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Editing 40d:Tilesets
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− | + | ''You may be looking for the [[List of user character sets]] or [[List of user graphics sets]].'' | |
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'''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: "'''character sets'''" (or simply "tilesets") and "'''graphics sets'''". | '''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: "'''character sets'''" (or simply "tilesets") and "'''graphics sets'''". | ||
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=== Character sets === | === Character sets === | ||
− | A character set is an image in BMP format that contains the 256 different tiles, corresponding to the | + | A character set is an image in BMP format that contains the 256 different tiles, corresponding to the IBM Code-page 457 ASCII+Extended characters, which are used to display the main graphics. [[List of user character sets|Here is the list]] of user-made standard tilesets. To install any of these tilesets, follow these steps: |
− | # Download | + | # Download the tileset. |
# Convert it into a 24-bit BMP file. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp. | # Convert it into a 24-bit BMP file. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp. | ||
# Put it in the data/art directory of your Dwarf Fortress installation. | # Put it in the data/art directory of your Dwarf Fortress installation. | ||
# Open data/init/init.txt | # Open data/init/init.txt | ||
− | # If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the tileset list. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines instead, and change them to the correct values. | + | # If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the [[List of user tilesets|tileset list]]. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines instead, and change them to the correct values. |
# It is also recommended you change [BLACK_SPACE:NO] to [BLACK_SPACE:YES] to prevent stretching of the graphics. | # It is also recommended you change [BLACK_SPACE:NO] to [BLACK_SPACE:YES] to prevent stretching of the graphics. | ||
# Save the file, then you're ready to play! | # Save the file, then you're ready to play! | ||
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=== Graphics sets === | === Graphics sets === | ||
− | Character sets only change certain graphics, while others are left out. The confusingly-named [[ | + | Character sets only change certain graphics, while others are left out. The confusingly-named [[graphics sets]] are used to change the appearance of [[creatures]] in the game, such as dwarves and unicorns. These are usually designed to work together with certain character sets. The Dystopian Rhetoric graphics set comes with it's own DF installer; to install any others (or to install that one manually), you follow a similiar process to the above: |
− | # Download the graphics set. (The list is [[Graphics | + | # Download the graphics set. (The list is [[Graphics sets|here]].) |
# Convert it into a 24-bit BMP file using your favorite image editing program. | # Convert it into a 24-bit BMP file using your favorite image editing program. | ||
# Put it in the raw/graphics/example directory of your Dwarf Fortress installation, so it overwrites the existing file. | # Put it in the raw/graphics/example directory of your Dwarf Fortress installation, so it overwrites the existing file. | ||
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# Be sure to change [GRAPHICS_BLACK_SPACE] to the same setting as [BLACK_SPACE]. | # Be sure to change [GRAPHICS_BLACK_SPACE] to the same setting as [BLACK_SPACE]. | ||
# Save the file, then you're ready to get mangled by a great-looking elephant! | # Save the file, then you're ready to get mangled by a great-looking elephant! | ||
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== Custom tileset design == | == Custom tileset design == | ||
− | The | + | The gameplay viewport is 80 characters wide, and 25 characters tall. Therefore, a tileset's target resolution will be TILE_X_LENGTH * 80 by TILE_Y_LENGTH * 25. Since the tileset is arranged into a 16x16 grid of tiles (256 tiles total), the tileset image size will be TILE_X_LENGTH * 16 by TILE_Y_LENGTH * 16. Here are some common tile sizes: |
* A tileset with 10x12 tiles will be 160x192 pixels large, and the target resolution will be 800x300. | * A tileset with 10x12 tiles will be 160x192 pixels large, and the target resolution will be 800x300. | ||
* A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400. | * A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400. | ||
