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− | + | ''You may be looking for the [[List of user tilesets]] or [[Object Tilesets]].'' | |
− | + | Graphics in Dwarf Fortress are implemented using [[Tilesets]]. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: "'''standard tilesets'''" (also called "regular" or simply "tilesets") and "'''object tilesets'''". | |
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== Overview and installation == | == Overview and installation == | ||
− | === | + | === Standard tilesets === |
− | A | + | A "standard" tileset is an image in BMP format that contains the 256 different character tiles used to display the main graphics. [[List of user tilesets|Here is the list]] of user-made standard tilesets. To install any of these tilesets, follow these steps: |
− | # Download | + | # Download the tileset. |
# Convert it into a 24-bit BMP file. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp. | # Convert it into a 24-bit BMP file. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp. | ||
# Put it in the data/art directory of your Dwarf Fortress installation. | # Put it in the data/art directory of your Dwarf Fortress installation. | ||
# Open data/init/init.txt | # Open data/init/init.txt | ||
− | # If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the tileset list. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines | + | # If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the [[List of user tilesets|tileset list]]. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines and change them to the correct values. |
# It is also recommended you change [BLACK_SPACE:NO] to [BLACK_SPACE:YES] to prevent stretching of the graphics. | # It is also recommended you change [BLACK_SPACE:NO] to [BLACK_SPACE:YES] to prevent stretching of the graphics. | ||
# Save the file, then you're ready to play! | # Save the file, then you're ready to play! | ||
− | === | + | === Object tilesets === |
− | + | Standard tilesets only change certain graphics, while others are left out. The confusingly-named [[Object Tilesets]] are used to change the appearance of [[creatures]] in the game, such as dwarves and unicorns. These are usually designed to work together with standard tilesets. The Dystopian Rhetoric object tileset comes with it's own DF installer; to install any others (or to install that one manually), you follow a similiar process to the above: | |
− | # Download the | + | # Download the object tileset. (The list is [[Object Tilesets| here]].) |
# Convert it into a 24-bit BMP file using your favorite image editing program. | # Convert it into a 24-bit BMP file using your favorite image editing program. | ||
# Put it in the raw/graphics/example directory of your Dwarf Fortress installation, so it overwrites the existing file. | # Put it in the raw/graphics/example directory of your Dwarf Fortress installation, so it overwrites the existing file. | ||
# Open /raw/graphics/example_text.txt | # Open /raw/graphics/example_text.txt | ||
− | # Replace the contents with the appropriate text for the | + | # Replace the contents with the appropriate text for the object tileset you downloaded. Save the file. |
# Open data/init/init.txt | # Open data/init/init.txt | ||
# Locate the [GRAPHICS:NO] line and change it to [GRAPHICS:YES]. | # Locate the [GRAPHICS:NO] line and change it to [GRAPHICS:YES]. | ||
Line 39: | Line 31: | ||
# Be sure to change [GRAPHICS_BLACK_SPACE] to the same setting as [BLACK_SPACE]. | # Be sure to change [GRAPHICS_BLACK_SPACE] to the same setting as [BLACK_SPACE]. | ||
# Save the file, then you're ready to get mangled by a great-looking elephant! | # Save the file, then you're ready to get mangled by a great-looking elephant! | ||
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== Custom tileset design == | == Custom tileset design == | ||
− | The | + | The gameplay viewport is 80 characters wide, and 25 characters tall. Therefore, a tileset's target resolution will be TILE_X_LENGTH * 80 by TILE_Y_LENGTH * 25. Since the tileset is arranged into a 16x16 grid of tiles (256 tiles total), the tileset image size will be TILE_X_LENGTH * 16 by TILE_Y_LENGTH * 16. Here are some common tile sizes: |
* A tileset with 10x12 tiles will be 160x192 pixels large, and the target resolution will be 800x300. | * A tileset with 10x12 tiles will be 160x192 pixels large, and the target resolution will be 800x300. | ||
* A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400. | * A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400. | ||
− | When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[ | + | When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[Object Tilesets]] use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of object tilesets. |
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface. | Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface. | ||
Line 80: | Line 51: | ||
* Bright magenta (#FF00FF) is the background. | * Bright magenta (#FF00FF) is the background. | ||
* Bright white (#FFFFFF) is the foreground. | * Bright white (#FFFFFF) is the foreground. | ||
− | * Darker shades of white and grey (#C0C0C0, #808080, etc | + | * Darker shades of white and grey (#C0C0C0, #808080, etc) will display darker shades of the foreground color. It is possible to use any shade of grey, including ones like #333333 and #C2C2C2. |
