibnite]]*, [[Marcasite]]*, [[Olivine]]*, [[Orthoclase]]*, [[Microcline]]*, [[Petrified wood]]*, [[Brimstone]]*, [[Pyrolusite]]*
+
*[[40d:Siltstone|Siltstone]]*, [[40d:Slate|Slate]]*, [[40d:Brimstone|Brimstone]]*, [[40d:Kimberlite |Kimberlite]]*, [[40d:Bismuthinite|Bismuthinite]]*, [[40d:Realgar|Realgar]]*, [[40d:Stibnite|Stibnite]]*, [[40d:Marcasite|Marcasite]]*, [[40d:Olivine|Olivine]]*, [[40d:Orthoclase|Orthoclase]]*, [[40d:Microcline|Microcline]]*, [[40d:Petrified wood|Petrified wood]]*, [[40d:Brimstone|Brimstone]]*, [[40d:Pyrolusite|Pyrolusite]]*
 
|-
 
|-
 
|<small>38</small> {{TST|&}}
 
|<small>38</small> {{TST|&}}
| [[Demon]]s#
+
| [[40d:Demon|Demon]]s#
 
|-
 
|-
 
|<small>39</small> {{TST|&#39;}}
 
|<small>39</small> {{TST|&#39;}}
|  Rough [[floor]]s, unexplored underground, [[Claystone]]*, [[Rhyolite]]*, [[Periclase]]*
+
|  Rough [[40d:floor|floor]]s, unexplored underground, [[40d:Claystone|Claystone]]*, [[40d:Rhyolite|Rhyolite]]*, [[40d:Periclase|Periclase]]*
 
|-
 
|-
 
|<small>40</small> {{TST|(}}
 
|<small>40</small> {{TST|(}}
| Foreign object opening tag, tile in [[bowyer's workshop]], text
+
| Foreign object opening tag, tile in [[40d:bowyer's workshop|bowyer's workshop]], text
 
|-
 
|-
 
|<small>41</small> {{TST|)}}
 
|<small>41</small> {{TST|)}}
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|-
 
|-
 
|<small>42</small> {{TST|*}}
 
|<small>42</small> {{TST|*}}
| [[Ore]]*, superior [[quality]] tags, key reference, working [[gear assembly]], [[gem]] [[floodgate]]
+
| [[40d:Ore|Ore]]*, superior [[40d:quality|quality]] tags, key reference, working [[40d:gear|gear]] assembly, [[40d:gem|gem]] [[40d:floodgate|floodgate]]
 
|-
 
|-
 
|<small>43</small> {{TST|+}}
 
|<small>43</small> {{TST|+}}
| Smooth/constructed [[floor]]s, injured status, finely-crafted [[quality]] tags, text, [[block]]/[[metal|bar]] [[bridge]] or [[road]]
+
| Smooth/constructed [[40d:floor|floor]]s, injured status, finely-crafted [[40d:quality|quality]] tags, text, [[40d:block|block]]/[[40d:metal|bar]] [[40d:bridge|bridge]] or [[40d:road|road]]
 
|-
 
|-
 
|<small>44</small> {{TST|,}}
 
|<small>44</small> {{TST|,}}
| Rough [[floor]]s, [[Claystone]]*, unexplored underground, text
+
| Rough [[40d:floor|floor]]s, [[40d:Claystone|Claystone]]*, unexplored underground, text
 
|-
 
|-
 
|<small>45</small> {{TST|-}}
 
|<small>45</small> {{TST|-}}
| [[Crafts|Scepters]], [[arrow]]s in flight, well-crafted [[quality]] tags, keyboard reference, Part of animation when two creatures or dwarves are on the same spot
+
| [[40d:Scepter|Scepter]]s, [[40d:arrow|arrow]]s in flight, well-crafted [[40d:quality|quality]] tags, keyboard reference, Part of animation when two creatures or dwarves are on the same spot
 
|-
 
|-
 
|<small>46</small> {{TST|.}}
 
|<small>46</small> {{TST|.}}
| Rough [[floor]]s, [[Felsite]]*, text, unexplored underground
+
| Rough [[40d:floor|floor]]s, [[40d:Felsite|Felsite]]*, text, unexplored underground
 
|-
 
|-
 
|<small>47</small> {{TST|/}}
 
|<small>47</small> {{TST|/}}
| [[Weapon]]s, [[bolt]]s, [[Ballista]] tile, text
+
| [[40d:Weapon|Weapon]]s, [[40d:bolt|bolt]]s, [[40d:Ballista|Ballista]] tile, text
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
|<small>48</small> {{TST|0}}
 
|<small>48</small> {{TST|0}}
| [[Coffin]]s, text
+
| [[40d:Coffin|Coffin]]s, text
 
|-
 
|-
 
|<small>49</small> {{TST|1}}
 
|<small>49</small> {{TST|1}}
|Text, fluids if [[Technical_tricks#The_look_of_the_game|SHOW_FLOW_AMOUNTS]] is YES in init.txt  
+
|Text, fluids if [[40d:Technical_tricks#The_look_of_the_game|SHOW_FLOW_AMOUNTS]] is YES in init.txt  
 
|-
 
|-
 
|<small>50</small> {{TST|2}}
 
|<small>50</small> {{TST|2}}
Line 322: Line 321:
 
|-
 
|-
 
|<small>58</small> {{TST|:}}
 
|<small>58</small> {{TST|:}}
| [[wild strawberry]]*, [[prickle berry]]*, [[fisher berry]]*, [[sun berry]]*, snowstorms
+
| [[40d:wild strawberry|wild strawberry]]*, [[40d:prickle berry|prickle berry]]*, [[40d:fisher berry|fisher berry]]*, [[40d:sun berry|sun berry]]*, snowstorms
 
|-
 
|-
 
|<small>59</small> {{TST|;}}
 
|<small>59</small> {{TST|;}}
| [[Mason's workshop]]
+
| [[40d:Mason's Workshop|Mason's Workshop]]
 