− | When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[ | + | When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[Object Tilesets]] use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets. |
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface. | Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface. | ||
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* Bright magenta (#FF00FF) is the background. | * Bright magenta (#FF00FF) is the background. | ||
* Bright white (#FFFFFF) is the foreground. | * Bright white (#FFFFFF) is the foreground. | ||
− | * Darker shades of white and grey (#C0C0C0, #808080, etc | + | * Darker shades of white and grey (#C0C0C0, #808080, etc) will display darker shades of the foreground color. It is possible to use any shade of grey, including ones like #333333 and #C2C2C2. |
* Black (#000000) will always be black. | * Black (#000000) will always be black. | ||
* It's probably best to avoid color in normal tilesets. | * It's probably best to avoid color in normal tilesets. | ||
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|} | |} | ||
− | Color masks with | + | Color masks with inequal amounts of R, G and B are calculated in the same fashion. The game is now drawing a speardwarf with color <span style="color:#C0C000;">brown</span> (#C0C000). It encounters the color <span style="color:#008080;">cyan</span> while loading the tile (#008080). The color used instead of cyan will be: |
{| style="margin-bottom:20px; text-align:left; width:90%" | {| style="margin-bottom:20px; text-align:left; width:90%" | ||
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== What tiles are used for what == | == What tiles are used for what == | ||
− | + | ''''This section needs to be redone for the new DF version. Any Volunteers?'''' | |
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− | + | '''VERY IMPORTANT:''' Before removing ", others?" at the end, make absolutely sure that there are no other uses for the tile, and ''always'' add it if you are not absolutely sure that there are no other uses for the tile. Any edits not following this rule will get reverted. | |
− | + | Items marked with * can have their tile changed in the raw files. | |
+ | Items marked with # can have their tile replaced by a [[graphics set]] image. This includes all non-vermin creatures (not sure about vermins). | ||
{| | {| | ||
|- | |- | ||
− | | | + | !colspan='2'|Row 01 (000-015) |
− | |||
|- | |- | ||
− | | | + | | |
− | | | + | | No use |
|- | |- | ||
− | | | + | | {{TST|☺}} |
− | | | + | | Civilian dwarves# |
|- | |- | ||
− | | | + | | {{TST|☻}} |
− | | | + | | Military dwarves# |
|- | |- | ||
− | | | + | | {{TST|♥}} |
− | | | + | | Dimple Cups*, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|♦}} |
− | | | + | | Cut gems, large gems, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|♣}} |
− | | | + | | Tower-caps*, Acacia trees*, Mangrove trees*, Maple trees*, quarry bushes*, others(no other tree)? |
|- | |- | ||
− | | | + | | {{TST|♠}} |
− | | | + | | Plump Helmets*, Oak trees*, quarry bush leaves*, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|•}} |
− | | | + | | Stone, solid workshop tile for several workshops like the magma smelter, lakes in main map, caves in the main map, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|◘}} |
− | | | + | | Solid workshop tile for several other workshops like the magma forge, tanner workshop, catapult cup, <span style='color : #888888;'>others?</span> |
|- | |- | ||
+ | | {{TST|○}} | ||
+ | | Well, bracelet, ant colony, millstone, <span style='color : #888888;'>others?</span> | ||
|- | |- | ||
− | | | + | | {{TST|◙}} |
| | | | ||
|- | |- | ||
− | | | + | | {{TST|♂}} |
− | | Male sign, | + | | Male sign, bags, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|♀}} |
− | | Female sign, | + | | Female sign, amulet, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|♪}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|♫}} |
− | | | + | | Armor stands, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|☼}} |
− | | | + | | Gems, coal, currency symbol, masterpiece quality symbol, turtle*, 'sun' symbol in engravings, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | !colspan='2'|Row 02 (016-031) |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|►}} |
− | | Head of | + | | Head of ballista facing east, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|◄}} |
− | | Head of | + | | Head of ballista facing west, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|↕}} |
| | | | ||
|- | |- | ||
− | | | + | | {{TST|‼}} |
− | | | + | | Cages, on-fire symbol, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|¶}} |
− | | | + | | Mugs, largest elven cities?, some tree types, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|§}} |
