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Editing 40d:Tilesets

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{{Quality|Exceptional|06:30, 15 July 2010 (UTC)}}{{av}}
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''You may be looking for the [[List of user character sets]] or [[List of user graphics sets]].''
 
 
:''(For a chart with the default ASCII characters, see [[Main:Character table|Character table]].)''
 
:''(For user-created tilesets, see [[Main:Tileset repository|Tileset repository]].)''
 
:''(For user-created creature graphics sets, see [[Graphics set repository]].)''
 
 
 
----
 
 
 
 
 
  
 
'''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: "'''character sets'''" (or simply "tilesets") and "'''graphics sets'''".
 
'''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: "'''character sets'''" (or simply "tilesets") and "'''graphics sets'''".
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=== Character sets ===
 
=== Character sets ===
  
A character set is an image in BMP format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII), which are used to display the main graphics. [[Main:Tileset repository|Here is a list]] of user-made standard tilesets. To install any of these tilesets, follow these steps:
+
A character set is an image in BMP format that contains the 256 different tiles, corresponding to the IBM Code-page 457 ASCII+Extended characters, which are used to display the main graphics. [[List of user character sets|Here is the list]] of user-made standard tilesets. To install any of these tilesets, follow these steps:
  
# Download the tileset via right-click-save-as on the tileset. The tileset is just an image, so there's no separate download link. (The list is [[Graphics set repository|here]])
+
# Download the tileset.
 
# Convert it into a 24-bit BMP file. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.
 
# Convert it into a 24-bit BMP file. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.
 
# Put it in the data/art directory of your Dwarf Fortress installation.
 
# Put it in the data/art directory of your Dwarf Fortress installation.
 
# Open data/init/init.txt  
 
# Open data/init/init.txt  
# If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the tileset list. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines instead, and change them to the correct values.
+
# If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the [[List of user tilesets|tileset list]]. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines instead, and change them to the correct values.
 
# It is also recommended you change [BLACK_SPACE:NO] to [BLACK_SPACE:YES] to prevent stretching of the graphics.
 
# It is also recommended you change [BLACK_SPACE:NO] to [BLACK_SPACE:YES] to prevent stretching of the graphics.
 
# Save the file, then you're ready to play!
 
# Save the file, then you're ready to play!
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=== Graphics sets ===
 
=== Graphics sets ===
  
Character sets only change certain graphics, while others are left out. The confusingly-named [[Graphics set repository|graphics sets]] are used to change the appearance of [[creatures]] in the game, such as dwarves and unicorns. These are usually designed to work together with certain character sets. The Dystopian Rhetoric graphics set comes with its own DF installer; to install any others (or to install that one manually), you follow a similar process to the above:
+
Character sets only change certain graphics, while others are left out. The confusingly-named [[graphics sets]] are used to change the appearance of [[creatures]] in the game, such as dwarves and unicorns. These are usually designed to work together with certain character sets. The Dystopian Rhetoric graphics set comes with it's own DF installer; to install any others (or to install that one manually), you follow a similiar process to the above:
  
# Download the graphics set. (The list is [[Graphics set repository|here]].)
+
# Download the graphics set. (The list is [[Graphics sets|here]].)
 
# Convert it into a 24-bit BMP file using your favorite image editing program.
 
# Convert it into a 24-bit BMP file using your favorite image editing program.
 
# Put it in the raw/graphics/example directory of your Dwarf Fortress installation, so it overwrites the existing file.
 
# Put it in the raw/graphics/example directory of your Dwarf Fortress installation, so it overwrites the existing file.
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# Be sure to change [GRAPHICS_BLACK_SPACE] to the same setting as [BLACK_SPACE].
 
# Be sure to change [GRAPHICS_BLACK_SPACE] to the same setting as [BLACK_SPACE].
 
# Save the file, then you're ready to get mangled by a great-looking elephant!
 
# Save the file, then you're ready to get mangled by a great-looking elephant!
 
===How to stretch the tile sets for bigger display===
 
Simply change [GRAPHICS_BLACK_SPACE:?] and [BLACK_SPACE:?] to NO in the init/init.txt, depending on whether you are using the graphics mode or not.  This will stretch the window to the size you specified in [WINDOWEDX:?] and [WINDOWEDY:?] or FULLSCREENX:?] and [FULLSCREENY:?] or [GRAPHICS_WINDOWEDX:?] and [GRAPHICS_WINDOWEDY:?] or [GRAPHICS_FULLSCREENX:?] and [GRAPHICS_FULLSCREENY:?] depending on which mode you run DF in. (NORMAL|GRAPHICS + WINDOWED|FULLSCREEN)
 
 
IMPORTANT NOTES:
 
* If you are on a Mac you will have to use a program like [http://www.lemkesoft.com/xd/public/download/index._aWQ9Z2MtdWI_.html GraphicConverter] or Photoshop to save tilesets as windows bitmaps.
 
* Recommended only for window mode prior to version 39f, to make it easier to preserve tile aspect ratio.  39f onwards, you should choose a grid size that is of the same aspect ratio as your monitor (e.g. on a 1600x1280 monitor, choose grid size 80:64)
 
* Take note however that you need to set the window size correctly.
 
** For versions prior to 39f, your window width in pixel size should be 3.2 (which is 80/25) times your window height in pixel size.
 
*: Example:
 
*:: if you choose window width to be 1600, i.e. [GRAPHICS_WINDOWEDX:1600] in init/init.txt file,  then your height should be 1600/3.2 which gives 500, i.e. [GRAPHICS_WINDOWEDY:500] in init/init.txt.  This will automatically stretch your character tiles and gfx tiles accordingly. 
 
 
** For version 39f onwards where you can change the grid size, you need to compute the aspect ratio from the (grid width)/(grid height). 
 
*: Example:
 
*:: if you are using a grid size of 80 by 64, the aspect ratio should be 1.25 (from 80/64).  If you set your window width to 1600, then the height will be 1600/1.25 = 1280.
 
 
* Also note that stretching a gfx tile may cause graphical artifacts (not the crafted ones in-game!) i.e. slight defects in the visuals, but it should make you able to see smaller tiles on a larger screen area.  The exception is when you use an integral multiple, e.g. stretching 16x16 tiles to 32x32, which seems to produce the least artifacts.
 
* It is not recommended that you shrink tiles though the method is the similar (except defining a smaller window size than is normally required by the grid and tile size).
 
 
===How to increase number of tiles shown keeping the tile size the same===
 
See [[Custom grid]].
 
  
 
== Custom tileset design ==
 
== Custom tileset design ==
  
The default (and minimum) gameplay viewport is 80 characters wide, and 25 characters tall. Therefore, a tileset's target resolution will be TILE_X_LENGTH * 80 by TILE_Y_LENGTH * 25. Since the tileset is arranged into a 16x16 grid of tiles (256 tiles total), the tileset image size will be TILE_X_LENGTH * 16 by TILE_Y_LENGTH * 16. Here are some common tile sizes:
+
The gameplay viewport is 80 characters wide, and 25 characters tall. Therefore, a tileset's target resolution will be TILE_X_LENGTH * 80 by TILE_Y_LENGTH * 25. Since the tileset is arranged into a 16x16 grid of tiles (256 tiles total), the tileset image size will be TILE_X_LENGTH * 16 by TILE_Y_LENGTH * 16. Here are some common tile sizes:
  
 
* A tileset with 10x12 tiles will be 160x192 pixels large, and the target resolution will be 800x300.
 
* A tileset with 10x12 tiles will be 160x192 pixels large, and the target resolution will be 800x300.
 