|-
 
|-
 
|<small>60</small> {{TST|<}}
 
|<small>60</small> {{TST|<}}
|  [[Stairs]] up
+
|  [[40d:Stairs|Stairs]] up
 
|-
 
|-
 
|<small>61</small> {{TST|&#61;}}
 
|<small>61</small> {{TST|&#61;}}
| [[Stockpile]]s
+
| [[40d:Stockpile|Stockpile]]s
*[[Chert]]*, [[Gneiss]]*, [[Sylvite]]*, [[Chromite]]*, [[Kaolinite]]*
+
*[[40d:Chert|Chert]]*, [[40d:Gneiss|Gneiss]]*, [[40d:Sylvite|Sylvite]]*, [[40d:Chromite|Chromite]]*, [[40d:Kaolinite|Kaolinite]]*
 
|-
 
|-
 
|<small>62</small> {{TST|>}}
 
|<small>62</small> {{TST|>}}
| [[Stairs]] down
+
| [[40d:Stairs|Stairs]] down
 
|-
 
|-
 
|<small>63</small> {{TST|?}}
 
|<small>63</small> {{TST|?}}
| "Task assigned" indicator, looking for path
+
| "Task assigned" [[40d:indicator|indicator]], looking for path
 
|-
 
|-
 
|}
 
|}
Line 346: Line 345:
 
|-
 
|-
 
|<small>64</small> {{TST|@}}
 
|<small>64</small> {{TST|@}}
| [[Sheriff]]#, berserk dwarf#, adventurer#, [[fortress guard]]#, [[royal guard]]#, dwarven [[merchant]]s#, [[caravan]] guards#, adventurer's location on world map
+
| [[40d:Sheriff|Sheriff]]#, berserk dwarf#, adventurer#, [[40d:fortress guard|fortress guard]]#, [[40d:royal guard|royal guard]]#, dwarven [[40d:merchant|merchant]]s#, [[40d:caravan|caravan]] guards#, adventurer's location on world map
 
|-
 
|-
 
|<small>65</small> {{TST|A}}
 
|<small>65</small> {{TST|A}}
| [[Alligator]]#, text
+
| [[40d:Alligator|Alligator]]#, text
 
|-
 
|-
 
|<small>66</small> {{TST|B}}
 
|<small>66</small> {{TST|B}}
Line 355: Line 354:
 
|-
 
|-
 
|<small>67</small> {{TST|C}}
 
|<small>67</small> {{TST|C}}
| [[Cow]]#, camels#, text
+
| [[40d:Cow|Cow]]#, camels#, text
 
|-
 
|-
 
|<small>68</small> {{TST|D}}
 
|<small>68</small> {{TST|D}}
| [[Dragon]]#, text
+
| [[40d:Dragon|Dragon]]#, text
 
|-
 
|-
 
|<small>69</small> {{TST|E}}
 
|<small>69</small> {{TST|E}}
| [[Elf]]#, [[elephant]]#, text
+
| [[40d:Elf|Elf]]#, [[40d:elephant|elephant]]#, text
 
|-
 
|-
 
|<small>70</small> {{TST|F}}
 
|<small>70</small> {{TST|F}}
Line 370: Line 369:
 
|-
 
|-
 
|<small>72</small> {{TST|H}}
 
|<small>72</small> {{TST|H}}
| [[Horse]]#, text
+
| [[40d:Horse|Horse]]#, text
 
|-
 
|-
 
|<small>73</small> {{TST|I}}
 
|<small>73</small> {{TST|I}}
| [[Support]], text
+
| [[40d:Support|Support]], text
 
|-
 
|-
 
|<small>74</small> {{TST|J}}
 
|<small>74</small> {{TST|J}}
Line 382: Line 381:
 
|-
 
|-
 
|<small>76</small> {{TST|L}}
 
|<small>76</small> {{TST|L}}
| [[Leopard]]#, text
+
| [[40d:Leopard|Leopard]]#, text
 
|-
 
|-
 
|<small>77</small> {{TST|M}}
 
|<small>77</small> {{TST|M}}
| [[Magma man]]#, [[mule]]#, [[muskox]]#, text
+
| [[40d:Magma man|Magma man]]#, [[40d:mule|mule]]#, [[40d:muskox|muskox]]#, text
 
|-
 
|-
 
|<small>78</small> {{TST|N}}
 
|<small>78</small> {{TST|N}}
Line 391: Line 390:
 
|-
 
|-
 
|<small>79</small> {{TST|O}}
 
|<small>79</small> {{TST|O}}
| [[Trade depot]] post, glass portal, detailed/constructed wall by itself, text, wall ends
+
| [[40d:Trade depot|Trade depot]] post, glass portal, detailed/constructed wall by itself, text, wall ends
 
|-
 
|-
 
|}
 
|}
Line 408: Line 407:
 
|-
 
|-
 
|<small>83</small> {{TST|S}}
 
|<small>83</small> {{TST|S}}
| [[Sasquatch]]#, [[giant desert scorpion]]#, [[giant cave spider]]#, text
+
| [[40d:Sasquatch|Sasquatch]]#, [[40d:giant desert scorpion|giant desert scorpion]]#, [[40d:Giant Cave Spider|Giant Cave Spider]]#, text
 
|-
 
|-
 
|<small>84</small> {{TST|T}}
 
|<small>84</small> {{TST|T}}
| [[Titan]]#, Text
+
| [[40d:Titan|Titan]]#, Text
 
|-
 
|-
 
|<small>85</small> {{TST|U}}
 
|<small>85</small> {{TST|U}}
| [[Human]]#, [[Unicorn]]#, text
+
| [[40d:Human|Human]]#, [[40d:Unicorn|Unicorn]]#, text
 
|-
 
|-
 
|<small>86</small> {{TST|V}}
 
|<small>86</small> {{TST|V}}
Line 423: Line 422:
 