* Black (#000000) will always be black. | * Black (#000000) will always be black. | ||
* It's probably best to avoid color in normal tilesets. | * It's probably best to avoid color in normal tilesets. | ||
Line 99: | Line 70: | ||
|} | |} | ||
− | Color masks with | + | Color masks with inequal amounts of R, G and B are calculated in the same fashion. The game is now drawing a speardwarf with color <span style="color:#C0C000;">brown</span> (#C0C000). It encounters the color <span style="color:#008080;">cyan</span> while loading the tile (#008080). The color used instead of cyan will be: |
{| style="margin-bottom:20px; text-align:left; width:90%" | {| style="margin-bottom:20px; text-align:left; width:90%" | ||
Line 120: | Line 91: | ||
== What tiles are used for what == | == What tiles are used for what == | ||
− | + | '''VERY IMPORTANT:''' Before removing ", others?" at the end, make absolutely sure that there are no other uses for the tile, and ''always'' add it if you are not absolutely sure that there are no other uses for the tile. Any edits not following this rule will get reverted. | |
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− | + | Items marked with * can have their tile changed in the raw files. | |
+ | Items marked with # can have their tile replaced by an [[Object Tileset]] image. This includes all non-vermin creatures (not sure about vermins). | ||
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{| | {| | ||
|- | |- | ||
− | | | + | |||||----- Row 01 (000-015) --------------------------------------------- |
− | | | ||
|- | |- | ||
− | | | + | | || || No use |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|☺}} || {{T|001,700}} || Civilian dwarves# |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|☻}} || || Military dwarves# |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|♥}} || || Dimple Cups*, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|♦}} || || Cut gems, large gems, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|♣}} || || Tower-caps*, Acacia trees*, Mangrove trees*, Maple trees*, quarry bushes(*?), others(no other tree)? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|♠}} || || Plump Helmets*, Oak trees(*?), quarry bush leaves(*?), others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|•}} || {{T|007,700}} || Stone, solid workshop tile for several workshops like the magma smelter, lakes in main map, caves in the main map, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|◘}} || || Solid workshop tile for several other workshops like the magma forge, tanner workshop, catapult cup, others? |
− | | | ||
|- | |- | ||
+ | | {{TST|○}} || || Well, bracelet, others? | ||
|- | |- | ||
− | | | + | | {{TST|◙}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|♂}} || || Male sign, bags, others? |
− | | Male sign, | ||
|- | |- | ||
− | | | + | | {{TST|♀}} || || Female sign, amulet, others? |
− | | Female sign, | ||
|- | |- | ||
− | | | + | | {{TST|♪}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|♫}} || || Armor stands, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|☼}} || {{T|015,117}} || Gems, coal, currency symbol, masterpiece quality symbol, turtle*, others? |
− | | | ||
|- | |- | ||
− | | | + | |||||----- Row 02 (016-031) --------------------------------------------- |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|►}} || || Head of ballista facing east, others? |
− | | Head of | ||
|- | |- | ||
− | | | + | | {{TST|◄}} || || Head of ballista facing west, others? |
− | | Head of | ||
|- | |- | ||
− | | | + | | {{TST|↕}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|‼}} || || Cages, on-fire symbol, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|¶}} || || Mugs, largest elven cities?, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|§}} || || Restraints, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|▬}} || || Logs, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|↨}} || || Some tree types, others? |
− | | Some tree types | ||
|- | |- | ||
− | | | + | | {{TST|↑}} || || Interface text (bridge and aqueduct direction), others? |
− | | Interface text ( | ||
|- | |- | ||
− | | | + | | {{TST|↓}} || || Hungry/thirsty/drowsy/unhappy indicator, bridge placement raising direction indicator, others? |
− | | Hungry/thirsty/drowsy/unhappy indicator, | ||
|- | |- | ||
− | | | + | | {{TST|→}} || || Interface text (bridge and aqueduct direction), others? |
− | | Interface text ( | ||
|- | |- | ||
− | | | + | | {{TST|←}} || || Interface text (bridge and aqueduct direction), others? |
− | | Interface text ( | ||
|- | |- | ||
− | | | + | | {{TST|∟}} || || Withered plants, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|↔}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|▲}} || || Head of ballista facing north, tree?, ramp, others? |
− | | Head of | ||
|- | |- | ||
− | | | + | | {{TST|▼}} || || Head of ballista facing south, others? |
− | | Head of | ||
|- | |- | ||
