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40d:Status

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Revision as of 16:23, 9 November 2007 by EighenIndemnis (talk | contribs)
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Pressing z during Dwarf_Fortress_Mode brings up the status screen.

This screen contains a large amount of useful information about your fortress and its residents.

Menu Bar

Along the top of the status screen, are various choices for sub-menus. Each can be highlighted with 4 and 6, and then selected with Enter. The menu bar consists of the following options:

  • Animals - The Animal Status screen allows you to manipulate animals belonging to your dwarves.
  • Kitchen - The Kitchen Status screen allows you to set cooking and brewing permissions for any ingredients currently in your fortress.
  • Stone - The Stone Status screen allows you alter permissions on various types of stones that may be reserved for specific uses by default.
  • Stocks - The Stocks Status screen allows you examine the number of various items that your fortress and its residents possess.
  • Justice - The Justice Status screen becomes available once you have a Sheriff. It allows you to examine any dwarves currently incarcerated, as well as their crime and sentence.

Main Status Screen

This is the screen that appears by default when you press z.

It lists a bunch of useful information, and grows more useful as your dwarves gain skills.

  • The upper left hand corner lists the amount of wealth created by your fortress. This figure is slightly misleading; it is the total value of goods that currently exists in your fortress that you have created, and that you have not exported. Presumably, this is one of the ways that the game calculates how advanced your fortress is, for determining how likely you are to receive immigrants, get besieged, or get better trade goods from caravans. Note that this figure will only show if you have a broker with appraisal.
  • Below that, the status screen lists trade information. This requires a broker with the appraisal skill.

Imports represent the total value of foreign made goods in your fortress. Therefore this includes the value of things such as the clothes brought in by immigrants, the equipment dropped by dead goblin invaders, and so forth. However, foreign made goods that have been decorated, processed or consumed (such as food) do not count towards this total.

Exports represent the total value of goods made by your fortress that you have traded to other civilizations.

A hypothetical example: You buy (rope reed cloth) worth 50. This increases imports by 50. You then make this into a rope reed bag worth 100. This reduces imports by 50 (since it is no longer considered by the game to be foreign made). Fortress wealth increases by 100. You then export this bag. Fortress wealth decreases by 100, and exports increase by 100.

  • Below that, you will see a list of your food stores. These all come with question marks, until you have a Bookkeeper with the Record_keeper skill. Depending on how skilled he is, and how accurate you want the counts, you will get better numbers.
    • TODO: Include some sort of statistics as to how many units of food/drink a dwarf consumes per meal/drink/season/year/etc.
  • The rest of the screen is taken up by your population display, indicating the number of dwarves in your fortress, and their occupations. Only the dwarves' most skilled occupation counts for this screen. It allows you to see at a glance who you have available, which gets increasingly useful the larger your population grows.

Animal Status Screen


Kitchen Status Screen


Stone Status Screen


Stocks Status Screen


Justice Status Screen