|-
 
|-
 
|<small>88</small> {{TST|X}}
 
|<small>88</small> {{TST|X}}
| [[Bin]], stone [[floodgate]], shop post, building footprint, nausea/winded/stunned/unconscious/migrant indicator, text, up/down stairs, keyboard cursor
+
| [[40d:Bin|Bin]], stone [[40d:floodgate|floodgate]], shop post, building footprint, nausea/winded/stunned/unconscious/migrant [[40d:indicator|indicator]], text, up/down stairs, keyboard cursor
 
|-
 
|-
 
|<small>89</small> {{TST|Y}}
 
|<small>89</small> {{TST|Y}}
Line 429: Line 428:
 
|-
 
|-
 
|<small>90</small> {{TST|Z}}
 
|<small>90</small> {{TST|Z}}
| Sleep indicator, text
+
| Sleep [[40d:indicator|indicator]], text
 
|-
 
|-
 
|<small>91</small> {{TST|[}}
 
|<small>91</small> {{TST|[}}
| [[Clothing]], [[armor]], item stack opening tag, text
+
| [[40d:Clothing|Clothing]], [[40d:armor|armor]], item stack opening tag, text
 
|-
 
|-
 
|<small>92</small> {{TST|\}}
 
|<small>92</small> {{TST|\}}
| Part of animation when two creatures or dwarves are on the same spot, [[Ballista]] tile
+
| Part of animation when two creatures or dwarves are on the same spot, [[40d:Ballista|Ballista]] tile
 
|-
 
|-
 
|<small>93</small> {{TST|]}}
 
|<small>93</small> {{TST|]}}
| Floor tile in [[workshop]]s and [[furnace]]s, item stack closing tag, text, clothing?, armor?
+
| Floor tile in [[40d:Workshop|workshops]] and [[40d:furnace|furnaces]], item stack closing tag, text, clothing?, armor?
 
|-
 
|-
 
|<small>94</small> {{TST|^}}
 
|<small>94</small> {{TST|^}}
| [[Trap]], [[Alabaster]]*, [[Volcano]] on world map
+
| [[40d:Trap|Trap]], [[40d:Alabaster|Alabaster]]*, [[40d:Volcano|Volcano]] on world map
 
|-
 
|-
 
|<small>95</small> {{TST|_}}
 
|<small>95</small> {{TST|_}}
| [[Channel]] [[designation]], text
+
| [[40d:Channel|Channel]] [[40d:designation|designation]], text
 
|-
 
|-
 
|}
 
|}
Line 453: Line 452:
 
| <small>96</small> {{TST|`}}
 
| <small>96</small> {{TST|`}}
 
| Rough floors, unexplored underground
 
| Rough floors, unexplored underground
*[[Dolomite]]*, [[Schist]]*, [[Alunite]]*, [[Rutile]]*
+
*[[40d:Dolomite|Dolomite]]*, [[40d:Schist|Schist]]*, [[40d:Alunite|Alunite]]*, [[40d:Rutile|Rutile]]*
 
|-
 
|-
 
| <small>97</small> {{TST|a}}
 
| <small>97</small> {{TST|a}}
| [[Antman]]#, text
+
| [[40d:Antman|Antman]]#, text
 
|-
 
|-
 
| <small>98</small> {{TST|b}}
 
| <small>98</small> {{TST|b}}
| [[Batman]]#, text
+
| [[40d:Batman|Batman]]#, text
 
|-
 
|-
 
| <small>99</small> {{TST|c}}
 
| <small>99</small> {{TST|c}}
| [[Cat]]#, text
+
| [[40d:Cat|Cat]]#, text
 
|-
 
|-
 
|<small>100</small> {{TST|d}}
 
|<small>100</small> {{TST|d}}
| [[Dog]]#, text
+
| [[40d:Dog|Dog]]#, text
 
|-
 
|-
 
|<small>101</small> {{TST|e}}
 
|<small>101</small> {{TST|e}}
Line 471: Line 470:
 
|-
 
|-
 
|<small>102</small> {{TST|f}}
 
|<small>102</small> {{TST|f}}
| [[Frogman]]#, text
+
| [[40d:Frogman|Frogman]]#, text
 
|-
 
|-
 
|<small>103</small> {{TST|g}}
 
|<small>103</small> {{TST|g}}
| [[Goblin]]#, [[Mountain goat]]#, [[Gremlin]]#, [[Groundhog]]#, text
+
| [[40d:Goblin|Goblin]]#, [[40d:Mountain goat|Mountain goat]]#, [[40d:Gremlin|Gremlin]]#, [[40d:Groundhog|Groundhog]]#, text
 
|-
 
|-
 
|<small>104</small> {{TST|h}}
 
|<small>104</small> {{TST|h}}
| [[Harpy]]#, text
+
| [[40d:Harpy|Harpy]]#, text
 
|-
 
|-
 
|<small>105</small> {{TST|i}}
 
|<small>105</small> {{TST|i}}
| [[Fire imp]]#, text
+
| [[40d:Fire imp|Fire imp]]#, text
 
|-
 
|-
 
|<small>106</small> {{TST|j}}
 
|<small>106</small> {{TST|j}}
Line 486: Line 485:
 
|-
 
|-
 
|<small>107</small> {{TST|k}}
 
|<small>107</small> {{TST|k}}
| [[Kobold]]#, text
+
| [[40d:Kobold|Kobold]]#, text
 
|-
 
|-
 
|<small>108</small> {{TST|l}}
 
|<small>108</small> {{TST|l}}
Line 492: Line 491:
 
|-
 
|-
 
|<small>109</small> {{TST|m}}
 
|<small>109</small> {{TST|m}}
| [[Mandrill]]#, [[vermin|mussel]], text
+
| [[40d:Mandrill|Mandrill]]#, [[40d:vermin|mussel]], text
 
|-
 
|-
 
|<small>110</small> {{TST|n}}
 
|<small>110</small> {{TST|n}}
Line 498: Line 497:
 