− | | | + | | Restraints, whip vine, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|▬}} |
− | | | + | | Logs, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|↨}} |
− | | Some tree types | + | | Some tree types, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|↑}} |
− | | Interface text ( | + | | Interface text (bridge and aqueduct direction), <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|↓}} |
− | | Hungry/thirsty/drowsy/unhappy indicator, | + | | Hungry/thirsty/drowsy/unhappy indicator, bridge placement raising direction indicator, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|→}} |
− | | Interface text ( | + | | Interface text (bridge and aqueduct direction), <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|←}} |
− | | Interface text ( | + | | Interface text (bridge and aqueduct direction), <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|∟}} |
− | | | + | | Withered plants, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|↔}} |
| | | | ||
|- | |- | ||
− | | | + | | {{TST|▲}} |
− | | Head of | + | | Head of ballista facing north, tree?, ramp, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|▼}} |
− | | Head of | + | | Head of ballista facing south, ramp, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | !colspan='2'|Row 03 (032-047) |
− | |||
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|- | |- | ||
− | | | + | | |
− | | | + | | No use |
|- | |- | ||
− | | | + | | {{TST|!}} |
− | | | + | | Strange mood mark, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|"}} |
− | | | + | | Shrub, quotation marks, kobold's glowing eyes*, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|#}} |
− | | Chasm | + | | Chasm, pits, Basalt wall, Sandstone wall, <span style='color : #888888;'>others?</span> |
− | |||
|- | |- | ||
− | | | + | | {{TST|$}} |
− | | | + | | Coins, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|%}} |
− | | | + | | Prepared food, unknown underground area, siltstone, <span style='color : #888888;'>others?</span> |
− | |||
|- | |- | ||
− | | | + | | {{TST|&}} |
− | | | + | | Demons#, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|'}} |
− | | Rough | + | | Rough floors, unknown underground, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|(}} |
− | | Foreign object opening tag, tile in | + | | Foreign object opening tag, tile in bowyer's workshop, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|)}} |
− | | Foreign object closing tag, text | + | | Foreign object closing tag, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|*}} |
− | | | + | | Ore, superior quality tags, key reference, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|+}} |
− | | Smooth | + | | Smooth floors, injured status, finely-crafted tags, text, indicates construction on level below, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|,}} |
− | | Rough | + | | Rough floors, unknown underground, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|-}} |
− | + | | Scepters, arrows in flight, well-crafted tags, keyboard reference, <span style='color : #888888;'>others?</span> | |
|- | |- | ||
− | | | + | | {{TST|.}} |
− | | Rough | + | | Rough floors, text, unknown underground, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|/}} |
− | | | + | | Weapons, bolts, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | !colspan='2'|Row 04 (048-063) |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|0}} |
− | | | + | | Coffins, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|1}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|2}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|3}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|4}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|5}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|6}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|7}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|8}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|9}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|:}} |
− | | | + | | Strawberries, Prickle Berries, plants (type?), snowstorms, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|;}} |
− | | | + | | Workshop(which ones?), <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|<}} |
− | | | + | | Stairs up, opening tag in some item names, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|=}} |
− | | | + | | Stockpiles, Flint Wall, <span style='color : #888888;'>others?</span> |
− | |||
|- | |- | ||
− | | | + | | {{TST|>}} |
− | | | + | | Stairs down, closing tag in item names, arrowhead on broker precision page, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|?}} |
