v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d:Thought

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 83: Line 83:
 
{{Spoiler|The rest of this page|the exact mechanics of thoughts}}
 
{{Spoiler|The rest of this page|the exact mechanics of thoughts}}
  
A dwarf's emotional state is quantified in a single number. This number is computed by summing the modifier for each thought the dwarf is currently remembering and adding them to the baseline happiness of 100. Each thought lasts one year, and after half a year has passed since gaining a thought, the modifier is halved, rounding away from zero (so 7 halved would be 4 and -9 halved would be -5). There is no way to tell the age of a thought.
+
A dwarf's emotional state is quantified in a single number. This number is computed by summing the modifier for each thought the dwarf is currently remembering. Each thought lasts one year, and after half a year has passed since gaining a thought, the modifier is halved, rounding away from zero (so 7 halved would be 4 and -9 halved would be -5). There is no way to tell the age of a thought.
 
 
Additionally, dwarves can gain happiness from their owned items, gaining +1 for every 128☼ (counting both the item's base value '''and''' its personal value according to the owner's [[preference]]s) up to a maximum of +100.
 
  
 
The resulting number is then used in this table:
 
The resulting number is then used in this table:
Line 108: Line 106:
 
|}
 
|}
  
Dwarves who are '''miserable''' will throw [[tantrum]]s until their happiness is restored (or they go [[insane]]). Additionally, if an '''unhappy''' dwarf enters a [[strange mood]], the result may be either a '''fell mood''' (resulting in the death of another dwarf) or a '''macabre mood''' (making use of bones, skulls, and/or chunks).
+
The method by which one is chosen for thoughts with multiple negative bonus possibilities is presently unknown. It appears that some are merely incremented for each occurrence. Others apparently are chosen by the severity of the incident that caused the thought.
  
 
== Thoughts Experienced ==
 
== Thoughts Experienced ==
  
There are 217 thoughts that a dwarf can experience in this version of ''Dwarf Fortress''. Many of these thoughts never actually occur, but are placeholders for things that have yet to be implemented (or were present in earlier versions, but subsequently removed):
+
There are 217 thoughts that a dwarf can experience in this version of Dwarf Fortress. Many of these thoughts never actually occur, but are placeholders for things that have yet to be implemented (or were present in earlier versions but subsequently removed):
  
 
Thoughts marked as "Tragedy" have their happiness penalties reduced based on how hardened the dwarf has become - somebody who "doesn't care about anything anymore" will receive the minimum penalty listed.
 
Thoughts marked as "Tragedy" have their happiness penalties reduced based on how hardened the dwarf has become - somebody who "doesn't care about anything anymore" will receive the minimum penalty listed.
Line 616: Line 614:
 
| 207 || +20/+10/+5/+3/0/-3/-5/-10/-20 || was (overjoyed to be/happy to have been/pleased to have been) able to give somebody water lately<br />gave somebody water lately<br />(was irritated at/was unhappy at/has suffered the pain of) having to give somebody water lately || Varies based on ALTRUISM [[personality trait]]
 
| 207 || +20/+10/+5/+3/0/-3/-5/-10/-20 || was (overjoyed to be/happy to have been/pleased to have been) able to give somebody water lately<br />gave somebody water lately<br />(was irritated at/was unhappy at/has suffered the pain of) having to give somebody water lately || Varies based on ALTRUISM [[personality trait]]
 
|-
 
|-
| 208 || +20/+10/+5/+3/0/-3/-5/-10/-20 || was (overjoyed to be/happy to have been/pleased to have been) able to give somebody food lately<br />gave somebody food lately<br />(was irritated at/was unhappy at/has suffered the pain of) having to give somebody food lately || Varies based on ALTRUISM [[personality trait]]
+
| 208 || +20/+10/+5/+3/0/-3/-5/-10/-20 || was (overjoyed to be/happy to have been/pleased to have been) able to give somebody food lately<br />gave somebody food lately<br />(was irritated at/was unhappy at/has suffered the pain of) having to give somebody food lately || Varies based on ALTRUISM [[personality trait
 
|-
 
|-
| 209 || +20/+10/+5/+3/0/-3/-5/-10/-20 || was (overjoyed to be/happy to have been/pleased to have been) able to help somebody to bed lately<br />brought somebody to bed lately<br />(was irritated at/was unhappy at/has suffered the pain of) having to haul somebody to bed lately || Varies based on ALTRUISM [[personality trait]]
+
| 209 || +20/+10/+5/+3/0/-3/-5/-10/-20 || was (overjoyed to be/happy to have been/pleased to have been) able to help somebody to bed lately<br />brought somebody to bed lately<br />(was irritated at/was unhappy at/has suffered the pain of) having to haul somebody to bed lately || Varies based on ALTRUISM [[personality trait
 
|-
 
|-
 
| 210 || +1000 || gave birth to (children) recently
 
| 210 || +1000 || gave birth to (children) recently

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)