|-
 
|-
 
|<small>111</small> {{TST|o}}
 
|<small>111</small> {{TST|o}}
| Well construction, bridge construction, text, [[millstone]] in action, floor tile in magma [[furnace]]s
+
| Well construction, bridge construction, text, [[40d:millstone|millstone]] in action, floor tile in magma [[40d:furnace|furnaces]]
 
|-
 
|-
 
|}
 
|}
Line 512: Line 511:
 
|-
 
|-
 
|<small>114</small> {{TST|r}}
 
|<small>114</small> {{TST|r}}
| [[Ratman]]#, text
+
| [[40d:Ratman|Ratman]]#, text
 
|-
 
|-
 
|<small>115</small> {{TST|s}}
 
|<small>115</small> {{TST|s}}
| [[Snakeman]]#, [[Slugman]]#, [[Snailman]]#, text
+
| [[40d:Snakeman|Snakeman]]#, [[40d:Slugman|Slugman]]#, [[40d:Snailman|Snailman]]#, text
 
|-
 
|-
 
|<small>116</small> {{TST|t}}
 
|<small>116</small> {{TST|t}}
| [[Troglodyte]]#, text
+
| [[40d:Troglodyte|Troglodyte]]#, text
 
|-
 
|-
 
|<small>117</small> {{TST|u}}
 
|<small>117</small> {{TST|u}}
Line 525: Line 524:
 
|<small>118</small> {{TST|v}}
 
|<small>118</small> {{TST|v}}
 
| Text
 
| Text
*[[Anhydrite]]*, [[Mica]]*
+
*[[40d:Anhydrite|Anhydrite]]*, [[40d:Mica|Mica]]*
 
|-
 
|-
 
|<small>119</small> {{TST|w}}
 
|<small>119</small> {{TST|w}}
| [[Wolf]]#, text
+
| [[40d:Wolf|Wolf]]#, text
 
|-
 
|-
 
|<small>120</small> {{TST|x}}
 
|<small>120</small> {{TST|x}}
| [[Saltpeter]]*, text
+
| [[40d:Saltpeter|Saltpeter]]*, text
 
|-
 
|-
 
|<small>121</small> {{TST|y}}
 
|<small>121</small> {{TST|y}}
Line 543: Line 542:
 
|-
 
|-
 
|<small>124</small> {{TST|&#124;}}
 
|<small>124</small> {{TST|&#124;}}
| [[Talc]]*, pipe sections, Part of animation when two creatures or dwarves are on the same spot
+
| [[40d:Talc|Talc]]*, pipe sections, Part of animation when two creatures or dwarves are on the same spot
 
|-
 
|-
 
|<small>125</small> {{TST|&#125;}}
 
|<small>125</small> {{TST|&#125;}}
Line 549: Line 548:
 
|-
 
|-
 
|<small>126</small> {{TST|~}}
 
|<small>126</small> {{TST|~}}
| Unfinished rough stone [[road]], [[river]], [[magma]], [[flow]]s, dirt [[road]], [[farm plot]] under construction, [[sand]], furrowed soils, [[blood]] smear, guts
+
| Unfinished rough stone [[40d:road|road]], [[40d:river|river]], [[40d:magma|magma]], [[40d:flow|flow]]s, dirt [[40d:road|road]], [[40d:farm plot|farm plot]] under construction, [[40d:sand|sand]], furrowed soils, [[40d:blood|blood]] smear, guts
 
|-
 
|-
 
|<small>127</small> {{TST|⌂}}
 
|<small>127</small> {{TST|⌂}}
| [[Animal trap]], low [[mountain]]s on world map, part of [[mechanic's workshop]]
+
| [[40d:Animal trap|Animal trap]], low [[40d:mountain|mountain]]s on world map, part of [[40d:mechanic's workshop|mechanic's workshop]]
 
|-
 
|-
 
|}
 
|}
Line 560: Line 559:
 
|-
 
|-
 
|<small>128</small> {{TST|Ç}}
 
|<small>128</small> {{TST|Ç}}
| [[Mechanism]]s
+
| [[40d:Mechanism|Mechanism]]s
 
|-
 
|-
 
|<small>129</small> {{TST|ü}}
 
|<small>129</small> {{TST|ü}}
Line 581: Line 580:
 
|-
 
|-
 
|<small>135</small> {{TST|ç}}
 
|<small>135</small> {{TST|ç}}
| [[Totem]]s
+
| [[40d:Totem|Totem]]s
 
|-
 
|-
 
|<small>136</small> {{TST|ê}}
 
|<small>136</small> {{TST|ê}}
Line 605: Line 604:
 
|-
 
|-
 
|<small>143</small> {{TST|Å}}
 
|<small>143</small> {{TST|Å}}
| [[Idol]]s, text
+
| [[40d:Idol|Idol]]s, text
 
|-
 
|-
 
|}
 
|}
Line 616: Line 615:
 
|-
 
|-
 
|<small>145</small> {{TST|æ}}
 
|<small>145</small> {{TST|æ}}
| [[Toy]]s
+
| [[40d:Toy|Toy]]s
 
|-
 
|-
 
|<small>146</small> {{TST|Æ}}
 
|<small>146</small> {{TST|Æ}}
| [[Coffer]]s, [[quiver]]s, [[backpack]]s
+
| [[40d:Coffer|Coffer]]s, [[40d:quiver|quiver]]s, [[40d:backpack|backpack]]s
 
|-
 
|-
 
|<small>147</small> {{TST|ô}}
 
|<small>147</small> {{TST|ô}}
Line 628: Line 627:
 
|-
 
|-
 
|<small>149</small> {{TST|ò}}
 
|<small>149</small> {{TST|ò}}
| Unactivated [[lever]]s, [[Stingray]]s#, text
+
| Unactivated [[40d:lever|lever]]s, [[40d:Stingray|Stingray]]s#, text
 
|-
 
|-
 
|<small>150</small> {{TST|û}}
 
|<small>150</small> {{TST|û}}
| [[Bucket]], text
+
| [[40d:Bucket|Bucket]], text
 
|-
 
|-
 
|<small>151</small> {{TST|ù}}
 
|<small>151</small> {{TST|ù}}
Line 637: Line 636:
 