− | | "Task assigned" indicator, looking for path | + | | "Task assigned" indicator, looking for path(?), <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | !colspan='2'|Row 05 (064-079) |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|@}} |
− | | | + | | Sheriff#, berserk dwarf#, adventurer#, fortress guard#, royal guard#, dwarven merchants#, caravan guards# |
|- | |- | ||
− | | | + | | {{TST|A}} |
− | | | + | | Alligator#, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|B}} |
− | | Bears#, text | + | | Bears#, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|C}} |
− | | | + | | Cow#, camels# text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|D}} |
− | | | + | | Dragon#, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|E}} |
− | | | + | | Elf#, elephant#, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|F}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|G}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|H}} |
− | | | + | | Horse#, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|I}} |
− | | | + | | Support, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|J}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|K}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|L}} |
− | | | + | | Leopard#, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|M}} |
− | | | + | | Magma man#, mule#, muskoxen# text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|N}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|O}} |
− | | | + | | Trade depot post, detailing system, text, wall ends, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | !colspan='2'|Row 06 (080-095) |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|P}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|Q}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|R}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|S}} |
− | | | + | | Sasquatch#, giant desert scorpion#, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|T}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|U}} |
− | | | + | | Human#, Unicorn#, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|V}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|W}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|X}} |
− | | | + | | Bin, floodgate, shop post, nausea/winded/stunned/unconscious/migrant indicator, text, up/down stairs, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|Y}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|Z}} |
− | | | + | | Asleep indicator, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|[}} |
− | | | + | | Clothes, armor?, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|\}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|]}} |
− | | | + | | Clothes?, armor?, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|^}} |
− | | | + | | Trap, pressure plate (trap?), <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|_}} |
− | | | + | | Channel designation, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | !colspan='2'|Row 07 (096-111) |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|`}} |
− | | Rough floors, | + | | Rough floors, unknown underground, <span style='color : #888888;'>others?</span> |
− | |||
|- | |- | ||
− | | | + | | {{TST|a}} |
− | | | + | | Antman? |
|- | |- | ||
− | | | + | | {{TST|b}} |
− | | | + | | Batman? |
|- | |- | ||
− | | | + | | {{TST|c}} |
− | | | + | | Cat#, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|d}} |
− | | | + | | Dog#, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|e}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|f}} |
− | | | + | | Frogman#, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|g}} |
− | | | + | | Goblin#, Goat#, Gremlin#, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|h}} |
− | | | + | | Harpy#, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|i}} |
− | | | + | | Fire imp# |
|- | |- | ||
− | | | + | | {{TST|j}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|k}} |
− | | | + | | Kobold#, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|l}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|m}} |
− | | | + | | Mandrill#, mussel, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|n}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|o}} |
− | | Well construction, bridge construction, text, | + | | Well construction, bridge construction, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | !colspan='2'|Row 08 (112-127) |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|p}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|q}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|r}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|s}} |
− | | | + | | Snakeman#, Slugman#, Snailman, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|t}} |
