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Editing 40d:Swimmer

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{{Quality|Fine}}
 
 
{{Skill
 
{{Skill
| color      = 3:0
+
| color      = rgb(0,192,192)
 
| skill      = Swimmer
 
| skill      = Swimmer
| specialty  = Peasant
+
| speciality = Swimming
 
| profession = None
 
| profession = None
 
| job name  = None
 
| job name  = None
 
| tasks      =
 
| tasks      =
 
* Getting in and out of water
 
* Getting in and out of water
* Staying calm underwater}}
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* Staying calm underwater
{{av}}
+
}}
  
 
'''Swimmers''' can move in [[water]] without drowning.
 
'''Swimmers''' can move in [[water]] without drowning.
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If an untrained or dabbling swimmer jumps into water, four things happen; they start drowning, they are stunned from the impact, they are forced into a prone position, and their movement speed is greatly reduced. The only way to get out of water is to use a [[ramp]] or [[stairway]], and if neither are accessible, they're done for.
 
If an untrained or dabbling swimmer jumps into water, four things happen; they start drowning, they are stunned from the impact, they are forced into a prone position, and their movement speed is greatly reduced. The only way to get out of water is to use a [[ramp]] or [[stairway]], and if neither are accessible, they're done for.
  
A novice swimmer is able to safely get out of water without needing a ramp or stairway, but they will panic in [[Drowning|certain situations]]. Normal swimmers do not panic like novices do, so training to this level is highly recommended.
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A novice swimmer is able to safely get out of water without needing a ramp or stairway, but they will panic in [[#Drowning|certain situations]]. Normal swimmers do not panic like novices do, so training to this level is highly recommended.
  
 
In adventure mode, water preference can be switched between "when possible" and "necessary"  by pressing {{k|m}}.
 
In adventure mode, water preference can be switched between "when possible" and "necessary"  by pressing {{k|m}}.
  
If knocked into a pond or stream in adventure mode, it is possible to escape using (alt) and a direction key to move carefully onto the shore '''if''' you are not drowning.
+
If knocked into a pond or stream in adventure mode, it is possible to escape using (alt) and a direction key to move carefully onto the shore.
  
 
== Drowning ==
 
== Drowning ==
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=== Murky pool outdoor method ===
 
=== Murky pool outdoor method ===
  
Build a large platform with drainage grates above a murky pool.  Install pumps and pump water all over it.  Then make it a barracks and get your dwarves to spar there.  Your dwarves will gain swimming skill and be insulated against [[cave adaptation]] as they spar.  And you will have to pump one fewer level, in case you don't like using the powered-pump exploit.  Also if you use unpowered pumps you could increase your dwarves' toughness even faster.  It's also a way to use up some relatively useless real estate (if you simply sparred in the outside, your dwarves would trample the grass.)  I haven't actually tried this yet but it should work.
+
Build a large platform with drainage grates above a murky pool.  Install pumps and pump water all over it.  Then make it a barracks and get your dwarves to spar there.  Your dwarves will gain swimming skill and be insulated against cave adaptation as they spar.  And you will have to pump one fewer level, in case you don't like using the powered-pump exploit.  It's also a way to use up some relatively useless real estate (if you simply sparred in the outside, your dwarves would trample the grass.)  I haven't actually tried this yet but it should work.
  
 
=== Swimming pool method ===
 
=== Swimming pool method ===
  
 
Firstly, build a room to any size specification connected to a pump so that the room fills when the pump is activated. Connected to the same room, make a small tunnel with a ramp upwards at the end and a door somewhere in between. Draft the dwarves which you wish to train and station them inside of this room. Next, lock the door. Lastly, activate the pump, keeping a keen eye on the water level. The ideal water height is 4. However, if you would rather not monitor the water level by eye, you can always hook up a pressure plate to deactivate the pump (or the gear assembly connected to the windmill or waterwheel which powers said pump) at a water level of 4. The dwarves will casually sit there until they learn to swim.  
 
Firstly, build a room to any size specification connected to a pump so that the room fills when the pump is activated. Connected to the same room, make a small tunnel with a ramp upwards at the end and a door somewhere in between. Draft the dwarves which you wish to train and station them inside of this room. Next, lock the door. Lastly, activate the pump, keeping a keen eye on the water level. The ideal water height is 4. However, if you would rather not monitor the water level by eye, you can always hook up a pressure plate to deactivate the pump (or the gear assembly connected to the windmill or waterwheel which powers said pump) at a water level of 4. The dwarves will casually sit there until they learn to swim.  
 
===[[Aquifer]] digging method===
 
 
This method works well for teaching miners to swim.
 
Find an unused area of stone/soil directly above an aquifer.  Designate that area a [[channel]].  Designate every other column a down stairway. The section above the aquifer should now look like this:
 
<pre>
 
>_>_>_>_>
 
>>>>>>>>>
 
>_>_>_>_>
 
>>>>>>>>>
 
>_>_>_>_>
 
>>>>>>>>>
 
>_>_>_>_>
 
>>>>>>>>>
 
</pre>
 
 
Once this is dug out, designate the aquifer directly below it as up stairways, and let your miners learn to swim.
 
The aquifer layer should look like this:
 
<pre>
 
<~<~<~<~<
 
<<<<<<<<<
 
<~<~<~<~<
 
<<<<<<<<<
 
<~<~<~<~<
 
<<<<<<<<<
 
<~<~<~<~<
 
<<<<<<<<<
 
</pre>
 
 
The channeling ensures that the miners will get some practice where they MUST swim, but the surrounding stairs ensure they won't drown.
 
  
 
{{Skills}}
 
{{Skills}}
 
{{Water FAQ}}
 
{{Water FAQ}}
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 +
[[Category: Skills]]

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