|-
 
|-
 
|<small>152</small> {{TST|ÿ}}
 
|<small>152</small> {{TST|ÿ}}
| [[Valley herb]]*
+
| [[40d:Valley herb|Valley herb]]*
 
|
 
|
 
|-
 
|-
Line 647: Line 646:
 
|-
 
|-
 
|<small>155</small> {{TST|¢}}
 
|<small>155</small> {{TST|¢}}
| Closed [[hatch]]es
+
| Closed [[40d:hatch|hatch]]es
 
|-
 
|-
 
|<small>156</small> {{TST|£}}
 
|<small>156</small> {{TST|£}}
Line 653: Line 652:
 
|-
 
|-
 
|<small>157</small> {{TST|¥}}
 
|<small>157</small> {{TST|¥}}
| [[Cave lobster]]*
+
| [[40d:Cave lobster|Cave lobster]]*
 
|-
 
|-
 
|<small>158</small> {{TST|₧}}
 
|<small>158</small> {{TST|₧}}
Line 659: Line 658:
 
|-
 
|-
 
|<small>159</small> {{TST|ƒ}}
 
|<small>159</small> {{TST|ƒ}}
| [[Rope reed]]*
+
| [[40d:Rope reed|Rope reed]]*
 
|
 
|
 
|-
 
|-
Line 674: Line 673:
 
|-
 
|-
 
|<small>162</small> {{TST|ó}}
 
|<small>162</small> {{TST|ó}}
| Activated [[lever]]s, text
+
| Activated [[40d:lever|lever]]s, text
 
|-
 
|-
 
|<small>163</small> {{TST|ú}}
 
|<small>163</small> {{TST|ú}}
Line 689: Line 688:
 
|-
 
|-
 
|<small>167</small> {{TST|º}}
 
|<small>167</small> {{TST|º}}
| [[Cloth]]
+
| [[40d:Cloth|Cloth]]
 
|-
 
|-
 
|<small>168</small> {{TST|¿}}
 
|<small>168</small> {{TST|¿}}
| [[Instrument]]
+
| [[40d:Instrument|Instrument]]
 
|-
 
|-
 
|<small>169</small> {{TST|⌐}}
 
|<small>169</small> {{TST|⌐}}
| Withered [[plant]]s*
+
| Withered [[40d:plant|plant]]s*
 
|-
 
|-
 
|<small>170</small> {{TST|¬}}
 
|<small>170</small> {{TST|¬}}
Line 707: Line 706:
 
|-
 
|-
 
|<small>173</small> {{TST|¡}}
 
|<small>173</small> {{TST|¡}}
| [[Flask]], [[waterskin]]
+
| [[40d:Flask|Flask]], [[40d:waterskin|waterskin]]
 
|-
 
|-
 
|<small>174</small> {{TST|«}}
 
|<small>174</small> {{TST|«}}
| Tail of [[Ballista arrow]] facing west, item with [[decoration]] tag
+
| Tail of [[40d:Ballista arrow|Ballista arrow]] facing west, item with [[40d:decoration|decoration]] tag
 
|-
 
|-
 
|<small>175</small> {{TST|»}}
 
|<small>175</small> {{TST|»}}
| Tail of [[Ballista arrow]] facing east, item with [[decoration]] tag
+
| Tail of [[40d:Ballista arrow|Ballista arrow]] facing east, item with [[40d:decoration|decoration]] tag
 
|-
 
|-
 
|}
 
|}
Line 721: Line 720:
 
|-
 
|-
 
|<small>176</small> {{TST|░}}
 
|<small>176</small> {{TST|░}}
| Partially dug rock, [[miasma]], [[cave-in]] dust, [[steam]], smoke, [[Fishery]] & Butcher's workshops, [[Jet]]*, [[Chalk]]*, [[Diorite]]*, various soils*
+
| Partially dug rock, [[40d:miasma|miasma]], [[40d:cave-in|cave-in]] dust, [[40d:steam|steam]], smoke, [[40d:Fishery|Fishery]] & Butcher's workshops, [[40d:Jet|Jet]]*, [[40d:Chalk|Chalk]]*, [[40d:Diorite|Diorite]]*, various soils*
 
|-
 
|-
 
|<small>177</small> {{TST|▒}}
 
|<small>177</small> {{TST|▒}}
| Partially dug rock, [[miasma]], [[cave-in]] dust, [[steam]], smoke, side tiles for catapult, [[window]]
+
| Partially dug rock, [[40d:miasma|miasma]], [[40d:cave-in|cave-in]] dust, [[40d:steam|steam]], smoke, side tiles for catapult, [[40d:window|window]]
*[[Gabbro]]*, [[Obsidian]]*, various soils*
+
*[[40d:Gabbro|Gabbro]]*, [[40d:Obsidian|Obsidian]]*, various soils*
*Workshops (craftdwarf's, bowyer's, mason's, mechanic's, jeweler's, clothier's, [[kitchen]], and leather works)
+
*Workshops (craftdwarf's, bowyer's, mason's, mechanic's, jeweler's, clothier's, [[40d:kitchen|kitchen]], and leather works)
 
|-
 
|-
 
|<small>178</small> {{TST|▓}}
 
|<small>178</small> {{TST|▓}}
| Partially dug rock, [[miasma]], [[cave-in]] dust, [[steam]], smoke, tannery, [[Wagon]] body, [[Marble]]*, [[Limestone]]*, [[Flint]]*, [[Granite]]*, various soils*
+
| Partially dug rock, [[40d:miasma|miasma]], [[40d:cave-in|cave-in]] dust, [[40d:steam|steam]], smoke, tannery, [[40d:Wagon|Wagon]] body, [[40d:Marble|Marble]]*, [[40d:Limestone|Limestone]]*, [[40d:Flint|Flint]]*, [[40d:Granite|Granite]]*, various soils*
 
