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Editing 40d:Tantrum

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A '''tantrum''' describes the actions of a dwarf who momentarily goes out of control, throwing things, breaking things, punching nearby dwaves, and generally causing trouble.  In unlucky cases, this can cause the loss of valued items, or the injury or death of bystanders.  [[Justice]] will often fall upon a dwarf who has caused damage to body or property.
 
A '''tantrum''' describes the actions of a dwarf who momentarily goes out of control, throwing things, breaking things, punching nearby dwaves, and generally causing trouble.  In unlucky cases, this can cause the loss of valued items, or the injury or death of bystanders.  [[Justice]] will often fall upon a dwarf who has caused damage to body or property.
  
Dwarves will tantrum once they become sufficiently unhappy. This can be due to a long series of substandard food, drink, shelter, and general living conditions, or a sudden and acute change brought on by the death of a [[friend]], [[spouse|family]] member, or favourite [[pet]], the loss of a [[masterpiece]] (especially if the dwarf has only made a few), or other extreme, negative experience. Viewing a dwarf's [[Personality trait|profile]] ({{k|v}}, {{k|p}}, {{k|z}}, {{k|Enter}}), their [[thought]]s will usually spell out their grievances in the form of good/bad thoughts.
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Dwarves will only tantrum if they are "miserable". This can be due to a long series of substandard food, drink, shelter, and general living conditions, or a sudden and acute change brought on by the death of a [[friend]], [[spouse|family]] member, or favourite [[pet]], the loss of a [[masterpiece]] (especially if the dwarf has only made a few), or other extreme, negative experience. Viewing a dwarf's [[Personality trait|profile]] ({{k|v}}, {{k|p}}, {{k|z}}, {{k|Enter}}), their [[thought]]s will usually spell out their grievances in the form of good/bad thoughts.
  
 
A [[leader]] can often talk a dwarf down with a [[meeting]].  If an unhappy dwarf is seeking a meeting (which is always with the leader), it's recommended to temporarily turn off all [[labor]] designations on the leader until the meeting is concluded.
 
A [[leader]] can often talk a dwarf down with a [[meeting]].  If an unhappy dwarf is seeking a meeting (which is always with the leader), it's recommended to temporarily turn off all [[labor]] designations on the leader until the meeting is concluded.
  
==Mechanics==
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Every time a dwarf throws a tantrum, it takes them one step closer to going permanently [[insane]] - for each consecutive tantrum thrown, there is a 1% chance of the next tantrum resulting in insanity. Note that dwarves who have completed a [[strange mood]] and created an [[artifact]] will be spared from this fate, their amazing accomplishment providing them with a reason to go on with life.
Tantrums only occur when a dwarf is "Miserable", the lowest possible state of happiness, though the dwarf's happiness will be instantly boosted to 25 (Very Unhappy) for the duration of the tantrum. In this state, a dwarf has a 1/1000 chance each frame (about 70% chance per in-game day) of throwing a tantrum (unless it is already in the middle of a tantrum). Each time a dwarf throws a tantrum, each previous tantrum provides a 1% chance of instead driving the dwarf [[insane]]. Once a dwarf becomes happy again (at least to be no longer Miserable), it has a 1/1000 chance each frame of forgetting one of its previous tantrums, making it less likely to go insane should it become unhappy again.
 
  
 
Tantrums are also influenced by the dwarf's [[personality trait]]s in the following ways:
 
Tantrums are also influenced by the dwarf's [[personality trait]]s in the following ways:
* A dwarf who "is confident under pressure" (or better) will never suffer any ill effects from being unhappy. Otherwise, a VULNERABILITY value below 63 reduces the chance of suffering from unhappiness.
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* A dwarf who "is confident under pressure" or "is impervious to the effects of stress" will never suffer any ill effects from being unhappy. Otherwise, a VULNERABILITY value below 63 reduces the chance of suffering from unhappiness.
* A dwarf who "is slow to anger" (or better) will never throw actual tantrums but '''will''' still go insane if unhappy for too long. Otherwise, an ANGER value below 70 reduces the chance of actually throwing a tantrum.
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* A dwarf who "is slow to anger", "is very slow to anger", or "never becomes angry" will never throw actual tantrums but '''will''' still go insane if unhappy for too long. Otherwise, an ANGER value below 70 reduces the chance of throwing a tantrum.
 
 
Note that dwarves who have completed a [[strange mood]] and created an [[artifact]] will never go insane from throwing tantrums - evidently, their amazing accomplishment keeps them sufficiently grounded in reality and gives them a reason to continue living.
 
  
 
==Tantrum Spiral==
 
==Tantrum Spiral==

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