− | | | + | |||||----- Row 03 (032-047) --------------------------------------------- |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | || || No use |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|!}} || || Strange mood mark, text, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|"}} || || Shrub, quotation marks, kobold's glowing eyes*, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|#}} || {{T|035,010}} || Chasm, pits, Basalt wall, Sandstone wall, others? |
− | | Chasm | ||
− | |||
|- | |- | ||
− | | | + | | {{TST|$}} || || Coins, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|%}} || || Prepared food, unknown underground area, siltstone, others? |
− | | | ||
− | |||
|- | |- | ||
− | | | + | | {{TST|&}} || || Demons#, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|'}} || || Rough floors, unknown underground, others? |
− | | Rough | ||
|- | |- | ||
− | | | + | | {{TST|(}} || || Foreign object opening tag, text, others? |
− | | Foreign object opening tag, | ||
|- | |- | ||
− | | | + | | {{TST|)}} || || Foreign object closing tag, text, others? |
− | | Foreign object closing tag, text | ||
|- | |- | ||
− | | | + | | {{TST|*}} || || Ore, superior quality tags, key reference, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|+}} || {{T|043,700}} || Smooth floors, injured status, finely-crafted tags, text, others? |
− | | Smooth | ||
|- | |- | ||
− | | | + | | {{TST|,}} || || Rough floors, unknown underground, text, others? |
− | | Rough | ||
|- | |- | ||
− | | | + | | {{TST|-}} || || Scepters, arrows in flight, well-crafted tags, keyboard reference, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|.}} || {{T|046,700}} || Rough floors, text, unknown underground, others? |
− | | Rough | ||
|- | |- | ||
− | | | + | | {{TST|/}} || || Weapons, bolts, others? |
− | | | ||
|- | |- | ||
− | | | + | |||||----- Row 04 (048-063) --------------------------------------------- |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|0}} || || Coffins, text, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|1}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|2}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|3}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|4}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|5}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|6}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|7}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|8}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|9}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|:}} || || Strawberries, plants (type?), snowstorms, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|;}} || || Workshop(which ones?), others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|<}} || || Stairs, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|=}} || || Stockpiles, Flint Wall, others? |
− | | | ||
− | |||
|- | |- | ||
− | | | + | | {{TST|>}} || || Stairs, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|?}} || || "Task assigned" indicator, looking for path(?), others? |
− | | "Task assigned" indicator, looking for path | ||
|- | |- | ||
− | | | + | |||||----- Row 05 (064-079) --------------------------------------------- |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|@}} || || Sheriff#, berserk dwarf#, adventurer#, fortress guard#, royal guard#, dwarven merchants#, caravan guards# |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|A}} || || Alligator#, text, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|B}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|C}} || || Cow#, text, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|D}} || || Dragon#, text, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|E}} || || Elf#, elephant#, text, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|F}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|G}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|H}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|I}} || || Support, text, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|J}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|K}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|L}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|M}} || || Magma man#, mule#, text, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|N}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|O}} || || Trade depot post, detailing system, text, others? |
− | | | ||
|- | |- | ||
− | | | + | |||||----- Row 06 (080-095) --------------------------------------------- |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|P}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|Q}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|R}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|S}} || || Sasquatch#, text, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|T}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|U}} || || Human#, Unicorn#, text, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|V}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|W}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|X}} || || Bin, floodgate, shop post, nausea/winded/stunned/unconscious/migrant indicator, text, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|Y}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|Z}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|[}} || || Clothes, armor?, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|\}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|]}} || || Clothes?, armor?, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|^}} || || Trap, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|_}} || || Channel, text, others? |