|-
 
|-
 
|<small>179</small> {{TST|│}}
 
|<small>179</small> {{TST|│}}
| Overworld [[river]]s, [[well]] [[Restraint|chain/rope]], rotating [[axle]]s
+
| Overworld [[40d:river|river]]s, [[40d:well|well]] [[40d:Restraint|chain/rope]], rotating [[40d:axle|axle]]s
 
|-
 
|-
 
|<small>180</small> {{TST|┤}}
 
|<small>180</small> {{TST|┤}}
| Overworld [[river]]s, top-right tile for [[Loom]], glumprong [[tree]]*
+
| Overworld [[40d:river|river]]s, top-right tile for [[40d:Loom|Loom]], glumprong [[40d:tree|tree]]*
 
|-
 
|-
 
|<small>181</small> {{TST|╡}}
 
|<small>181</small> {{TST|╡}}
| [[Bridge]]s, [[catapult]] tile
+
| Tree in winter, [[40d:bridge|bridge]]s, [[40d:catapult|catapult]] tile
 
|-
 
|-
 
|<small>182</small> {{TST|╢}}
 
|<small>182</small> {{TST|╢}}
Line 753: Line 752:
 
|-
 
|-
 
|<small>186</small> {{TST|║}}
 
|<small>186</small> {{TST|║}}
| Smooth/constructed walls, [[bridge]]s, wooden [[door]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s
+
| Smooth/constructed walls, [[40d:bridge|bridge]]s, wooden [[40d:door|door]]s, center [[40d:catapult|catapult]] tile, center [[40d:Ballista|Ballista]] tile, [[40d:axle|axle]]s
 
|-
 
|-
 
|<small>187</small> {{TST|╗}}
 
|<small>187</small> {{TST|╗}}
Line 768: Line 767:
 
|-
 
|-
 
|<small>191</small> {{TST|┐}}
 
|<small>191</small> {{TST|┐}}
| Overworld [[river]]s
+
| Overworld [[40d:river|river]]s
 
|-
 
|-
 
|}
 
|}
Line 785: Line 784:
 
|-
 
|-
 
|<small>195</small> {{TST|├}}
 
|<small>195</small> {{TST|├}}
| Overworld rivers/Roads, top-left tile for [[Loom]]
+
| Overworld rivers/Roads, top-left tile for [[40d:Loom|Loom]]
 
|-
 
|-
 
|<small>196</small> {{TST|─}}
 
|<small>196</small> {{TST|─}}
| Overworld rivers/Roads, rotating [[axle]]s
+
| Overworld rivers/Roads, rotating [[40d:axle|axle]]s
 
|-
 
|-
 
|<small>197</small> {{TST|┼}}
 
|<small>197</small> {{TST|┼}}
| [[Door]]s, overworld rivers/Roads, floor [[Stone_detailing|detailing]]/[[engraving]] in progress
+
| [[40d:Door|Door]]s, overworld rivers/Roads, floor [[40d:Stone_detailing|detailing]]/[[40d:engraving|engraving]] in progress
 
|-
 
|-
 
|<small>198</small> {{TST|╞}}
 
|<small>198</small> {{TST|╞}}
| Bridges, trees in winter, (un)dead trees, [[catapult]] tile
+
| Bridges, trees in winter, [[40d:catapult|catapult]] tile
 
|-
 
|-
 
|<small>199</small> {{TST|╟}}
 
|<small>199</small> {{TST|╟}}
Line 815: Line 814:
 
|-
 
|-
 
|<small>205</small> {{TST|═}}
 
|<small>205</small> {{TST|═}}
| Smooth/constructed walls, bridges, planted [[crop]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s
+
| Smooth/constructed walls, bridges, planted [[40d:crop|crop]]s, center [[40d:catapult|catapult]] tile, center [[40d:Ballista|Ballista]] tile, [[40d:axle|axle]]s
 
|-
 
|-
 
|<small>206</small> {{TST|╬}}
 
|<small>206</small> {{TST|╬}}
| Smooth/constructed walls, bridges, [[fortification]]s, (flashing) wall [[Stone_detailing|detailing]]/[[engraving]]/fortifying in progress
+
| Smooth/constructed walls, bridges, [[40d:fortification|fortification]]s, (flashing) wall [[40d:Stone_detailing|detailing]]/[[40d:engraving|engraving]]/fortifying in progress
 
|-
 
|-
 
|<small>207</small> {{TST|╧}}
 
|<small>207</small> {{TST|╧}}
| Tail of [[Ballista arrow]] facing north
+
| Tail of [[40d:Ballista arrow|Ballista arrow]] facing north
 
|-
 
|-
 
|}
 
|}
Line 829: Line 828:
 
|-
 
|-
 
|<small>208</small> {{TST|╨}}
 
|<small>208</small> {{TST|╨}}
| Bridges, [[catapult]] tile
+
| Bridges, [[40d:catapult|catapult]] tile
 
|-
 
|-
 
|<small>209</small> {{TST|╤}}
 
|<small>209</small> {{TST|╤}}
| [[Table]], tail of [[Ballista arrow]] facing south
+
| [[40d:Table|Table]], tail of [[40d:Ballista arrow|Ballista arrow]] facing south
 
|-
 
|-
 
|<small>210</small> {{TST|╥}}
 
|<small>210</small> {{TST|╥}}
| [[Chair]]s, bridges, [[catapult]] tile, farmer's workshop bottom-middle tile
+
| [[40d:Chair|Chair]]s, bridges, [[40d:catapult|catapult]] tile, farmer's workshop bottom-middle tile
 
|-
 
|-
 
|<small>211</small> {{TST|╙}}
 
|<small>211</small> {{TST|╙}}
Line 856: Line 855:
 
|-
 
|-
 
|<small>217</small> {{TST|┘}}
 
|<small>217</small> {{TST|┘}}
| Overworld [[river]]s
+
| Overworld [[40d:river|river]]s
 
|-
 
|-
 
|<small>218</small> {{TST|┌}}
 
|<small>218</small> {{TST|┌}}
Line 865: Line 864:
 