* A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400.
 
* A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400.
  
When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[Graphics set repository|Object Tilesets]] use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets.
+
When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[Object Tilesets]] use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets.
  
 
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface.  
 
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface.  
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* Bright magenta (#FF00FF) is the background.
 
* Bright magenta (#FF00FF) is the background.
 
* Bright white (#FFFFFF) is the foreground.
 
* Bright white (#FFFFFF) is the foreground.
* Darker shades of white and grey (#C0C0C0, #808080, etc.) will display darker shades of the foreground color.  It is possible to use any shade of grey, including ones like #333333 and #C2C2C2.
+
* Darker shades of white and grey (#C0C0C0, #808080, etc) will display darker shades of the foreground color.  It is possible to use any shade of grey, including ones like #333333 and #C2C2C2.
 
* Black (#000000) will always be black.
 
* Black (#000000) will always be black.
 
* It's probably best to avoid color in normal tilesets.
 
* It's probably best to avoid color in normal tilesets.
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|}
 
|}
  
Color masks with unequal amounts of R, G and B are calculated in the same fashion.  The game is now drawing a speardwarf with color <span style="color:#C0C000;">brown</span> (#C0C000).  It encounters the color <span style="color:#008080;">cyan</span> while loading the tile (#008080).  The color used instead of cyan will be:
+
Color masks with inequal amounts of R, G and B are calculated in the same fashion.  The game is now drawing a speardwarf with color <span style="color:#C0C000;">brown</span> (#C0C000).  It encounters the color <span style="color:#008080;">cyan</span> while loading the tile (#008080).  The color used instead of cyan will be:
  
 
{| style="margin-bottom:20px; text-align:left; width:90%"
 
{| style="margin-bottom:20px; text-align:left; width:90%"
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== What tiles are used for what ==
 
== What tiles are used for what ==
  
* Items marked with * can have their tile changed in the [[modding|raw data]] files.
+
''''This section needs to be redone for the new DF version. Any Volunteers?''''
* Items marked with # can have their tile replaced by a [[Graphics set repository|graphics set]] image, in addition to having their tile changed in the raw data.
 
* Items marked with $ can be changed in the [[init.txt]] file.
 
  
For a graphical table, go to the [[Main:Character Table|Character Table]].
+
'''VERY IMPORTANT:''' Before removing ", others?" at the end, make absolutely sure that there are no other uses for the tile, and ''always'' add it if you are not absolutely sure that there are no other uses for the tile. Any edits not following this rule will get reverted.
  
====Row 01 (000-015)====
+
Items marked with * can have their tile changed in the raw files.
 +
Items marked with # can have their tile replaced by a [[graphics set]] image. This includes all non-vermin creatures (not sure about vermins).
 
{|
 
{|
 
|-
 
|-
|<small>00</small> {{TST|&nbsp;}}
+
!colspan='2'|Row 01 (000-015)
| Used for background tiles in the intro CMV, rarely used elsewhere
 
 
|-
 
|-
|<small>01</small>  {{TST|☺}}
+
|
| [[Civilian]] dwarves# used for dead dwarves
+
| No use
 
|-
 
|-
|<small>02</small>  {{TST|}}
+
| {{TST|}}
| [[Military]] dwarves# used for dead dwarves
+
| Civilian dwarves#
 
|-
 
|-
|<small>03</small>  {{TST|}}
+
| {{TST|}}
| [[Dimple cup]]s*
+
| Military dwarves#
 
|-
 
|-
|<small>04</small>  {{TST|}}
+
| {{TST|}}
| Cut [[gem]]s, large [[gem]]s
+
| Dimple Cups*, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>05</small>  {{TST|}}
+
| {{TST|}}
| [[Tower-cap]]s*, Acacia, Mangrove, Maple, Alder and Birch [[Tree|trees]]* [[quarry bush]]es*
+
| Cut gems, large gems, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>06</small>  {{TST|}}
+
| {{TST|}}
| [[Plump helmet]]s*, Oak, Mahogany, Chestnut and Ash [[Tree|trees]]*, [[quarry bush]] leaves*
+
| Tower-caps*, Acacia trees*, Mangrove trees*, Maple trees*, quarry bushes(*?), others(no other tree)?
 
|-
 
|-
|<small>07</small>  {{TST|}}
+
| {{TST|}}
| [[Stone]], solid [[workshop]] tile for several workshops like the [[magma smelter]], [[lake]]s in main map, [[cave]]s in the main map
+
| Plump Helmets*, Oak trees(*?), quarry bush leaves(*?), <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>08</small>  {{TST|}}
+
| {{TST|}}
| Solid workshop tile for several other workshops like the [[magma forge]], [[tanner]] workshop, [[catapult]] cup
+
| Stone, solid workshop tile for several workshops like the magma smelter, lakes in main map, caves in the main map, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>09</small>  {{TST|}}
+
| {{TST|}}
| [[Well]], [[bracelet]], [[Map tile|ant colony]], [[millstone]], [[quern]], [[bottomless pit]]s in the local embark map screen (if enabled)
+
| Solid workshop tile for several other workshops like the magma forge, tanner workshop, catapult cup, <span style='color : #888888;'>others?</span>
 
|-
 
|-
 +
| {{TST|○}}
 +
| Well, bracelet, ant colony, millstone, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>10</small> {{TST|◙}}
+
| {{TST|◙}}
 
|  
 
|  
 
|-
 
|-
|<small>11</small> {{TST|♂}}
+
| {{TST|♂}}
| Male sign, [[bag]]s
+
| Male sign, bags, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>12</small> {{TST|♀}}
+
| {{TST|♀}}
| Female sign, [[amulet]]
+
| Female sign, amulet, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>13</small> {{TST|♪}}
+
| {{TST|♪}}
|  
+
|
 
|-
 
|-
|<small>14</small> {{TST|♫}}
+
| {{TST|♫}}
| [[Armor stand]]s
+
| Armor stands, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>15</small> {{TST|☼}}
+
| {{TST|☼}}
| [[Gem]]s*, bituminous [[coal]]*, [[currency]] symbol, [[masterpiece]] [[quality]] symbol, spider [[web]]s, [[turtle]]*, 'sun' symbol in engravings, [[gear]] assemblies, fireballs
+
| Gems, coal, currency symbol, masterpiece quality symbol, turtle*, 'sun' symbol in engravings, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|}
+
!colspan='2'|Row 02 (016-031)
 
