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40d:Starting builds

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Revision as of 15:50, 31 October 2007 by Sleksa (talk | contribs) (New page: Starting builds vary heavily depending on the area where you start building your fortress == Desert == Desert areas usually have an aquifer running under them, so finding stones/minera...)
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Starting builds vary heavily depending on the area where you start building your fortress


Desert

Desert areas usually have an aquifer running under them, so finding stones/minerals will prove hard.

The first 1-2 layers will consist of sand/clay alone, and digging these does not produce any stones for your masons to detail nor make stone furniture.

The ground level layer usually has some trees though, so wood will be your primary resource for fortress building.

The initial starting build for desert areas:



Dwarves & skills

A leader dwarf with points in negociator, comedian and liar skills

1 proficient miner

2 competent Woodcutter/carpenters

1 competent wood crafter with novice mechanics and masonry and architecture

2 Competent herbalists if there are outside plants otherwise 2 competent growers


Items;

2 copper picks 2 steel battle axes 1 Anvil 30 dwarven ale 50 plump helmet spawn 5 cave wheat seeds 5 sweet pod seeds 5 dimple cup spawn 8 rock nuts 40 turtles (Turtles leave a shell and bones after they are eaten, giving your craftsdwarf valuable crafting resources to trade in when the first caravan arrives) 20 wooden logs