v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Soap industry"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Fixing links within namespace (807/997))
Line 1: Line 1:
  
 
{{av}}
 
{{av}}
[[40d:Soap|Soap]] is produced by a [[40d:soaper|soaper]] in an [[40d:Alchemist's laboratory|Alchemist's laboratory]].
+
{{L|Soap}} is produced by a {{L|soaper}} in an {{L|Alchemist's laboratory}}.
  
Soapmaking is a high-technology tertiary industry. Creating soap requires [[40d:lye|lye]] and [[40d:tallow|tallow]], both of which are manufactured items. Building the Alchemist's laboratory requires the components of a functioning [[40d:glass industry|glass industry]] to create the 3 clear [[40d:glass|glass]] [[40d:vial|vial]]s, which in turn requires [[40d:sand|sand]] (on a map which actually contains it), a [[40d:bag|bag]] (made from [[40d:cloth|cloth]] or [[40d:leather|leather]]) and [[40d:pearlash|pearlash]] (made from burned wood).
+
Soapmaking is a high-technology tertiary industry. Creating soap requires {{L|lye}} and {{L|tallow}}, both of which are manufactured items. Building the Alchemist's laboratory requires the components of a functioning {{L|glass industry}} to create the 3 clear {{L|glass}} {{L|vial}}s, which in turn requires {{L|sand}} (on a map which actually contains it), a {{L|bag}} (made from {{L|cloth}} or {{L|leather}}) and {{L|pearlash}} (made from burned wood).
  
As [[40d:lye|lye]] is one of the necessary ingredients, creating soap will require burning large quantities of wood, so a soap industry is best established in a heavily wooded area or a mountainous region with an underground [[40d:lake|pool]] or [[40d:river|river]] for growing [[40d:tower-cap|tower-cap]]s.
+
As {{L|lye}} is one of the necessary ingredients, creating soap will require burning large quantities of wood, so a soap industry is best established in a heavily wooded area or a mountainous region with an underground {{L|lake|pool}} or {{L|river}} for growing {{L|tower-cap}}s.
  
 
==Alchemist's laboratory==
 
==Alchemist's laboratory==
 
Soap is made in an Alchemist's laboratory.
 
Soap is made in an Alchemist's laboratory.
* Create 3 x [[40d:glass|glass]] [[40d:vial|vial]]s - requires a [[40d:glass industry|glass industry]]
+
* Create 3 x {{L|glass}} {{L|vial}}s - requires a {{L|glass industry}}
  
 
===Clear glass===
 
===Clear glass===
* [[40d:cloth|cloth]] or [[40d:leather|leather]] [[40d:bag|bag]]
+
* {{L|cloth}} or {{L|leather}} {{L|bag}}
* construct a [[40d:glass furnace|glass furnace]] or [[40d:magma glass furnace|magma glass furnace]]
+
* construct a {{L|glass furnace}} or {{L|magma glass furnace}}
* collect [[40d:sand|sand]]
+
* collect {{L|sand}}
* obtain [[40d:pearlash|pearlash]] (trade or see below)
+
* obtain {{L|pearlash}} (trade or see below)
* sand + pearlash at glass furnace produces [[clear glass]] - profession: [[40d:glassmaker|glassmaker]]
+
* sand + pearlash at glass furnace produces [[clear glass]] - profession: {{L|glassmaker}}
* [[tallow]] + [[lye]] = [[soap]] - profession: [[40d:alchemist|alchemist]]
+
* [[tallow]] + [[lye]] = [[soap]] - profession: {{L|alchemist}}
  
 
====Bags====
 
====Bags====
Large amounts of animal fat are required to make soap. Slaughtered animals are the only input requied for producing [[40d:bag|bag]]s from [[40d:leather|leather]].
+
Large amounts of animal fat are required to make soap. Slaughtered animals are the only input requied for producing {{L|bag}}s from {{L|leather}}.
 