 
====Row 02 (016-031)====
 
{|
 
 
|-
 
|-
|<small>16</small> {{TST|►}}
+
| {{TST|►}}
| Head of [[Ballista arrow]] facing east, [[vermin|manta ray]]*
+
| Head of ballista facing east, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>17</small> {{TST|◄}}
+
| {{TST|◄}}
| Head of [[Ballista arrow]] facing west
+
| Head of ballista facing west, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>18</small> {{TST|↕}}
+
| {{TST|↕}}
 
|
 
|
 
|-
 
|-
|<small>19</small> {{TST|‼}}
+
| {{TST|‼}}
| [[Cage]]s, on-[[fire]] symbol, vertical [[bars]]
+
| Cages, on-fire symbol, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>20</small> {{TST|¶}}
+
| {{TST|¶}}
| [[Mug]]s, largest elven cities, Highwood [[Tree|trees]]*
+
| Mugs, largest elven cities?, some tree types, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>21</small> {{TST|§}}
+
| {{TST|§}}
| [[Restraint]]s, [[whip vine]]*
+
| Restraints, whip vine, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>22</small> {{TST|&#x25AC;}}
+
| {{TST|&#x25AC;}}
| [[Log]]s
+
| Logs, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>23</small> {{TST|↨}}
+
| {{TST|↨}}
| Some tree types
+
| Some tree types, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>24</small> {{TST|↑}}
+
| {{TST|↑}}
| Interface text ([[bridge]] direction), Pine and Larch [[Tree|trees]]
+
| Interface text (bridge and aqueduct direction), <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>25</small> {{TST|↓}}
+
| {{TST|↓}}
| Hungry/thirsty/drowsy/unhappy indicator, Interface text ([[bridge]] direction)
+
| Hungry/thirsty/drowsy/unhappy indicator, bridge placement raising direction indicator, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>26</small> {{TST|→}}
+
| {{TST|→}}
| Interface text ([[bridge]] direction)
+
| Interface text (bridge and aqueduct direction), <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>27</small> {{TST|←}}
+
| {{TST|←}}
| Interface text ([[bridge]] direction)
+
| Interface text (bridge and aqueduct direction), <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>28</small> {{TST|∟}}
+
| {{TST|∟}}
|
+
| Withered plants, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>29</small> {{TST|↔}}
+
| {{TST|↔}}
 
|
 
|
 
|-
 
|-
|<small>30</small> {{TST|▲}}
+
| {{TST|▲}}
| Head of [[Ballista arrow]] facing north, [[ramp]] up
+
| Head of ballista facing north, tree?, ramp, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>31</small> {{TST|▼}}
+
| {{TST|▼}}
| Head of [[Ballista arrow]] facing south, [[ramp]] down
+
| Head of ballista facing south, ramp, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|}
+
!colspan='2'|Row 03 (032-047)
 
 
====Row 03 (032-047)====
 
{|
 
 
|-
 
|-
|<small>32</small> {{TST|&nbsp;}}
+
|
| Spaces in text messages, used for background on the title screen/menu
+
| No use
 
|-
 
|-
|<small>33</small> {{TST|!}}
+
| {{TST|!}}
| Various [[status icons]], text
+
| Strange mood mark, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>34</small> {{TST|"}}
+
| {{TST|"}}
| [[Shrub]]*, quotation marks, workshop tiles, kobold's glowing eyes*
+
| Shrub, quotation marks, kobold's glowing eyes*, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>35</small> {{TST|#}}
+
| {{TST|#}}
| Chasm (bottom in fortress mode), pits, [[floor grate]]s
+
| Chasm, pits, Basalt wall, Sandstone wall, <span style='color : #888888;'>others?</span>
*[[Sandstone]]*, [[Rock salt]]*, [[Basalt]]*, [[Gypsum]]*
 
 
|-
 
|-
|<small>36</small> {{TST|$}}
+
| {{TST|$}}
| [[Coin]]s
+
| Coins, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>37</small> {{TST|%}}
+
| {{TST|%}}
| [[Prepared meal]], unexplored underground, [[screw pump]] in action
+
| Prepared food, unknown underground area, siltstone, <span style='color : #888888;'>others?</span>
*[[Siltstone]]*, [[Slate]]*, [[Brimstone]]*, [[Kimberlite |Kimberlite]]*, [[Bismuthinite]]*, [[Realgar]]*, [[Stibnite]]*, [[Marcasite]]*, [[Olivine]]*, [[Orthoclase]]*, [[Microcline]]*, [[Petrified wood]]*, [[Brimstone]]*, [[Pyrolusite]]*
 
 
|-
 
|-
|<small>38</small> {{TST|&}}
+
| {{TST|&}}
| [[Demon]]s#
+
| Demons#, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>39</small> {{TST|&#39;}}
+
| {{TST|&#39;}}
|  Rough [[floor]]s, unexplored underground, [[Claystone]]*, [[Rhyolite]]*, [[Periclase]]*
+
|  Rough floors, unknown underground, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>40</small> {{TST|(}}
+
| {{TST|(}}
| Foreign object opening tag, tile in [[bowyer's workshop]], text
+
| Foreign object opening tag, tile in bowyer's workshop, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>41</small> {{TST|)}}
+
| {{TST|)}}
| Foreign object closing tag, text
+
| Foreign object closing tag, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>42</small> {{TST|*}}
+
| {{TST|*}}
| [[Ore]]*, superior [[quality]] tags, key reference, working [[gear assembly]], [[gem]] [[floodgate]]
+
| Ore, superior quality tags, key reference, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>43</small> {{TST|+}}
+
| {{TST|+}}
| Smooth/constructed [[floor]]s, injured status, finely-crafted [[quality]] tags, text, [[block]]/[[metal|bar]] [[bridge]] or [[road]]
+
| Smooth floors, injured status, finely-crafted tags, text, indicates construction on level below, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>44</small> {{TST|,}}
+
| {{TST|,}}
| Rough [[floor]]s, [[Claystone]]*, unexplored underground, text
+
| Rough floors, unknown underground, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>45</small> {{TST|-}}
+
| {{TST|-}}
| [[Crafts|Scepters]], [[arrow]]s in flight, well-crafted [[quality]] tags, keyboard reference, Part of animation when two creatures or dwarves are on the same spot
+
| Scepters, arrows in flight, well-crafted tags, keyboard reference, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>46</small> {{TST|.}}
+
| {{TST|.}}
| Rough [[floor]]s, [[Felsite]]*, text, unexplored underground
+
| Rough floors, text, unknown underground, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>47</small> {{TST|/}}
+
| {{TST|/}}
| [[Weapon]]s, [[bolt]]s, [[Ballista]] tile, text
+
| Weapons, bolts, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|}
+
!colspan='2'|Row 04 (048-063)
 
 
====Row 04 (048-063)====
 
{|
 
 
|-
 
|-
|<small>48</small> {{TST|0}}
+
| {{TST|0}}
| [[Coffin]]s, text
+
| Coffins, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>49</small> {{TST|1}}
+
| {{TST|1}}
|Text, fluids if [[Technical_tricks#The_look_of_the_game|SHOW_FLOW_AMOUNTS]] is YES in init.txt
+
|  
 
|-
 
|-
|<small>50</small> {{TST|2}}
+
| {{TST|2}}
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in init.txt
+
|  
 
|-
 
|-
|<small>51</small> {{TST|3}}
+
| {{TST|3}}
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in init.txt
+
|  
 
|-
 
|-
|<small>52</small> {{TST|4}}
+
| {{TST|4}}
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in init.txt
+
|  
 
|-
 
|-
|<small>53</small> {{TST|5}}
+
| {{TST|5}}
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in init.txt
+
|  
 
|-
 
|-
|<small>54</small> {{TST|6}}
+
| {{TST|6}}
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in init.txt
+
|  
 
|-
 
|-
|<small>55</small> {{TST|7}}
+
| {{TST|7}}
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in init.txt
+
|  
 
|-
 
|-
|<small>56</small> {{TST|8}}
+
| {{TST|8}}
|Text
+
|  
 
|-
 
|-
|<small>57</small> {{TST|9}}
+
| {{TST|9}}
|Text
+
|  
 
|-
 
|-
|<small>58</small> {{TST|:}}
+
| {{TST|:}}
| [[wild strawberry]]*, [[prickle berry]]*, [[fisher berry]]*, [[sun berry]]*, snowstorms
+
| Strawberries, plants (type?), snowstorms, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>59</small> {{TST|;}}
+
| {{TST|;}}
| [[Mason's workshop]]
+
| Workshop(which ones?), <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>60</small> {{TST|<}}
+
| {{TST|<}}
[[Stairs]] up
+
|  Stairs up, opening tag in some item names, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>61</small> {{TST|&#61;}}
+
| {{TST|&#61;}}
| [[Stockpile]]s
+
| Stockpiles, Flint Wall, <span style='color : #888888;'>others?</span>
*[[Chert]]*, [[Gneiss]]*, [[Sylvite]]*, [[Chromite]]*, [[Kaolinite]]*
 
 
|-
 
|-
|<small>62</small> {{TST|>}}
+
| {{TST|>}}
| [[Stairs]] down
+
| Stairs down, closing tag in item names, arrowhead on broker precision page, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>63</small> {{TST|?}}
+
| {{TST|?}}
| "Task assigned" indicator, looking for path
+
| "Task assigned" indicator, looking for path(?), <span style='color : #888888;'>others?</span>
 
|-
 
|-
|}
+
!colspan='2'|Row 05 (064-079)
 