− | | | + | | Troglodyte#, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|u}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|v}} |
− | | | + | | |
− | |||
|- | |- | ||
− | | | + | | {{TST|w}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|x}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|y}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|z}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|{}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST||}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|}}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|~}} |
− | | Unfinished rough stone | + | | Unfinished rough stone road, river, magma, fluids, dirt road, farm construction, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|⌂}} |
− | | | + | | Animal trap, low mountains on world map, part of mechanic's workshop?, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | !colspan='2'|Row 09 (128-143) |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|Ç}} |
− | | | + | | Mechanisms, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|ü}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|é}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|â}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|ä}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|à}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|å}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|ç}} |
− | | | + | | Totems, text?, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|ê}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|ë}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|è}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|ï}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|î}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|ì}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|Ä}} |
| | | | ||
|- | |- | ||
− | | | + | | {{TST|Å}} |
− | | | + | | Idols, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | !colspan='2'|Row 10 (144-159) |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|É}} |
| | | | ||
|- | |- | ||
− | | | + | | {{TST|æ}} |
− | | | + | | Toys, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|Æ}} |
− | | | + | | Coffers, Quivers, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|ô}} |
| | | | ||
|- | |- | ||
− | | | + | | {{TST|ö}} |
| | | | ||
|- | |- | ||
− | | | + | | {{TST|ò}} |
− | | Unactivated | + | | Unactivated levers, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|û}} |
− | | | + | | Bucket, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|ù}} |
| | | | ||
|- | |- | ||
− | | | + | | {{TST|ÿ}} |
− | |||
| | | | ||
|- | |- | ||
− | | | + | | {{TST|Ö}} |
| | | | ||
|- | |- | ||
− | | | + | | {{TST|Ü}} |
| | | | ||
|- | |- | ||
− | | | + | | {{TST|¢}} |
− | | Closed | + | | Closed hatches, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|£}} |
− | | | + | | Ore in walls, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|¥}} |
− | | | + | | Lobster*, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|₧}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|ƒ}} |
− | |||
| | | | ||
|- | |- | ||
− | | | + | !colspan='2'|Row 11 (160-175) |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|á}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|í}} |
| | | | ||
|- | |- | ||
− | | | + | | {{TST|ó}} |
− | | Activated | + | | Activated levers, text, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|ú}} |
| | | | ||
|- | |- | ||
− | | | + | | {{TST|ñ}} |
| | | | ||
|- | |- | ||
− | | | + | | {{TST|Ñ}} |
| | | | ||
|- | |- | ||
− | | | + | | {{TST|ª}} |
| | | | ||
|- | |- | ||
− | | | + | | {{TST|º}} |
− | | | + | | Cloth, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|¿}} |
− | | | + | | Instrument, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|⌐}} |
− | | | + | | |
|- | |- | ||
− | | | + | | {{TST|¬}} |
| | | | ||
|- | |- | ||
− | | | + | | {{TST|½}} |
| | | | ||
|- | |- | ||
− | | | + | | {{TST|¼}} |
| | | | ||
|- | |- | ||
− | | | + | | {{TST|¡}} |
− | | | + | | Flask, waterskin, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|«}} |
− | | | + | | Ballista arrow tail for west-facing ballistae, decoration mark, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|»}} |
− | | | + | | Ballista arrow tail for east-facing ballistae, decoration mark, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | !colspan='2'|Row 12 (176-191) |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|░}} |
− | | Partially dug rock, | + | | Partially dug rock, gases, workshop tiles(which ones?), <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|▒}} |
− | | Partially dug rock, | + | | Partially dug rock, gases, workshop tiles(which ones)?, side tiles for catapult, window, <span style='color : #888888;'>others?</span> |
