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Editing 40d:Tile attributes
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== Tips == | == Tips == | ||
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* Make sure all key fortress areas are ''Dark Subterranean'' if you wish to use the "Dwarves stay indoors" order. | * Make sure all key fortress areas are ''Dark Subterranean'' if you wish to use the "Dwarves stay indoors" order. | ||
* To help dwarves avoid cave adaptation, use ''Outside Light Above Ground'' in high traffic areas, such as a [[meeting hall]]. Also, if you use a planned [[bedroom design]] for your living quarters with a single main entrance, you can use channels to make the entrance ''Light Above Ground'' to force all dwarves to pass through it when they go to their [[room|rooms]] to sleep. | * To help dwarves avoid cave adaptation, use ''Outside Light Above Ground'' in high traffic areas, such as a [[meeting hall]]. Also, if you use a planned [[bedroom design]] for your living quarters with a single main entrance, you can use channels to make the entrance ''Light Above Ground'' to force all dwarves to pass through it when they go to their [[room|rooms]] to sleep. |