 
====Row 05 (064-079)====
 
{|
 
 
|-
 
|-
|<small>64</small> {{TST|@}}
+
| {{TST|@}}
| [[Sheriff]]#, berserk dwarf#, adventurer#, [[fortress guard]]#, [[royal guard]]#, dwarven [[merchant]]s#, [[caravan]] guards#, adventurer's location on world map
+
| Sheriff#, berserk dwarf#, adventurer#, fortress guard#, royal guard#, dwarven merchants#, caravan guards#
 
|-
 
|-
|<small>65</small> {{TST|A}}
+
| {{TST|A}}
| [[Alligator]]#, text
+
| Alligator#, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>66</small> {{TST|B}}
+
| {{TST|B}}
| Bears#, text
+
|
 
|-
 
|-
|<small>67</small> {{TST|C}}
+
| {{TST|C}}
| [[Cow]]#, camels#, text
+
| Cow#, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>68</small> {{TST|D}}
+
| {{TST|D}}
| [[Dragon]]#, text
+
| Dragon#, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>69</small> {{TST|E}}
+
| {{TST|E}}
| [[Elf]]#, [[elephant]]#, text
+
| Elf#, elephant#, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>70</small> {{TST|F}}
+
| {{TST|F}}
| Text
+
|
 
|-
 
|-
|<small>71</small> {{TST|G}}
+
| {{TST|G}}
| Text
+
|  
 
|-
 
|-
|<small>72</small> {{TST|H}}
+
| {{TST|H}}
| [[Horse]]#, text
+
|  
 
|-
 
|-
|<small>73</small> {{TST|I}}
+
| {{TST|I}}
| [[Support]], text
+
| Support, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>74</small> {{TST|J}}
+
| {{TST|J}}
| Text
+
|
 
|-
 
|-
|<small>75</small> {{TST|K}}
+
| {{TST|K}}
| Text
+
|
 
|-
 
|-
|<small>76</small> {{TST|L}}
+
| {{TST|L}}
| [[Leopard]]#, text
+
| Leopard
 
|-
 
|-
|<small>77</small> {{TST|M}}
+
| {{TST|M}}
| [[Magma man]]#, [[mule]]#, [[muskox]]#, text
+
| Magma man#, mule#, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>78</small> {{TST|N}}
+
| {{TST|N}}
| Text
+
|
 
|-
 
|-
|<small>79</small> {{TST|O}}
+
| {{TST|O}}
| [[Trade depot]] post, glass portal, detailed/constructed wall by itself, text, wall ends
+
| Trade depot post, detailing system, text, wall ends, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|}
+
!colspan='2'|Row 06 (080-095)
 
 
====Row 06 (080-095)====
 
{|
 
 
|-
 
|-
|<small>80</small> {{TST|P}}
+
| {{TST|P}}
| Text
+
|
 
|-
 
|-
|<small>81</small> {{TST|Q}}
+
| {{TST|Q}}
| Text
+
|
 
|-
 
|-
|<small>82</small> {{TST|R}}
+
| {{TST|R}}
| Text
+
|
 
|-
 
|-
|<small>83</small> {{TST|S}}
+
| {{TST|S}}
| [[Sasquatch]]#, [[giant desert scorpion]]#, [[giant cave spider]]#, text
+
| Sasquatch#, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>84</small> {{TST|T}}
+
| {{TST|T}}
| [[Titan]]#, Text
+
|
 
|-
 
|-
|<small>85</small> {{TST|U}}
+
| {{TST|U}}
| [[Human]]#, [[Unicorn]]#, text
+
| Human#, Unicorn#, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>86</small> {{TST|V}}
+
| {{TST|V}}
| Text
+
|
 
|-
 
|-
|<small>87</small> {{TST|W}}
+
| {{TST|W}}
| Text
+
|
 
|-
 
|-
|<small>88</small> {{TST|X}}
+
| {{TST|X}}
| [[Bin]], stone [[floodgate]], shop post, building footprint, nausea/winded/stunned/unconscious/migrant indicator, text, up/down stairs, keyboard cursor
+
| Bin, floodgate, shop post, nausea/winded/stunned/unconscious/migrant indicator, text, up/down stairs, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>89</small> {{TST|Y}}
+
| {{TST|Y}}
| Text
+
|
 
|-
 
|-
|<small>90</small> {{TST|Z}}
+
| {{TST|Z}}
| Sleep indicator, text
+
|
 
|-
 
|-
|<small>91</small> {{TST|[}}
+
| {{TST|[}}
| [[Clothing]], [[armor]], item stack opening tag, text
+
| Clothes, armor?, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>92</small> {{TST|\}}
+
| {{TST|\}}
| Part of animation when two creatures or dwarves are on the same spot, [[Ballista]] tile
+
|
 
|-
 
|-
|<small>93</small> {{TST|]}}
+
| {{TST|]}}
| Floor tile in [[workshop]]s and [[furnace]]s, item stack closing tag, text, clothing?, armor?
+
| Clothes?, armor?, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>94</small> {{TST|^}}
+
| {{TST|^}}
| [[Trap]], [[Alabaster]]*, [[Volcano]] on world map
+
| Trap, pressure plate (trap?), <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>95</small> {{TST|_}}
+
| {{TST|_}}
| [[Channel]] [[designation]], text
+
| Channel, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|}
+
!colspan='2'|Row 07 (096-111)
 
 
====Row 07 (096-111)====
 
{|
 
 
|-
 
|-
| <small>96</small> {{TST|`}}
+
| {{TST|`}}
| Rough floors, unexplored underground
+
| Rough floors, unknown underground, <span style='color : #888888;'>others?</span>
*[[Dolomite]]*, [[Schist]]*, [[Alunite]]*, [[Rutile]]*
 
 
|-
 
|-
| <small>97</small> {{TST|a}}
+
| {{TST|a}}
| [[Antman]]#, text
+
| Antman?
 
|-
 
|-
| <small>98</small> {{TST|b}}
+
| {{TST|b}}
| [[Batman]]#, text
+
| Batman?
 