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|▓}} |
− | | Partially dug rock, | + | | Partially dug rock, gases, workshop tiles(which ones)?, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|│}} |
− | | Overworld | + | | Overworld rivers, well chain/rope, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|┤}} |
− | | Overworld | + | | Overworld rivers, top-right tile for Loom, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|╡}} |
− | | | + | | Tree in winter, part of bridge system, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|╢}} |
| | | | ||
|- | |- | ||
− | | | + | | {{TST|╖}} |
− | | Ends of smooth walls | + | | Ends of smooth walls, Waterfalls, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|╕}} |
− | | Ends of smooth walls | + | | Ends of smooth walls, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|╣}} |
− | | | + | | Walls, waterfalls, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|║}} |
− | | | + | | Walls, bridges, waterfalls, wooden doors, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|╗}} |
− | | | + | | Walls, bridges, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|╝}} |
− | | | + | | Walls, bridges, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|╜}} |
− | | Ends of smooth walls | + | | Ends of smooth walls, waterfalls, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|╛}} |
− | | Ends of smooth walls | + | | Ends of smooth walls, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|┐}} |
− | | Overworld | + | | Overworld rivers, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | !colspan='2'|Row 13 (192-207) |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|└}} |
− | | Overworld rivers/ | + | | Overworld rivers, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|┴}} |
− | | Overworld rivers/ | + | | Overworld rivers, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|┬}} |
− | | Overworld rivers/ | + | | Overworld rivers, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|├}} |
− | | Overworld rivers | + | | Overworld rivers, top-left tile for Loom, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|─}} |
− | | Overworld rivers/ | + | | Overworld rivers, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|┼}} |
− | | | + | | Doors, overworld rivers, (flashing) floor detailing/engraving in progress, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|╞}} |
− | | Bridges, trees in winter, | + | | Bridges, trees in winter, catapult tile, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|╟}} |
| | | | ||
|- | |- | ||
− | | | + | | {{TST|╚}} |
− | | | + | | Walls, bridges, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|╔}} |
− | | | + | | Walls, bridges, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|╩}} |
− | | | + | | Walls, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|╦}} |
− | | | + | | Walls, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|╠}} |
− | | | + | | Walls, waterfalls, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|═}} |
− | | | + | | Walls, bridges, planted fields, center catapult tile, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|╬}} |
− | | | + | | Walls, bridges, fortifications, (flashing) wall detailing/engraving/fortifying in progress, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|╧}} |
− | | | + | | |
|- | |- | ||
− | | | + | !colspan='2'|Row 14 (208-223) |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|╨}} |
− | | Bridges, | + | | Bridges, waterfalls, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|╤}} |
− | | | + | | Table, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|╥}} |
− | | | + | | Chairs, bridges, waterfalls, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|╙}} |
− | | Ends of smooth walls | + | | Ends of smooth walls, waterfalls, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|╘}} |
− | | Ends of smooth walls | + | | Ends of smooth walls, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|╒}} |
− | | Ends of smooth walls | + | | Ends of smooth walls, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|╓}} |
− | | Ends of smooth walls | + | | Ends of smooth walls, waterfalls, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|╫}} |
− | | | + | | Some types of floodgates (metal? wood?)?, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|╪}} |
− | | | + | | Some types of doors (metal?), <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|┘}} |
− | | Overworld | + | | Overworld rivers, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|┌}} |
− | | Overworld rivers | + | | Overworld rivers, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|█}} |
| Any solid color tile | | Any solid color tile | ||
|- | |- | ||
− | | | + | | {{TST|▄}} |
