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Editing 40d:Stairs

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{{Quality|Exceptional|10:56, 18 May 2015 (UTC)}}
 
{{av}}
 
 
'''Stairs''' are a map feature that allows creatures to move vertically from one [[z-level]] to an adjacent one.  Stairs provide access for [[dwarves]] and other single tile creatures, but are inaccessible to [[wagon]]s.  Stairs can be dug from [[stone]] or [[soil]] by a dwarf with the [[mining]] [[labor]] enabled, or [[construction|constructed]] from [[stone]] with the [[masonry]] labor, [[wood]] with the [[carpentry]] labor,  or [[metal|metal bars]] with a [[metalsmith]] labor.
 
'''Stairs''' are a map feature that allows creatures to move vertically from one [[z-level]] to an adjacent one.  Stairs provide access for [[dwarves]] and other single tile creatures, but are inaccessible to [[wagon]]s.  Stairs can be dug from [[stone]] or [[soil]] by a dwarf with the [[mining]] [[labor]] enabled, or [[construction|constructed]] from [[stone]] with the [[masonry]] labor, [[wood]] with the [[carpentry]] labor,  or [[metal|metal bars]] with a [[metalsmith]] labor.
  
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Stairs come in three forms: an '''upward stairway''', a '''downward stairway''', and an '''up/down stairway''', which is both of the others combined into one*.  These have nothing to do with the direction of travel, but only where they connect to and from.  (To understand how stairs work and ''don't'' work, first make sure you understand how [[z-layer]]s work.)  
 
Stairs come in three forms: an '''upward stairway''', a '''downward stairway''', and an '''up/down stairway''', which is both of the others combined into one*.  These have nothing to do with the direction of travel, but only where they connect to and from.  (To understand how stairs work and ''don't'' work, first make sure you understand how [[z-layer]]s work.)  
  
In order for stairs to be usable, you must construct stairs on ''both'' of the levels that you wish to connect (an up-stair connecting to a down-stair) - stairs work in pairs on adjacent z-levels.  An up-stair allows a creature to travel up to the barrier below the next level above (but does not pierce it), but does not give access until there is a downward stair (or an up/down stair*) on that upper level.  A downward stair pierces the barrier down to the next z-level below, but does not give access until an upward stair (or an up/down stair*) is below it.
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In order for stairs to be usable, you must construct stairs on both of the levels that you wish to connect (an up stair connecting to a down stair) - stairs work in pairs on adjacent z-levels.  An up stair allows a creature to travel up to barrier below the next level above (but does not pierce it), but does not give access until there is a downward stair (or an up/down stair*) on that level.  A downward stair pierces the barrier down to the next z-level below, but does not give access until an upward stair (or an up/down stair*) is below it.
  
 
:''(* Any time in this article that a down- or up-stair is mentioned, an up-down stair does the same thing. An up/down stair is a downward stair with an up- attached, and an upward stair with a down- attached.)''
 
:''(* Any time in this article that a down- or up-stair is mentioned, an up-down stair does the same thing. An up/down stair is a downward stair with an up- attached, and an upward stair with a down- attached.)''
  
A downward stair without an up-stair below it, or an up-stair without a down-stair above it, is only half the path and a dead-end.
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A downward stair without an up-stair below it, or a down-stair without an up-stair above it, is only half the path and a dead-end.
  
A downward stair can be stood upon and provides walking access to the adjacent tiles, like the other two stair types.  Dwarves can walk from one staircase directly to an adjacent one on the same level, even diagonally.
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A downward stair can be stood upon and provides walking access to the adjacent tiles, like the other two stair types.  Dwarves can walk from one staircase directly to an adjacent one.
  
A downstair can have a stockpile placed upon it - this does not block access. A downstair blocks the movement of the caravan wagons. A downward stair allows [[water]] and [[magma]] to flow into the next level below, and [[miasma]] to cross in either direction; an upstair (alone) does not pierce into the next z-level.   
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A downstair can have a stockpile placed upon it - this does not block access. A downward stair allows [[water]] and [[magma]] to flow into the next level below, and [[miasma]] to cross in either direction; an upstair (alone) does not pierce into the next z-level.   
  
 
Using up/down stairs (which go both up and down on the same tile) you can dig a vertical staircase of any length.  
 
Using up/down stairs (which go both up and down on the same tile) you can dig a vertical staircase of any length.  
  
A [[Hatch cover]] build over a stairway acts as a vertical door for the stairway to the next level down (only).  To block access to the next level up, you'd need a hatch on that level.
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A [[Hatch cover]] build over a stairway acts as a vertical door for the stairway to the next level down (only).
  
 
Stairs are distinct from [[ramp]]s, which require additional tiles on each level for movement. Stairs work in a vertical direction only.  See [[ramp]] for a full discussion.
 
Stairs are distinct from [[ramp]]s, which require additional tiles on each level for movement. Stairs work in a vertical direction only.  See [[ramp]] for a full discussion.
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== Planning stairs ==
 
== Planning stairs ==
  
[[Image:DF_Terraform.PNG|thumb|664px|''Click for more info'']]
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[[Image:DF_Terraform.PNG|thumb|664px]]
  
 
Stairs can be created in two different ways, or a combination of them:  
 
Stairs can be created in two different ways, or a combination of them:  
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* You can use the build menu ({{k|b}}{{k|C}}) to construct them in an open tile using material you have already gathered.
 