|-
 
|-
| <small>99</small> {{TST|c}}
+
| {{TST|c}}
| [[Cat]]#, text
+
| Cat#, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>100</small> {{TST|d}}
+
| {{TST|d}}
| [[Dog]]#, text
+
| Dog#, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>101</small> {{TST|e}}
+
| {{TST|e}}
| Text
+
|
 
|-
 
|-
|<small>102</small> {{TST|f}}
+
| {{TST|f}}
| [[Frogman]]#, text
+
| Frogman#, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>103</small> {{TST|g}}
+
| {{TST|g}}
| [[Goblin]]#, [[Mountain goat]]#, [[Gremlin]]#, [[Groundhog]]#, text
+
| Goblin#, Goat#, Gremlin#, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>104</small> {{TST|h}}
+
| {{TST|h}}
| [[Harpy]]#, text
+
| Harpy#, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>105</small> {{TST|i}}
+
| {{TST|i}}
| [[Fire imp]]#, text
+
| Fire imp#
 
|-
 
|-
|<small>106</small> {{TST|j}}
+
| {{TST|j}}
| Text
+
|
 
|-
 
|-
|<small>107</small> {{TST|k}}
+
| {{TST|k}}
| [[Kobold]]#, text
+
| Kobold#, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>108</small> {{TST|l}}
+
| {{TST|l}}
| Text
+
|
 
|-
 
|-
|<small>109</small> {{TST|m}}
+
| {{TST|m}}
| [[Mandrill]]#, [[vermin|mussel]], text
+
| Mandrill#, mussel, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>110</small> {{TST|n}}
+
| {{TST|n}}
| Text
+
|
 
|-
 
|-
|<small>111</small> {{TST|o}}
+
| {{TST|o}}
| Well construction, bridge construction, text, [[millstone]] in action, floor tile in magma [[furnace]]s
+
| Well construction, bridge construction, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|}
+
!colspan='2'|Row 08 (112-127)
 
 
====Row 08 (112-127)====
 
{|
 
 
|-
 
|-
|<small>112</small> {{TST|p}}
+
| {{TST|p}}
| Text
+
|
 
|-
 
|-
|<small>113</small> {{TST|q}}
+
| {{TST|q}}
| Text
+
|
 
|-
 
|-
|<small>114</small> {{TST|r}}
+
| {{TST|r}}
| [[Ratman]]#, text
+
|  
 
|-
 
|-
|<small>115</small> {{TST|s}}
+
| {{TST|s}}
| [[Snakeman]]#, [[Slugman]]#, [[Snailman]]#, text
+
| Snakeman#, Slugman#, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>116</small> {{TST|t}}
+
| {{TST|t}}
| [[Troglodyte]]#, text
+
| Troglodyte#, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>117</small> {{TST|u}}
+
| {{TST|u}}
| Text
+
|
 
|-
 
|-
|<small>118</small> {{TST|v}}
+
| {{TST|v}}
| Text
+
|
*[[Anhydrite]]*, [[Mica]]*
 
 
|-
 
|-
|<small>119</small> {{TST|w}}
+
| {{TST|w}}
| [[Wolf]]#, text
+
|
 
|-
 
|-
|<small>120</small> {{TST|x}}
+
| {{TST|x}}
| [[Saltpeter]]*, text
+
|
 
|-
 
|-
|<small>121</small> {{TST|y}}
+
| {{TST|y}}
| Text
+
|
 
|-
 
|-
|<small>122</small> {{TST|z}}
+
| {{TST|z}}
| Text
+
|
 
|-
 
|-
|<small>123</small> {{TST|&#123;}}
+
| {{TST|&#123;}}
| Forbidden opening tag
+
|
 
|-
 
|-
|<small>124</small> {{TST|&#124;}}
+
| {{TST|&#124;}}
| [[Talc]]*, pipe sections, Part of animation when two creatures or dwarves are on the same spot
+
|
 
|-
 
|-
|<small>125</small> {{TST|&#125;}}
+
| {{TST|&#125;}}
| Forbidden closing tag
+
|
 
|-
 
|-
|<small>126</small> {{TST|~}}
+
| {{TST|~}}
| Unfinished rough stone [[road]], [[river]], [[magma]], [[flow]]s, dirt [[road]], [[farm plot]] under construction, [[sand]], furrowed soils, [[blood]] smear, guts
+
| Unfinished rough stone road, river, magma, fluids, dirt road, farm construction, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>127</small> {{TST|⌂}}
+
| {{TST|⌂}}
| [[Animal trap]], low [[mountain]]s on world map, part of [[mechanic's workshop]]
+
| Animal trap, low mountains on world map, part of mechanic's workshop?, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|}
+
!colspan='2'|Row 09 (128-143)
 
 
====Row 09 (128-143)====
 
{|
 
 
|-
 
|-
|<small>128</small> {{TST|Ç}}
+
| {{TST|Ç}}
| [[Mechanism]]s
+
| Mechanisms, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>129</small> {{TST|ü}}
+
| {{TST|ü}}
| Text
+
|
 
|-
 
|-
|<small>130</small> {{TST|é}}
+
| {{TST|é}}
| Text
+
|
 
|-
 
|-
|<small>131</small> {{TST|â}}
+
| {{TST|â}}
| Text
+
|
 
|-
 
|-
|<small>132</small> {{TST|ä}}
+
| {{TST|ä}}
| Text
+
|
 
|-
 
|-
|<small>133</small> {{TST|à}}
+
| {{TST|à}}
| Text
+
|
 
|-
 
|-
|<small>134</small> {{TST|å}}
+
| {{TST|å}}
| Text
+
|
 
|-
 
|-
|<small>135</small> {{TST|ç}}
+
| {{TST|ç}}
| [[Totem]]s
+
| Totems, text?, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>136</small> {{TST|ê}}
+
| {{TST|ê}}
| Text
+
|
 
|-
 
|-
|<small>137</small> {{TST|ë}}
+
| {{TST|ë}}
| Text
+
|
 
|-
 
|-
|<small>138</small> {{TST|è}}
+
| {{TST|è}}
| Text
+
|
 
|-
 
|-
|<small>139</small> {{TST|ï}}
+
| {{TST|ï}}
| Text
+
|
 
|-
 
|-
|<small>140</small> {{TST|î}}
+
| {{TST|î}}
| Elven forest retreat
+
|
 
|-
 
|-
|<small>141</small> {{TST|ì}}
+
| {{TST|ì}}
|  
+
|
 
|-
 
|-
|<small>142</small> {{TST|Ä}}
+
| {{TST|Ä}}
 
|
 
|
 
|-
 
|-
|<small>143</small> {{TST|Å}}
+
| {{TST|Å}}
| [[Idol]]s, text
+
| Idols, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|}
+
!colspan='2'|Row 10 (144-159)
 
 
====Row 10 (144-159)====
 
{|
 
 
|-
 
|-
|<small>144</small> {{TST|É}}
+
| {{TST|É}}
 
|
 
|
 
|-
 
|-
|<small>145</small> {{TST|æ}}
+
| {{TST|æ}}
| [[Toy]]s
+
| Toys, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>146</small> {{TST|Æ}}
+
| {{TST|Æ}}
| [[Coffer]]s, [[quiver]]s, [[backpack]]s
+
| Coffers, Quivers, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>147</small> {{TST|ô}}
+
| {{TST|ô}}
 
|
 
|
 
|-
 
|-
|<small>148</small> {{TST|ö}}
+
| {{TST|ö}}
 
|
 
|
 
|-
 
|-
|<small>149</small> {{TST|ò}}
+
| {{TST|ò}}
| Unactivated [[lever]]s, [[Stingray]]s#, text
+
| Unactivated levers, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>150</small> {{TST|û}}
+
| {{TST|û}}
| [[Bucket]], text
+
| Bucket, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>151</small> {{TST|ù}}
+
| {{TST|ù}}
 
|
 
|
 
|-
 
|-
|<small>152</small> {{TST|ÿ}}
+
| {{TST|ÿ}}
| [[Valley herb]]*
 
 
|
 
|
 
|-
 
|-
|<small>153</small> {{TST|Ö}}
+
| {{TST|Ö}}
 
|
 
|
 
|-
 
|-
|<small>154</small> {{TST|Ü}}
+
| {{TST|Ü}}
 
|
 
|
 
|-
 
|-
|<small>155</small> {{TST|¢}}
+
| {{TST|¢}}
| Closed [[hatch]]es
+
| Closed hatches, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>156</small> {{TST|£}}
+
| {{TST|£}}
| Many valuable metals* in veins, Other Features in Local embark map screen (when display is enabled)
+
| Ore in walls, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>157</small> {{TST|¥}}
+
| {{TST|¥}}
| [[Cave lobster]]*
+
| Lobster*, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>158</small> {{TST|₧}}
+
| {{TST|₧}}
|  
+
|
 
|-
 
|-
|<small>159</small> {{TST|ƒ}}
+
| {{TST|ƒ}}
| [[Rope reed]]*
 
 
|
 
|
 
|-
 
|-
|}
+
!colspan='2'|Row 11 (160-175)
 