− | | | ||
|- | |- | ||
− | | | + | |||||----- Row 07 (096-111) --------------------------------------------- |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|`}} || || Rough floors, unknown underground, others? |
− | | Rough floors, | ||
− | |||
|- | |- | ||
− | | | + | | {{TST|a}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|b}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|c}} || || Cat#, text, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|d}} || || Dog#, text, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|e}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|f}} || || Frogman#, text, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|g}} || || Goblin#, gremlin#, text, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|h}} || || Harpy#, text, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|i}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|j}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|k}} || || Kobold#, text, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|l}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|m}} || || Mandrill#, mussel, text, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|n}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|o}} || || Well construction, bridge construction, text, others? |
− | | Well construction, bridge construction, text, | ||
|- | |- | ||
− | | | + | |||||----- Row 08 (112-127) --------------------------------------------- |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|p}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|q}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|r}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|s}} || || Snakeman#, text, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|t}} || || Troglodyte#, text, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|u}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|v}} || || |
− | | | ||
− | |||
|- | |- | ||
− | | | + | | {{TST|w}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|x}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|y}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|z}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|{}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST||}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|}}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|~}} || {{T|126,100}} || Unfinished rough stone road, river, magma, fluids, dirt road, farm construction, others? |
− | | Unfinished rough stone | ||
|- | |- | ||
− | | | + | | {{TST|⌂}} || || Animal trap, low mountains on world map, part of mechanic's workshop?, others? |
− | | | ||
|- | |- | ||
− | | | + | |||||----- Row 09 (128-143) --------------------------------------------- |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|Ç}} || || Mechanisms, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|ü}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|é}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|â}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|ä}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|à}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|å}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|ç}} || || Totems, text?, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|ê}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|ë}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|è}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|ï}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|î}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|ì}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|Ä}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|Å}} || || Idols, text, others? |
− | | | ||
|- | |- | ||
− | | | + | |||||----- Row 10 (144-159) --------------------------------------------- |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|É}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|æ}} || || Toys, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|Æ}} || {{T|146,700}} || Coffers, Quivers, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|ô}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|ö}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|ò}} || || Unactivated levers, text, others? |
− | | Unactivated | ||
|- | |- | ||
− | | | + | | {{TST|û}} || || Bucket, text, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|ù}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|ÿ}} || || |
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | | {{TST|Ö}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|Ü}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|¢}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|£}} || {{T|156,207}} || Ore in walls, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|¥}} || || Lobster*, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|₧}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|ƒ}} || || |