− | | | + | | Siege machine parts, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|▌}} |
− | | | + | | Ballista, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|▐}} |
− | | | + | | Ballista, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|▀}} |
− | | | + | | |
|- | |- | ||
− | | | + | !colspan='2'|Row 15 (224-239) |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|α}} |
− | | | + | | Fish, top-center fishery tile, meat (except?), <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|ß}} |
− | | | + | | Leather, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|Γ}} |
− | | | + | | Weight symbol, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|π}} |
− | | | + | | Cabinet, some forts on overworld map (Goblin? Undead?), <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|Σ}} |
− | | | + | | Trap weapon, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|σ}} |
− | | | + | | Anvil, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|µ}} |
− | | | + | | Plants*(which?), crown, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|τ}} |
− | | | + | | Pig tails*, Tower cap sapling others? |
|- | |- | ||
− | | | + | | {{TST|Φ}} |
− | | | + | | Sweet pods*, bloated tuber*, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|Θ}} |
− | | | + | | Beds, something on the minimap (what is it?), <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|Ω}} |
− | | | + | | Statues, Dwarven cities on map, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|δ}} |
− | | | + | | Earrings, kennel tile, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|∞}} |
− | | | + | | Boulder, middle-right butcher tile, unmined andesite*, unmined pumice*, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|φ}} |
− | | | + | | Thread, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|ε}} |
− | | | + | | Crossbow? Tile in bowyer's workshop, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|∩}} |
− | | | + | | |
|- | |- | ||
− | | | + | !colspan='2'|Row 16 (240-255) |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|≡}} |
− | | | + | | Bars, excellence quality symbol, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|±}} |
− | | Unfinished | + | | Unfinished road, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|≥}} |
− | | | + | | Spent ammo (catapult stones count), ashes, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|≤}} |
− | | | + | | Spent ammo (catapult stones count), ashes, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|⌠}} |
− | | Willow | + | | Willow tree*, other trees?, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|⌡}} |
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|- | |- | ||
− | | | + | | {{TST|÷}} |
− | | | + | | Barrel, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|≈}} |
− | | Rough stone | + | | Rough stone road or bridge, river, lava, glop, fat, tallow, farm, vomit, [[Blood|blood]] pools others? |
|- | |- | ||
− | | | + | | {{TST|°}} |
− | | | + | | Ring, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|∙}} |
− | | | + | | Vermin*, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|·}} |
− | | | + | | Seeds, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|√}} |
− | | | + | | Weapon racks, tall grass in main map, tick (selecting production materials, confirmed items on manager window), <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|ⁿ}} |
− | | | + | | Something in main map(what is it?), <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|²}} |
− | | Body parts, | + | | Body parts, chunks, small corpses, bone, shell, skins, skulls, <span style='color : #888888;'>others?</span> |
|- | |- | ||
− | | | + | | {{TST|■}} |
− | | | + | | Blocks, first image seen for a creature falling into the chasm, trees on level below, <span style='color : #888888;'>others?</span> |
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− | | No use | + | | No use |
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<!-- ☺ ☻ ♥ ♦ ♣ ♠ • ◘ ○ ◙ ♂ ♀ ♪ ♫ ☼ ► ◄ ↕ ‼ ¶ § ▬ ↨ ↑ ↓ → ← ∟ ↔ ▲ ▼ ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~ ⌂ Ç ü é â ä à å ç ê ë è ï î ì Ä Å É æ Æ ô ö ò û ù ÿ Ö Ü ¢ £ ¥ ₧ ƒ á í ó ú ñ Ñ ª º ¿ ⌐ ¬ ½ ¼ ¡ « » ░ ▒ ▓ │ ┤ ╡ ╢ ╖ ╕ ╣ ║ ╗ ╝ ╜ ╛ ┐ └ ┴ ┬ ├ ─ ┼ ╞ ╟ ╚ ╔ ╩ ╦ ╠ ═ ╬ ╧ ╨ ╤ ╥ ╙ ╘ ╒ ╓ ╫ ╪ ┘ ┌ █ ▄ ▌ ▐ ▀ α ß Γ π Σ σ µ τ Φ Θ Ω δ ∞ φ ε ∩ ≡ ± ≥ ≤ ⌠ ⌡ ÷ ≈ ° ∙ · √ ⁿ ² ■ --> | <!-- ☺ ☻ ♥ ♦ ♣ ♠ • ◘ ○ ◙ ♂ ♀ ♪ ♫ ☼ ► ◄ ↕ ‼ ¶ § ▬ ↨ ↑ ↓ → ← ∟ ↔ ▲ ▼ ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~ ⌂ Ç ü é â ä à å ç ê ë è ï î ì Ä Å É æ Æ ô ö ò û ù ÿ Ö Ü ¢ £ ¥ ₧ ƒ á í ó ú ñ Ñ ª º ¿ ⌐ ¬ ½ ¼ ¡ « » ░ ▒ ▓ │ ┤ ╡ ╢ ╖ ╕ ╣ ║ ╗ ╝ ╜ ╛ ┐ └ ┴ ┬ ├ ─ ┼ ╞ ╟ ╚ ╔ ╩ ╦ ╠ ═ ╬ ╧ ╨ ╤ ╥ ╙ ╘ ╒ ╓ ╫ ╪ ┘ ┌ █ ▄ ▌ ▐ ▀ α ß Γ π Σ σ µ τ Φ Θ Ω δ ∞ φ ε ∩ ≡ ± ≥ ≤ ⌠ ⌡ ÷ ≈ ° ∙ · √ ⁿ ² ■ --> | ||
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