* You can use the build menu ({{k|b}}{{k|C}}) to construct them in an open tile using material you have already gathered.
  
However, a down or up stair will give you sufficient access to the adjacent level to build connecting stairs. This means you can dig directly downwards or even directly upwards using stairs without needing any other forms of access to the area. [not true! You do not get access to the level above by building an up stair. Therefore, it is not possible to build directly upwards.]
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However, a down or up stair will give you sufficient access to the adjacent level to build connecting stairs. This means you can dig directly downwards or even directly upwards using stairs without needing any other forms of access to the area.
  
 
It is currently impossible to construct down stairs over open space. To build a down stair over open space, a construction, usually an up stair, must be built on the Z-level beneath it.
 
It is currently impossible to construct down stairs over open space. To build a down stair over open space, a construction, usually an up stair, must be built on the Z-level beneath it.
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# Move the cursor to any position across the area you wish to carve upward stairs and then press {{k|enter}} again. This area must be a non-built wall. Any area of floor or construction will not be selected. Usually, this is just a single tile.
 
# Move the cursor to any position across the area you wish to carve upward stairs and then press {{k|enter}} again. This area must be a non-built wall. Any area of floor or construction will not be selected. Usually, this is just a single tile.
 
# The wall tiles in the area you defined should blink similar to mining.
 
# The wall tiles in the area you defined should blink similar to mining.
# Wait for a dwarf to do the job. For each upward stairway, you will need to designate/build a [[downward stairway|down stair]] or [[up/down stairway|up/down stair]] on the [[z-level]] above.*
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# Wait for a dwarf to do the job. For each upward stairway, you will need to designate/build a [[downward stairway|down stair]] or [[up/down stairway|up/down stair]] on the [[z-level]] above.
 
 
:''(* Note that if an upstair is dug directly below an already-existing upstair, the upper upstair will become an up/down stair, and the two will be connected.)''
 
  
 
==== Building upward stairs ====
 
==== Building upward stairs ====
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# Press {{k|C}}.
 
# Press {{k|C}}.
 
# Press {{k|u}} to select "Upward Stairway".
 
# Press {{k|u}} to select "Upward Stairway".
# Move the cursor to a position on a floor or accessible open space and press {{k|enter}}.
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# Move the cursor to a position on a floor or accessable open space and press {{k|enter}}.
 
# Select a building material from the list (the higher up on the list, the closer the material is to the stairs) and press {{k|enter}} again.
 
# Select a building material from the list (the higher up on the list, the closer the material is to the stairs) and press {{k|enter}} again.
 
# Wait for a mason to do the job. For each upward stairway, you will need to designate/build a [[downward stairway|down stair]] or [[up/down stairway|up/down stair]] on the [[z-level]] above.
 
# Wait for a mason to do the job. For each upward stairway, you will need to designate/build a [[downward stairway|down stair]] or [[up/down stairway|up/down stair]] on the [[z-level]] above.
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# The wall tiles in the area you defined should blink similar to mining.
 
# The wall tiles in the area you defined should blink similar to mining.
 
# Wait for a dwarf to do the job. You will need to designate/build a [[downward stairway|down stair]] on the [[z-level]] above and an [[upward stairway|up stair]] on the [[z-level]] below for each up/down stairway, or you can just use more up/down stairs.
 
# Wait for a dwarf to do the job. You will need to designate/build a [[downward stairway|down stair]] on the [[z-level]] above and an [[upward stairway|up stair]] on the [[z-level]] below for each up/down stairway, or you can just use more up/down stairs.
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== Destroying stairs ==
 
== Destroying stairs ==
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Stairs, as well as any type of construction built using {{k|b}}{{k|C}} can be removed using the "remove construction" designation {{k|d}}{{k|n}}. If a downward stairway is getting in your way for some reason and you want to remove it, your dwarf will have to remove it from underneath. This is often pointless as your dwarf will need a downward stairway to get back up, and you may not want any downward stairways leading to the room at all. Since ramps don't have a floor component you can build a ramp for your dwarf to get back up, then seal it by constructing a floor over it. You can then happily build whatever you want on the tile, as governed [[Building#Building_Technicalities|here.]]
 
Stairs, as well as any type of construction built using {{k|b}}{{k|C}} can be removed using the "remove construction" designation {{k|d}}{{k|n}}. If a downward stairway is getting in your way for some reason and you want to remove it, your dwarf will have to remove it from underneath. This is often pointless as your dwarf will need a downward stairway to get back up, and you may not want any downward stairways leading to the room at all. Since ramps don't have a floor component you can build a ramp for your dwarf to get back up, then seal it by constructing a floor over it. You can then happily build whatever you want on the tile, as governed [[Building#Building_Technicalities|here.]]
  
{{Category|Designations}}
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[[Category:Designations]]

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