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |||||----- Row 11 (160-175) --------------------------------------------- |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|á}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|í}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|ó}} || || Activated levers, text, others? |
− | | Activated | ||
|- | |- | ||
− | | | + | | {{TST|ú}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|ñ}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|Ñ}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|ª}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|º}} || || Cloth, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|¿}} || || Instrument, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|⌐}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|¬}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|½}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|¼}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|¡}} || || Flask, waterskin, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|«}} || || Ballista arrow tail for west-facing ballistae, decoration mark, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|»}} || || Ballista arrow tail for east-facing ballistae, decoration mark, others? |
− | | | ||
|- | |- | ||
− | | | + | |||||----- Row 12 (176-191) --------------------------------------------- |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|░}} || {{T|176,017}} || Partially dug rock, gases, workshop tiles(which ones?), others? |
− | | Partially dug rock, | ||
|- | |- | ||
− | | | + | | {{TST|▒}} || || Partially dug rock, gases, workshop tiles(which ones)?, side tiles for catapult, window, others? |
− | | Partially dug rock, | ||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|▓}} || || Partially dug rock, gases, workshop tiles(which ones)?, others? |
− | | Partially dug rock, | ||
|- | |- | ||
− | | | + | | {{TST|│}} || || Overworld rivers, others? |
− | | Overworld | ||
|- | |- | ||
− | | | + | | {{TST|┤}} || || Overworld rivers, top-right tile for Loom, others? |
− | | Overworld | ||
|- | |- | ||
− | | | + | | {{TST|╡}} || || Tree in winter, part of bridge system, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|╢}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|╖}} || || Ends of smooth walls, Waterfalls, others? |
− | | Ends of smooth walls | ||
|- | |- | ||
− | | | + | | {{TST|╕}} || || Ends of smooth walls, others? |
− | | Ends of smooth walls | ||
|- | |- | ||
− | | | + | | {{TST|╣}} || || Walls, waterfalls, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|║}} || {{T|186,700}} || Walls, bridges, waterfalls, wooden doors, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|╗}} || || Walls, bridges, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|╝}} || || Walls, bridges, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|╜}} || || Ends of smooth walls, waterfalls, others? |
− | | Ends of smooth walls | ||
|- | |- | ||
− | | | + | | {{TST|╛}} || || Ends of smooth walls, others? |
− | | Ends of smooth walls | ||
|- | |- | ||
− | | | + | | {{TST|┐}} || || Overworld rivers, others? |
− | | Overworld | ||
|- | |- | ||
− | | | + | |||||----- Row 13 (192-207) --------------------------------------------- |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|└}} || || Overworld rivers, others? |
− | | Overworld rivers | ||
|- | |- | ||
− | | | + | | {{TST|┴}} || || Overworld rivers, others? |
− | | Overworld rivers | ||
|- | |- | ||
− | | | + | | {{TST|┬}} || || Overworld rivers, others? |
− | | Overworld rivers | ||
|- | |- | ||
− | | | + | | {{TST|├}} || || Overworld rivers, top-left tile for Loom, others? |
− | | Overworld rivers | ||
|- | |- | ||
− | | | + | | {{TST|─}} || || Overworld rivers, others? |
− | | Overworld rivers | ||
|- | |- | ||
− | | | + | | {{TST|┼}} || {{T|197,017}} || Doors, overworld rivers, (flashing) floor detailing/engraving in progress, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|╞}} || || Bridges, trees in winter, catapult tile, others? |
− | | Bridges, trees in winter, | ||
|- | |- | ||
− | | | + | | {{TST|╟}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|╚}} || || Walls, bridges, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|╔}} || || Walls, bridges, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|╩}} || || Walls, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|╦}} || || Walls, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|╠}} || || Walls, waterfalls, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|═}} || || Walls, bridges, planted fields, center catapult tile, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|╬}} || || Walls, bridges, fortifications, (flashing) wall detailing/engraving/fortifying in progress, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|╧}} || || |
− | | | ||
|- | |- | ||
− | | | + | |||||----- Row 14 (208-223) --------------------------------------------- |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|╨}} || || Bridges, waterfalls, others? |
− | | Bridges, | ||
|- | |- | ||
− | | | + | | {{TST|╤}} || || Table, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|╥}} || || Chairs, bridges, waterfalls, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|╙}} || || Ends of smooth walls, waterfalls, others? |
− | | Ends of smooth walls | ||
|- | |- | ||
− | | | + | | {{TST|╘}} || || Ends of smooth walls, others? |
