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Editing 40d:Stockpile design

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=== Weapons Locker ===
 
=== Weapons Locker ===
  
A weapons stockpile containing only your best weapons and ammo.  Enable metals, but remove the low damage metals (silver, copper, bronze & bismuth bronze and iron in that order).  Remove low core qualities.  Be sure to turn off Unusable.  What is "low" and "high" quality is relative to the overall quality of your fortress' weapons.
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A weapons stockpile containing only your best weapons and ammo.  Enable metals, but remove silver and copper.  Bronze, bismuth bronze and even iron might go depending on how good your weapons are.  Remove low core qualities.  What is "low" and "high" quality is relative to the overall quality of your fortress' weapons. Be sure to turn off Unusable.
 
 
Be sure to leave your dwarves with something to fight with!  If the best you have is low quality copper weapons, enable that.  If you have a mix of low quality materials with high quality craftsmanship, and vice-versa, consult the [[Weapons#damage calculation|weapon damage calculation]] formulas to figure out which combo comes out best for you.
 
  
 
Place this stockpile in a room with a door near your barracks.  When the time comes to activate your military, switch them to unarmed so they'll drop their training weapons, station them in the weapon stockpile, wait until they get inside, forbid the door and then change them to use their trained weapons.  They'll have no choice but to pick up what's in the weapons locker with them.
 
Place this stockpile in a room with a door near your barracks.  When the time comes to activate your military, switch them to unarmed so they'll drop their training weapons, station them in the weapon stockpile, wait until they get inside, forbid the door and then change them to use their trained weapons.  They'll have no choice but to pick up what's in the weapons locker with them.

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