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Editing 40d:Tile attributes

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== Light Above Ground vs Dark Subterranean ==
 
== Light Above Ground vs Dark Subterranean ==
  
[[Plant]]s such as [[grass]], [[tree]]s and [[shrub]]s will grow on [[soil|sand or dirt]] where it is {{DFtext|Above Ground|2:1}}. This attribute also helps determine which types of [[crop]]s can be planted on [[farm plot]]s that have been constructed on top of the tile in question. Dwarves who spend excessive amounts of time in {{DFtext|Dark|0:1}} areas may suffer from [[cave adaptation]]. When the "Soldiers Can Go Outdoors" or "Dwarves Stay Indoors" [[standing orders]] are in effect, civilian or all [[dwarf|dwarves]] (respectively) will cancel their current job if they find themselves in an {{DFtext|Above Ground|2:1}} area. Very few types of geometry block the {{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} ray: only [[cliff]]s (natural walls), ground (natural floors), and natural stairs (those carved out of cliffs or ground). Tiles which are {{DFtext|Subterranean|0:1}} will always be {{DFtext|Inside|6:0}}, however {{DFtext|Above Ground|2:1}} tiles may be {{DFtext|Inside|6:0}} or {{DFtext|Outside|3:1}}. Once exposed to the evil, everlasting light that bathes the world, there is no way to make a tile dark again.
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[[Plant|Plants]] such as [[grass]], [[tree|trees]] and [[shrub|shrubs]] will grow on [[soil|sand or dirt]] where it is ''Light Above Ground''. This attribute also helps determine which types of [[crop|crops]] can be planted on [[farm plot|farm plots]] that have been constructed on top of the tile in question. Dwarves who spend excessive amounts of time in ''Dark Subterranean'' areas may suffer from [[cave adaptation]]. When the "Soldiers Can Go Outdoors" or "Dwarves Stay Indoors" {{K|o}}rders are in effect, civilian or all [[dwarf|dwarves]] (respectively) will cancel their current job if they find themselves in an ''Light Above Ground'' area. Very few types of geometry block the ''Light Above Ground'' ray: only [[cliff|cliffs]] (natural walls), ground (natural floors), and natural stairs (those carved out of cliffs or ground). Tiles which are ''Dark Subterranean'' will always be ''Inside'', however ''Light Above Ground'' tiles may be ''Inside'' or ''Outside''. Once exposed to the evil, everlasting light that bathes the world, there is no way to make a tile dark again.
  
Additionally, {{DFtext|Above Ground|2:1}} tiles within 5 tiles of the edge of the map will not allow certain buildings or constructions to be placed. It is, however, possible to build them in an underground area and subsequently channel out the roof.
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Additionally, Above Ground tiles within 5 tiles of the edge of the map will not allow certain buildings or constructions to be placed. It is, however, possible to build them in an underground area and subsequently channel out the roof.
  
 
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