− | | Ends of smooth walls | ||
|- | |- | ||
− | | | + | | {{TST|╒}} || || Ends of smooth walls, others? |
− | | Ends of smooth walls | ||
|- | |- | ||
− | | | + | | {{TST|╓}} || || Ends of smooth walls, waterfalls, others? |
− | | Ends of smooth walls | ||
|- | |- | ||
− | | | + | | {{TST|╫}} || || Some types of floodgates (metal? wood?)?, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|╪}} || || Some types of doors (metal?), others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|┘}} || || Overworld rivers, others? |
− | | Overworld | ||
|- | |- | ||
− | | | + | | {{TST|┌}} || || Overworld rivers, others? |
− | | Overworld rivers | ||
|- | |- | ||
− | | | + | | {{TST|█}} || {{T|219,700}} || Any solid color tile |
− | | Any solid color tile | ||
|- | |- | ||
− | | | + | | {{TST|▄}} || || Siege machine parts, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|▌}} || || Ballista, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|▐}} || || Ballista, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|▀}} || || |
− | | | ||
|- | |- | ||
− | | | + | |||||----- Row 15 (224-239) --------------------------------------------- |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|α}} || || Fish, fishery tile(which one?), meat (except?), others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|ß}} || || Leather, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|Γ}} || || Weight symbol, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|π}} || {{T|227,700}} || Cabinet, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|Σ}} || || Trap weapon<font color=#444>, others?</font> |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|σ}} || || Anvil<font color=#444>, others?</font> |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|µ}} || || Plants*(which?), crown, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|τ}} || || Pig tails*, Tower cap sapling others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|Φ}} || || Sweet pods*, bloated tuber*, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|Θ}} || {{T|233,600}} || Beds<font color=#444>, others?</font> |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|Ω}} || || Statues, Dwarven cities on map<font color=#444>, others?</font> |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|δ}} || || Earrings, kennel tile, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|∞}} || || Unmined andesite*, unmined pumice*, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|φ}} || || Thread, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|ε}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|∩}} || || |
− | | | ||
|- | |- | ||
− | | | + | |||||----- Row 16 (240-255) --------------------------------------------- |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{TST|≡}} || || Bars, excellence quality symbol, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|±}} || || Unfinished road, others? |
− | | Unfinished | ||
|- | |- | ||
− | | | + | | {{TST|≥}} || || Spent ammo (catapult stones count), ashes, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|≤}} || || Spent ammo (catapult stones count), ashes, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|⌠}} || || Willow tree*, other trees?, others? |
− | | Willow | ||
|- | |- | ||
− | | | + | | {{TST|⌡}} || || |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|÷}} || {{T|246,006}} || Barrel, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|≈}} || {{T|247,100}} || Rough stone road, river, lava, glop, fat, tallow, farm, vomit, blood pools others? |
− | | Rough stone | ||
|- | |- | ||
− | | | + | | {{TST|°}} || || Ring, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|∙}} || || Vermin*, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|·}} || || Seeds, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|√}} || || Weapon racks, tall grass in main map, text in selection screen for building construction to indicate that an object will be used, others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|ⁿ}} || || Something in main map(what is it?), others? |
− | | | ||
|- | |- | ||
− | | | + | | {{TST|²}} || || Body parts, chunks, corpses, bone, shell, skin, others? |
− | | Body parts, | ||
|- | |- | ||
− | | | + | | {{TST|■}} || || Blocks, first image seen for a creature falling into the chasm, others? |
− | | | ||
|- | |- | ||
− | | | + | | || || No use |
− | | No use | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<!-- ☺ ☻ ♥ ♦ ♣ ♠ • ◘ ○ ◙ ♂ ♀ ♪ ♫ ☼ ► ◄ ↕ ‼ ¶ § ▬ ↨ ↑ ↓ → ← ∟ ↔ ▲ ▼ ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~ ⌂ Ç ü é â ä à å ç ê ë è ï î ì Ä Å É æ Æ ô ö ò û ù ÿ Ö Ü ¢ £ ¥ ₧ ƒ á í ó ú ñ Ñ ª º ¿ ⌐ ¬ ½ ¼ ¡ « » ░ ▒ ▓ │ ┤ ╡ ╢ ╖ ╕ ╣ ║ ╗ ╝ ╜ ╛ ┐ └ ┴ ┬ ├ ─ ┼ ╞ ╟ ╚ ╔ ╩ ╦ ╠ ═ ╬ ╧ ╨ ╤ ╥ ╙ ╘ ╒ ╓ ╫ ╪ ┘ ┌ █ ▄ ▌ ▐ ▀ α ß Γ π Σ σ µ τ Φ Θ Ω δ ∞ φ ε ∩ ≡ ± ≥ ≤ ⌠ ⌡ ÷ ≈ ° ∙ · √ ⁿ ² ■ --> | <!-- ☺ ☻ ♥ ♦ ♣ ♠ • ◘ ○ ◙ ♂ ♀ ♪ ♫ ☼ ► ◄ ↕ ‼ ¶ § ▬ ↨ ↑ ↓ → ← ∟ ↔ ▲ ▼ ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~ ⌂ Ç ü é â ä à å ç ê ë è ï î ì Ä Å É æ Æ ô ö ò û ù ÿ Ö Ü ¢ £ ¥ ₧ ƒ á í ó ú ñ Ñ ª º ¿ ⌐ ¬ ½ ¼ ¡ « » ░ ▒ ▓ │ ┤ ╡ ╢ ╖ ╕ ╣ ║ ╗ ╝ ╜ ╛ ┐ └ ┴ ┬ ├ ─ ┼ ╞ ╟ ╚ ╔ ╩ ╦ ╠ ═ ╬ ╧ ╨ ╤ ╥ ╙ ╘ ╒ ╓ ╫ ╪ ┘ ┌ █ ▄ ▌ ▐ ▀ α ß Γ π Σ σ µ τ Φ Θ Ω δ ∞ φ ε ∩ ≡ ± ≥ ≤ ⌠ ⌡ ÷ ≈ ° ∙ · √ ⁿ ² ■ --> | ||
− | + | [[Category:Modding]] | |
− | + | [[Category:Interface]] | |
− | |||
− |