 
====Row 11 (160-175)====
 
{|
 
 
|-
 
|-
|<small>160</small> {{TST|á}}
+
| {{TST|á}}
|  
+
|
 
|-
 
|-
|<small>161</small> {{TST|í}}
+
| {{TST|í}}
 
|
 
|
 
|-
 
|-
|<small>162</small> {{TST|ó}}
+
| {{TST|ó}}
| Activated [[lever]]s, text
+
| Activated levers, text, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>163</small> {{TST|ú}}
+
| {{TST|ú}}
 
|
 
|
 
|-
 
|-
|<small>164</small> {{TST|ñ}}
+
| {{TST|ñ}}
 
|
 
|
 
|-
 
|-
|<small>165</small> {{TST|Ñ}}
+
| {{TST|Ñ}}
 
|
 
|
 
|-
 
|-
|<small>166</small> {{TST|ª}}
+
| {{TST|ª}}
 
|  
 
|  
 
|-
 
|-
|<small>167</small> {{TST|º}}
+
| {{TST|º}}
| [[Cloth]]
+
| Cloth, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>168</small> {{TST|¿}}
+
| {{TST|¿}}
| [[Instrument]]
+
| Instrument, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>169</small> {{TST|⌐}}
+
| {{TST|⌐}}
| Withered [[plant]]s*
+
|
 
|-
 
|-
|<small>170</small> {{TST|¬}}
+
| {{TST|¬}}
 
|
 
|
 
|-
 
|-
|<small>171</small> {{TST|½}}
+
| {{TST|½}}
 
|
 
|
 
|-
 
|-
|<small>172</small> {{TST|¼}}
+
| {{TST|¼}}
 
|
 
|
 
|-
 
|-
|<small>173</small> {{TST|¡}}
+
| {{TST|¡}}
| [[Flask]], [[waterskin]]
+
| Flask, waterskin, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>174</small> {{TST|«}}
+
| {{TST|«}}
| Tail of [[Ballista arrow]] facing west, item with [[decoration]] tag
+
| Ballista arrow tail for west-facing ballistae, decoration mark, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>175</small> {{TST|»}}
+
| {{TST|»}}
| Tail of [[Ballista arrow]] facing east, item with [[decoration]] tag
+
| Ballista arrow tail for east-facing ballistae, decoration mark, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|}
+
!colspan='2'|Row 12 (176-191)
 
 
====Row 12 (176-191)====
 
{|
 
 
|-
 
|-
|<small>176</small> {{TST|░}}
+
| {{TST|░}}
| Partially dug rock, [[miasma]], [[cave-in]] dust, [[steam]], smoke, [[Fishery]] & Butcher's workshops, [[Jet]]*, [[Chalk]]*, [[Diorite]]*, various soils*
+
| Partially dug rock, gases, workshop tiles(which ones?), <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>177</small> {{TST|▒}}
+
| {{TST|▒}}
| Partially dug rock, [[miasma]], [[cave-in]] dust, [[steam]], smoke, side tiles for catapult, [[window]]
+
| Partially dug rock, gases, workshop tiles(which ones)?, side tiles for catapult, window, <span style='color : #888888;'>others?</span>
*[[Gabbro]]*, [[Obsidian]]*, various soils*
 
*Workshops (craftdwarf's, bowyer's, mason's, mechanic's, jeweler's, clothier's, [[kitchen]], and leather works)
 
 
|-
 
|-
|<small>178</small> {{TST|▓}}
+
| {{TST|▓}}
| Partially dug rock, [[miasma]], [[cave-in]] dust, [[steam]], smoke, tannery, [[Wagon]] body, [[Marble]]*, [[Limestone]]*, [[Flint]]*, [[Granite]]*, various soils*
+
| Partially dug rock, gases, workshop tiles(which ones)?, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>179</small> {{TST|│}}
+
| {{TST|│}}
| Overworld [[river]]s, [[well]] [[Restraint|chain/rope]], rotating [[axle]]s
+
| Overworld rivers, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>180</small> {{TST|┤}}
+
| {{TST|┤}}
| Overworld [[river]]s, top-right tile for [[Loom]], glumprong [[tree]]*
+
| Overworld rivers, top-right tile for Loom, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>181</small> {{TST|╡}}
+
| {{TST|╡}}
| [[Bridge]]s, [[catapult]] tile
+
| Tree in winter, part of bridge system, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>182</small> {{TST|╢}}
+
| {{TST|╢}}
 
|
 
|
 
|-
 
|-
|<small>183</small> {{TST|╖}}
+
| {{TST|╖}}
| Ends of smooth walls
+
| Ends of smooth walls, Waterfalls, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>184</small> {{TST|╕}}
+
| {{TST|╕}}
| Ends of smooth walls
+
| Ends of smooth walls, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>185</small> {{TST|╣}}
+
| {{TST|╣}}
| Smooth/constructed walls
+
| Walls, waterfalls, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>186</small> {{TST|║}}
+
| {{TST|║}}
| Smooth/constructed walls, [[bridge]]s, wooden [[door]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s
+
| Walls, bridges, waterfalls, wooden doors, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>187</small> {{TST|╗}}
+
| {{TST|╗}}
| Smooth/constructed walls, bridges
+
| Walls, bridges, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>188</small> {{TST|╝}}
+
| {{TST|╝}}
| Smooth/constructed walls, bridges
+
| Walls, bridges, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>189</small> {{TST|╜}}
+
| {{TST|╜}}
| Ends of smooth walls
+
| Ends of smooth walls, waterfalls, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>190</small> {{TST|╛}}
+
| {{TST|╛}}
| Ends of smooth walls
+
| Ends of smooth walls, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>191</small> {{TST|┐}}
+
| {{TST|┐}}
| Overworld [[river]]s
+
| Overworld rivers, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|}
+
!colspan='2'|Row 13 (192-207)
 
