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Editing 40d:Starting build
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The considerations are several: | The considerations are several: | ||
− | :* | + | :* A miner with a low [[mining]] skill will mine quite slowly, whereas at least one expert miner can create a lot of living space quickly. |
− | :* | + | :* A farmer with high [[farming]] skill will get more food from the same field. |
− | :* | + | :* [[Fishing]] is an easy food source in the early years. |
− | :* | + | :* Skills can train slowly when you're just starting, so it may take many seasons to get a skill to the maximum skill level available in the embark screen. |
− | :* | + | :* There is, of course, a trade-off between higher skill ranks and more skills covered, but a dwarf can't multi-task, so won't be able to do two critical tasks at the same time. In addition, only the highest skill is reported, so almost-highest skills are not easily trackable. |
− | + | :* [[Military]] training with weapons is complex after the embark screen, because weapons often have complex creation requirements. | |
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− | :* | ||
:* & most importantly - ''your playstyle'' - what '''you''' think is "fun"! | :* & most importantly - ''your playstyle'' - what '''you''' think is "fun"! | ||