|-
 
|-
 
|<small>220</small> {{TST|▄}}
 
|<small>220</small> {{TST|▄}}
| [[Siege engine]] parts, [[Ballista]] tile
+
| [[40d:Siege engine|Siege engine]] parts, [[40d:Ballista|Ballista]] tile
 
|-
 
|-
 
|<small>221</small> {{TST|▌}}
 
|<small>221</small> {{TST|▌}}
| [[Ballista]] tile
+
| [[40d:Ballista|Ballista]] tile
 
|-
 
|-
 
|<small>222</small> {{TST|▐}}
 
|<small>222</small> {{TST|▐}}
| [[Ballista]] tile
+
| [[40d:Ballista|Ballista]] tile
 
|-
 
|-
 
|<small>223</small> {{TST|▀}}
 
|<small>223</small> {{TST|▀}}
| [[Ballista]] tile
+
| [[40d:Ballista|Ballista]] tile
 
|-
 
|-
 
|}
 
|}
Line 882: Line 881:
 
|-
 
|-
 
|<small>224</small> {{TST|α}}
 
|<small>224</small> {{TST|α}}
| [[Fish]]*, top-center [[fishery]] tile, [[meat]]
+
| [[40d:Fish|Fish]]*, top-center [[40d:fishery|fishery]] tile, [[40d:meat|meat]]
 
|-
 
|-
 
|<small>225</small> {{TST|ß}}
 
|<small>225</small> {{TST|ß}}
| [[Leather]]
+
| [[40d:Leather|Leather]]
 
|-
 
|-
 
|<small>226</small> {{TST|Γ}}
 
|<small>226</small> {{TST|Γ}}
| [[Weight]] symbol, candlenut [[tree]]*, mango tree*, rubber tree*, cacao tree*, palm tree*, kapok tree*
+
| [[40d:Weight|Weight]] symbol, candlenut [[40d:tree|tree]]*, mango tree*, rubber tree*, cacao tree*, palm tree*, kapok tree*
 
|-
 
|-
 
|<small>227</small> {{TST|π}}
 
|<small>227</small> {{TST|π}}
| [[Cabinet]], [[goblin|dark fortress]]es
+
| [[40d:Cabinet|Cabinet]], [[40d:goblin|dark fortress]]es
 
|-
 
|-
 
|<small>228</small> {{TST|Σ}}
 
|<small>228</small> {{TST|Σ}}
| [[Trap component]]
+
| [[40d:Trap component|Trap component]]
 
|-
 
|-
 
|<small>229</small> {{TST|σ}}
 
|<small>229</small> {{TST|σ}}
| [[Anvil]], metalsmith's and magma forge bottom-middle tile
+
| [[40d:Anvil|Anvil]], metalsmith's and magma forge bottom-middle tile
 
|-
 
|-
 
|<small>230</small> {{TST|µ}}
 
|<small>230</small> {{TST|µ}}
| [[crown]], [[ruins]] on world map
+
| [[40d:crown|crown]], [[40d:ruins|ruins]] on world map
 
|-
 
|-
 
|<small>231</small> {{TST|τ}}
 
|<small>231</small> {{TST|τ}}
| [[Tree]] sapling*, [[pig tail]]*, [[cave wheat]]*, [[longland grass]]*, [[rat weed]]*, [[hide root]]*, [[muck root]]*, [[blade weed]]*, [[sliver barb]]*
+
| [[40d:Tree|Tree]] sapling*, [[40d:pig tail|pig tail]]*, [[40d:cave wheat|cave wheat]]*, [[40d:longland grass|longland grass]]*, [[40d:rat weed|rat weed]]*, [[40d:hide root|hide root]]*, [[40d:muck root|muck root]]*, [[40d:blade weed|blade weed]]*, [[40d:sliver barb|sliver barb]]*
 
|-
 
|-
 
|<small>232</small> {{TST|Φ}}
 
|<small>232</small> {{TST|Φ}}
| [[sweet pod]]*, [[bloated tuber]]*, [[kobold bulb]]*
+
| [[40d:sweet pod|sweet pod]]*, [[40d:bloated tuber|bloated tuber]]*, [[40d:kobold bulb|kobold bulb]]*
 
|-
 
|-
 
|<small>233</small> {{TST|Θ}}
 
|<small>233</small> {{TST|Θ}}
| [[Bed]]s, [[Puddingstone]]*
+
| [[40d:Bed|Bed]]s, [[40d:Puddingstone|Puddingstone]]*
 
|-
 
|-
 
|<small>234</small> {{TST|Ω}}
 
|<small>234</small> {{TST|Ω}}
| [[Statue]]s, dwarven cities on map, [[fish|sea nettle jellyfish]]*
+
| [[40d:Statue|Statue]]s, dwarven cities on map, [[40d:fish|sea nettle jellyfish]]*
 
|-
 
|-
 
|<small>235</small> {{TST|δ}}
 
|<small>235</small> {{TST|δ}}
| [[Trade good|Earring]]s, [[kennel]] tile
+
| [[40d:Earring|Earring]]s, [[40d:kennel|kennel]] tile
 
|-
 
|-
 
|<small>236</small> {{TST|∞}}
 
|<small>236</small> {{TST|∞}}
| [[Boulder]], dry [[brook]], middle-right [[butcher's shop]] tile, [[Andesite]]*, [[Conglomerate]]*, sea foam, images of clouds
+
| [[40d:Boulder|Boulder]], dry [[40d:brook|brook]], middle-right [[40d:butcher's shop|butcher's shop]] tile, [[40d:Andesite|Andesite]]*, [[40d:Conglomerate|Conglomerate]]*, sea foam, images of clouds
 
|-
 
|-
 
|<small>237</small> {{TST|φ}}
 
|<small>237</small> {{TST|φ}}
| [[Thread]], [[loom]] bottom left tile, farmer's workshop bottom right tile
+
| [[40d:Thread|Thread]], [[40d:loom|loom]] bottom left tile, farmer's workshop bottom right tile
 