 
====Row 13 (192-207)====
 
{|
 
 
|-
 
|-
|<small>192</small> {{TST|└}}
+
| {{TST|└}}
| Overworld rivers/Roads
+
| Overworld rivers, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>193</small> {{TST|┴}}
+
| {{TST|┴}}
| Overworld rivers/Roads
+
| Overworld rivers, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>194</small> {{TST|┬}}
+
| {{TST|┬}}
| Overworld rivers/Roads
+
| Overworld rivers, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>195</small> {{TST|├}}
+
| {{TST|├}}
| Overworld rivers/Roads, top-left tile for [[Loom]]
+
| Overworld rivers, top-left tile for Loom, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>196</small> {{TST|─}}
+
| {{TST|─}}
| Overworld rivers/Roads, rotating [[axle]]s
+
| Overworld rivers, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>197</small> {{TST|┼}}
+
| {{TST|┼}}
| [[Door]]s, overworld rivers/Roads, floor [[Stone_detailing|detailing]]/[[engraving]] in progress
+
| Doors, overworld rivers, (flashing) floor detailing/engraving in progress, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>198</small> {{TST|╞}}
+
| {{TST|╞}}
| Bridges, trees in winter, (un)dead trees, [[catapult]] tile
+
| Bridges, trees in winter, catapult tile, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>199</small> {{TST|╟}}
+
| {{TST|╟}}
 
|  
 
|  
 
|-
 
|-
|<small>200</small> {{TST|╚}}
+
| {{TST|╚}}
| Smooth/constructed walls, bridges
+
| Walls, bridges, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>201</small> {{TST|╔}}
+
| {{TST|╔}}
| Smooth/constructed walls, bridges
+
| Walls, bridges, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>202</small> {{TST|╩}}
+
| {{TST|╩}}
| Smooth/constructed walls
+
| Walls, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>203</small> {{TST|╦}}
+
| {{TST|╦}}
| Smooth/constructed walls
+
| Walls, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>204</small> {{TST|╠}}
+
| {{TST|╠}}
| Smooth/constructed walls
+
| Walls, waterfalls, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>205</small> {{TST|═}}
+
| {{TST|═}}
| Smooth/constructed walls, bridges, planted [[crop]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s
+
| Walls, bridges, planted fields, center catapult tile, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>206</small> {{TST|╬}}
+
| {{TST|╬}}
| Smooth/constructed walls, bridges, [[fortification]]s, (flashing) wall [[Stone_detailing|detailing]]/[[engraving]]/fortifying in progress
+
| Walls, bridges, fortifications, (flashing) wall detailing/engraving/fortifying in progress, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>207</small> {{TST|╧}}
+
| {{TST|╧}}
| Tail of [[Ballista arrow]] facing north
+
|
 
|-
 
|-
|}
+
!colspan='2'|Row 14 (208-223)
 
 
====Row 14 (208-223)====
 
{|
 
 
|-
 
|-
|<small>208</small> {{TST|╨}}
+
| {{TST|╨}}
| Bridges, [[catapult]] tile
+
| Bridges, waterfalls, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>209</small> {{TST|╤}}
+
| {{TST|╤}}
| [[Table]], tail of [[Ballista arrow]] facing south
+
| Table, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>210</small> {{TST|╥}}
+
| {{TST|╥}}
| [[Chair]]s, bridges, [[catapult]] tile, farmer's workshop bottom-middle tile
+
| Chairs, bridges, waterfalls, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>211</small> {{TST|╙}}
+
| {{TST|╙}}
| Ends of smooth walls
+
| Ends of smooth walls, waterfalls, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>212</small> {{TST|╘}}
+
| {{TST|╘}}
| Ends of smooth walls
+
| Ends of smooth walls, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>213</small> {{TST|╒}}
+
| {{TST|╒}}
| Ends of smooth walls
+
| Ends of smooth walls, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>214</small> {{TST|╓}}
+
| {{TST|╓}}
| Ends of smooth walls
+
| Ends of smooth walls, waterfalls, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>215</small> {{TST|╫}}
+
| {{TST|╫}}
| Wooden floodgates, bone floodgates, wall grates
+
| Some types of floodgates (metal? wood?)?, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>216</small> {{TST|╪}}
+
| {{TST|╪}}
| Metal doors
+
| Some types of doors (metal?), <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>217</small> {{TST|┘}}
+
| {{TST|┘}}
| Overworld [[river]]s
+
| Overworld rivers, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>218</small> {{TST|┌}}
+
| {{TST|┌}}
| Overworld rivers
+
| Overworld rivers, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>219</small> {{TST|█}}
+
| {{TST|█}}
 
| Any solid color tile
 
| Any solid color tile
 
|-
 
|-
|<small>220</small> {{TST|▄}}
+
| {{TST|▄}}
| [[Siege engine]] parts, [[Ballista]] tile
+
| Siege machine parts, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>221</small> {{TST|▌}}
+
| {{TST|▌}}
| [[Ballista]] tile
+
| Ballista, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>222</small> {{TST|▐}}
+
| {{TST|▐}}
| [[Ballista]] tile
+
| Ballista, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>223</small> {{TST|▀}}
+
| {{TST|▀}}
| [[Ballista]] tile
+
|
 
|-
 
|-
|}
+
!colspan='2'|Row 15 (224-239)
 
 
====Row 15 (224-239)====
 
{|
 
 
|-
 
|-
|<small>224</small> {{TST|α}}
+
| {{TST|α}}
| [[Fish]]*, top-center [[fishery]] tile, [[meat]]
+
| Fish, top-center fishery tile, meat (except?), <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>225</small> {{TST|ß}}
+
| {{TST|ß}}
| [[Leather]]
+
| Leather, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>226</small> {{TST|Γ}}
+
| {{TST|Γ}}
| [[Weight]] symbol, candlenut [[tree]]*, mango tree*, rubber tree*, cacao tree*, palm tree*, kapok tree*
+
| Weight symbol, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>227</small> {{TST|π}}
+
| {{TST|π}}
| [[Cabinet]], [[goblin|dark fortress]]es
+
| Cabinet, some forts on overworld map (Goblin? Undead?), <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>228</small> {{TST|Σ}}
+
| {{TST|Σ}}
| [[Trap component]]
+
| Trap weapon, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>229</small> {{TST|σ}}
+
| {{TST|σ}}
| [[Anvil]], metalsmith's and magma forge bottom-middle tile
+
| Anvil, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>230</small> {{TST|µ}}
+
| {{TST|µ}}
| [[crown]], [[ruins]] on world map
+
| Plants*(which?), crown, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>231</small> {{TST|τ}}
+
| {{TST|τ}}
| [[Tree]] sapling*, [[pig tail]]*, [[cave wheat]]*, [[longland grass]]*, [[rat weed]]*, [[hide root]]*, [[muck root]]*, [[blade weed]]*, [[sliver barb]]*
+
| Pig tails*, Tower cap sapling others?
 
|-
 
|-
|<small>232</small> {{TST|Φ}}
+
| {{TST|Φ}}
| [[sweet pod]]*, [[bloated tuber]]*, [[kobold bulb]]*
+
| Sweet pods*, bloated tuber*, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>233</small> {{TST|Θ}}
+
| {{TST|Θ}}
| [[Bed]]s, [[Puddingstone]]*
+
| Beds, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>234</small> {{TST|Ω}}
+
| {{TST|Ω}}
| [[Statue]]s, dwarven cities on map, [[fish|sea nettle jellyfish]]*
+
| Statues, Dwarven cities on map, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>235</small> {{TST|δ}}
+
| {{TST|δ}}
| [[Trade good|Earring]]s, [[kennel]] tile
+
| Earrings, kennel tile, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>236</small> {{TST|∞}}
+
| {{TST|∞}}
| [[Boulder]], dry [[brook]], middle-right [[butcher's shop]] tile, [[Andesite]]*, [[Conglomerate]]*, sea foam, images of clouds
+
| Boulder, middle-right butcher tile, unmined andesite*, unmined pumice*, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>237</small> {{TST|φ}}
+
| {{TST|φ}}
| [[Thread]], [[loom]] bottom left tile, farmer's workshop bottom right tile
+
| Thread, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>238</small> {{TST|ε}}
+
| {{TST|ε}}
| [[Bowyer's workshop]] middle-right tile
+
| Crossbow? Tile in bowyer's workshop, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>239</small> {{TST|∩}}
+
| {{TST|∩}}
| [[Hills]] on world map
+
|
 
|-
 
|-
|}
+
!colspan='2'|Row 16 (240-255)
 