|-
 
|-
 
|<small>238</small> {{TST|ε}}
 
|<small>238</small> {{TST|ε}}
| [[Bowyer's workshop]] middle-right tile
+
| [[40d:Bowyer's workshop|Bowyer's workshop]] middle-right tile
 
|-
 
|-
 
|<small>239</small> {{TST|∩}}
 
|<small>239</small> {{TST|∩}}
| [[Hills]] on world map
+
| [[40d:Hills|Hills]] on world map
 
|-
 
|-
 
|}
 
|}
Line 935: Line 934:
 
|-
 
|-
 
|<small>240</small> {{TST|≡}}
 
|<small>240</small> {{TST|≡}}
| [[metal|Bar]]s, excellent [[quality]] symbol, [[zone]]s, metal/glass [[floodgate]]s, floor [[bars]]
+
| [[40d:metal|Bar]]s, excellent [[40d:quality|quality]] symbol, [[40d:zone|zone]]s, metal/glass [[40d:floodgate|floodgate]]s, floor [[40d:bars|bars]]
 
|-
 
|-
 
|<small>241</small> {{TST|±}}
 
|<small>241</small> {{TST|±}}
| Unfinished [[road]]
+
| Unfinished [[40d:road|road]]
 
|-
 
|-
 
|<small>242</small> {{TST|≥}}
 
|<small>242</small> {{TST|≥}}
| Debris (spent ammo, ballista bolts, and catapult stones), [[fire#Origins|ashes]]
+
| Debris (spent ammo, ballista bolts, and catapult stones), [[40d:fire#Origins|ashes]]
 
|-
 
|-
 
|<small>243</small> {{TST|≤}}
 
|<small>243</small> {{TST|≤}}
| Debris (spent ammo, ballista bolts, and catapult stones), [[fire#Origins|ashes]]
+
| Debris (spent ammo, ballista bolts, and catapult stones), [[40d:fire#Origins|ashes]]
 
|-
 
|-
 
|<small>244</small> {{TST|⌠}}
 
|<small>244</small> {{TST|⌠}}
| Willow [[tree]]*
+
| Willow [[40d:tree|tree]]*
 
|-
 
|-
 
|<small>245</small> {{TST|⌡}}
 
|<small>245</small> {{TST|⌡}}
Line 953: Line 952:
 
|-
 
|-
 
|<small>246</small> {{TST|÷}}
 
|<small>246</small> {{TST|÷}}
| [[Barrel]], [[screw pump]], upper left tile of [[still]] (works well as barrel)
+
| [[40d:Barrel|Barrel]], [[40d:screw pump|screw pump]], upper left tile of [[40d:still|still]] (works well as barrel)
 
|-
 
|-
 
|<small>247</small> {{TST|≈}}
 
|<small>247</small> {{TST|≈}}
| Rough stone [[road]] or [[bridge]], [[water]], [[river]], [[magma|lava]], glob, [[fat]], [[tallow]], [[farm plot]], furrowed soil, [[vomit]], [[blood]] pools, sea foam, Mudstone*, Serpentine*, others?
+
| Rough stone [[40d:road|road]] or [[40d:bridge|bridge]], [[40d:water|water]], [[40d:river|river]], [[40d:lava|lava]], glob, [[40d:fat|fat]], [[40d:tallow|tallow]], [[40d:farm plot|farm plot]], furrowed soil, [[40d:vomit|vomit]], [[40d:blood|blood]] pools, sea foam, Mudstone*, Serpentine*, others?
 
|-
 
|-
 
|<small>248</small> {{TST|°}}
 
|<small>248</small> {{TST|°}}
| [[Ring]], sea foam
+
| [[40d:Ring|Ring]], sea foam
 
|-
 
|-
 
|<small>249</small> {{TST|∙}}
 
|<small>249</small> {{TST|∙}}
| [[Vermin]]*, terrain at lower elevation
+
| [[40d:Vermin|Vermin]]*, terrain at lower elevation
 
|-
 
|-
 
|<small>250</small> {{TST|·}}
 
|<small>250</small> {{TST|·}}
| [[Seed]]s, micro-vermin, distant indoors terrain$ (changed by the 'chasm' option in init.txt)
+
| [[40d:Seed|Seed]]s, micro-vermin, distant indoors terrain$ (changed by the 'chasm' option in init.txt)
 
|-
 
|-
 
|<small>251</small> {{TST|√}}
 
|<small>251</small> {{TST|√}}
| [[Weapon rack]]s, [[badlands]] in main map, check mark (selecting production materials, confirmed items on manager window)
+
| [[40d:Weapon rack|Weapon rack]]s, [[40d:badlands|badlands]] in main map, check mark (selecting production materials, confirmed items on manager window)
 
|-
 
|-
 
|<small>252</small> {{TST|ⁿ}}
 
|<small>252</small> {{TST|ⁿ}}
| [[Savanna]] in main map
+
| [[40d:Savanna|Savanna]] in main map
 
|-
 
|-
 
|<small>253</small> {{TST|²}}
 
|<small>253</small> {{TST|²}}
| Body parts, [[chunk]]s, vermin corpses, [[bone]], [[shell]], [[skin]]s, [[skull]]s
+
| Body parts, [[40d:chunk|chunk]]s, vermin corpses, [[40d:bone|bone]], [[40d:shell|shell]], [[40d:skin|skin]]s, [[40d:skull|skull]]s
 
|-
 
|-
 
|<small>254</small> {{TST|■}}
 
|<small>254</small> {{TST|■}}
| [[Block]]s, trees at lower elevation
+
| [[40d:Block|Block]]s, trees at lower elevation
 
|-
 
|-
 
|<small>255</small> {{TST|&nbsp;}}
 
|<small>255</small> {{TST|&nbsp;}}
Line 1,010: Line 1,009:
 
{{Game Interface FAQ}}
 
{{Game Interface FAQ}}
  
{{Category|Modding}}
+
[[Category:Modding]]
{{Category|Interface}}
+
[[Category:Interface]]

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