 
====Row 16 (240-255)====
 
{|
 
 
|-
 
|-
|<small>240</small> {{TST|≡}}
+
| {{TST|≡}}
| [[metal|Bar]]s, excellent [[quality]] symbol, [[zone]]s, metal/glass [[floodgate]]s, floor [[bars]]
+
| Bars, excellence quality symbol, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>241</small> {{TST|±}}
+
| {{TST|±}}
| Unfinished [[road]]
+
| Unfinished road, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>242</small> {{TST|≥}}
+
| {{TST|≥}}
| Debris (spent ammo, ballista bolts, and catapult stones), [[fire#Origins|ashes]]
+
| Spent ammo (catapult stones count), ashes, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>243</small> {{TST|≤}}
+
| {{TST|≤}}
| Debris (spent ammo, ballista bolts, and catapult stones), [[fire#Origins|ashes]]
+
| Spent ammo (catapult stones count), ashes, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>244</small> {{TST|⌠}}
+
| {{TST|⌠}}
| Willow [[tree]]*
+
| Willow tree*, other trees?, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>245</small> {{TST|⌡}}
+
| {{TST|⌡}}
 
|
 
|
 
|-
 
|-
|<small>246</small> {{TST|÷}}
+
| {{TST|÷}}
| [[Barrel]], [[screw pump]], upper left tile of [[still]] (works well as barrel)
+
| Barrel, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>247</small> {{TST|≈}}
+
| {{TST|≈}}
| Rough stone [[road]] or [[bridge]], [[water]], [[river]], [[magma|lava]], glob, [[fat]], [[tallow]], [[farm plot]], furrowed soil, [[vomit]], [[blood]] pools, sea foam, Mudstone*, Serpentine*, others?
+
| Rough stone road, river, lava, glop, fat, tallow, farm, vomit, [[Blood|blood]] pools others?
 
|-
 
|-
|<small>248</small> {{TST|°}}
+
| {{TST|°}}
| [[Ring]], sea foam
+
| Ring, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>249</small> {{TST|∙}}
+
| {{TST|∙}}
| [[Vermin]]*, terrain at lower elevation
+
| Vermin*, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>250</small> {{TST|·}}
+
| {{TST|·}}
| [[Seed]]s, micro-vermin, distant indoors terrain$ (changed by the 'chasm' option in init.txt)
+
| Seeds, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>251</small> {{TST|√}}
+
| {{TST|√}}
| [[Weapon rack]]s, [[badlands]] in main map, check mark (selecting production materials, confirmed items on manager window)
+
| Weapon racks, tall grass in main map, tick (selecting production materials, confirmed items on manager window), <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>252</small> {{TST|ⁿ}}
+
| {{TST|ⁿ}}
| [[Savanna]] in main map
+
| Something in main map(what is it?), <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>253</small> {{TST|²}}
+
| {{TST|²}}
| Body parts, [[chunk]]s, vermin corpses, [[bone]], [[shell]], [[skin]]s, [[skull]]s
+
| Body parts, chunks, small corpses, bone, shell, skins, skulls, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>254</small> {{TST|■}}
+
| {{TST|■}}
| [[Block]]s, trees at lower elevation
+
| Blocks, first image seen for a creature falling into the chasm, trees on level below, <span style='color : #888888;'>others?</span>
 
|-
 
|-
|<small>255</small> {{TST|&nbsp;}}
+
|
| No use?
+
| No use
 
|}
 
|}
 
== List of text characters ==
 
Changes to these may make text look strange or be difficult to understand.
 
 
* " ! ( ) _ + , - . 0 1 2 3 4 5 6 7 8 9 / [ ]
 
* A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
 
* a b c d e f g h i j k l m n o p q r s t u v w x y z
 
* 32 (Space); ↑ ↓ → ← [Bridge direction indicators]
 
 
=== Alphabets ===
 
Accented characters are used for names.
 
 
Dwarvish: íèîïéóúûôöùòêìëàáåäâabcdefghiklmnorstuvz
 
 
Elvish: íèéóúÿùòìçabcdefghiklmnopqrstuvwyz
 
 
Human: ñáabcdefghijklmnopqrstuvwxyz
 
 
Goblin: ûôöêëäåâabdeghklmnoprstuxz
 
 
== No known use ==
 
These are ideal for using to change tiles in the raw data or init.txt.
 
* ◙ ♪ ↕ ↔ ₧ ª ¬ ½ ¼ ╢ ╟ ⌡ 255
 
  
 
<!-- ☺ ☻ ♥ ♦ ♣ ♠ • ◘ ○ ◙ ♂ ♀ ♪ ♫ ☼ ► ◄ ↕ ‼ ¶ § ▬ ↨ ↑ ↓ → ← ∟ ↔ ▲ ▼ ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~ ⌂ Ç ü é â ä à å ç ê ë è ï î ì Ä Å É æ Æ ô ö ò û ù ÿ Ö Ü ¢ £ ¥ ₧ ƒ á í ó ú ñ Ñ ª º ¿ ⌐ ¬ ½ ¼ ¡ « » ░ ▒ ▓ │ ┤ ╡ ╢ ╖ ╕ ╣ ║ ╗ ╝ ╜ ╛ ┐ └ ┴ ┬ ├ ─ ┼ ╞ ╟ ╚ ╔ ╩ ╦ ╠ ═ ╬ ╧ ╨ ╤ ╥ ╙ ╘ ╒ ╓ ╫ ╪ ┘ ┌ █ ▄ ▌ ▐ ▀ α ß Γ π Σ σ µ τ Φ Θ Ω δ ∞ φ ε ∩ ≡ ± ≥ ≤ ⌠ ⌡ ÷ ≈ ° ∙ · √ ⁿ ² ■ -->
 
<!-- ☺ ☻ ♥ ♦ ♣ ♠ • ◘ ○ ◙ ♂ ♀ ♪ ♫ ☼ ► ◄ ↕ ‼ ¶ § ▬ ↨ ↑ ↓ → ← ∟ ↔ ▲ ▼ ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~ ⌂ Ç ü é â ä à å ç ê ë è ï î ì Ä Å É æ Æ ô ö ò û ù ÿ Ö Ü ¢ £ ¥ ₧ ƒ á í ó ú ñ Ñ ª º ¿ ⌐ ¬ ½ ¼ ¡ « » ░ ▒ ▓ │ ┤ ╡ ╢ ╖ ╕ ╣ ║ ╗ ╝ ╜ ╛ ┐ └ ┴ ┬ ├ ─ ┼ ╞ ╟ ╚ ╔ ╩ ╦ ╠ ═ ╬ ╧ ╨ ╤ ╥ ╙ ╘ ╒ ╓ ╫ ╪ ┘ ┌ █ ▄ ▌ ▐ ▀ α ß Γ π Σ σ µ τ Φ Θ Ω δ ∞ φ ε ∩ ≡ ± ≥ ≤ ⌠ ⌡ ÷ ≈ ° ∙ · √ ⁿ ² ■ -->
  
{{Game Interface FAQ}}
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[[Category:Modding]]
 
+
[[Category:Interface]]
{{Category|Modding}}
 
{{Category|Interface}}
 

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