Inputs: butcherable animals
 
Inputs: butcherable animals
* breed livestock or [[hunt]] butcherable wild animals- profession: [[40d:hunter|hunter]]
+
* breed livestock or [[hunt]] butcherable wild animals- profession: {{L|hunter}}
* slaughter the animal at a [[butcher's shop]] to obtain [[skin]] - profession: [[40d:butcher|butcher]]
+
* slaughter the animal at a [[butcher's shop]] to obtain [[skin]] - profession: {{L|butcher}}
:: Note:these two steps are shared below in producing [[40d:tallow|tallow]])
+
:: Note:these two steps are shared below in producing {{L|tallow}})
* tan the skin at a [[tannery]] - profession: [[40d:tanner|tanner]]
+
* tan the skin at a [[tannery]] - profession: {{L|tanner}}
* use 2 pieces of leather to produce 1 bag at a [[leather works]] - profession: [[40d:leatherworker|leatherworker]]
+
* use 2 pieces of leather to produce 1 bag at a [[leather works]] - profession: {{L|leatherworker}}
  
 
====Sand====
 
====Sand====
 
Use the bags from above.
 
Use the bags from above.
* construct a [[40d:glass furnace|glass furnace]] or [[40d:magma glass furnace|magma glass furnace]]
+
* construct a {{L|glass furnace}} or {{L|magma glass furnace}}
 
* issue the '''collect sand''' task from the furnace
 
* issue the '''collect sand''' task from the furnace
  
Line 36: Line 36:
 
Pearlash is required in creating the glass vials used to build an Alchemist's laboratory.
 
Pearlash is required in creating the glass vials used to build an Alchemist's laboratory.
 
Inputs: Ash or lye from above.
 
Inputs: Ash or lye from above.
* Produce [[potash]] from [[ash]]es or [[lye]] at the [[ashery]] - profession: [[40d:potash maker|potash maker]]
+
* Produce [[potash]] from [[ash]]es or [[lye]] at the [[ashery]] - profession: {{L|potash maker}}
* use [[potash]] to make [[pearlash]] at a [[kiln]] or [[magma kiln]] - profession: [[40d:furnace operator|furnace operator]]
+
* use [[potash]] to make [[pearlash]] at a [[kiln]] or [[magma kiln]] - profession: {{L|furnace operator}}
  
 
==Lye==
 
==Lye==
Inputs: [[40d:tree|tree]]s plus an [[40d:axe|axe]].  
+
Inputs: {{L|tree}}s plus an {{L|axe}}.  
* cut down [[tree]]s to obtain [[wood]] - profession: [[40d:wood cutter|wood cutter]]
+
* cut down [[tree]]s to obtain [[wood]] - profession: {{L|wood cutter}}
* burn wood at a [[wood furnace]] to make [[ash]] - profession: [[40d:furnace operator|furnace operator]]
+
* burn wood at a [[wood furnace]] to make [[ash]] - profession: {{L|furnace operator}}
* use ash to make [[lye]] at an [[ashery]] - profession: [[40d:lye maker|lye maker]]
+
* use ash to make [[lye]] at an [[ashery]] - profession: {{L|lye maker}}
  
 
==Tallow==
 
==Tallow==
Inputs: butcherable [[40d:animals|creature]]s
+
Inputs: butcherable {{L|animals|creature}}s
* breed livestock or [[hunt]] butcherable wild animals- profession: [[40d:hunter|hunter]]
+
* breed livestock or [[hunt]] butcherable wild animals- profession: {{L|hunter}}
* slaughter the animal at a [[butcher's shop]] to obtain [[fat]] - profession: [[40d:butcher|butcher]]
+
* slaughter the animal at a [[butcher's shop]] to obtain [[fat]] - profession: {{L|butcher}}
* render the fat at a [[kitchen]] to produce [[tallow]] - profession: [[40d:cook|cook]]
+
* render the fat at a [[kitchen]] to produce [[tallow]] - profession: {{L|cook}}
  
 
[[Category:Industry]]
 
[[Category:Industry]]

Revision as of 16:52, 12 April 2010

This article is about an older version of DF.

Template:L is produced by a Template:L in an Template:L.

Soapmaking is a high-technology tertiary industry. Creating soap requires Template:L and Template:L, both of which are manufactured items. Building the Alchemist's laboratory requires the components of a functioning Template:L to create the 3 clear Template:L Template:Ls, which in turn requires Template:L (on a map which actually contains it), a Template:L (made from Template:L or Template:L) and Template:L (made from burned wood).

As Template:L is one of the necessary ingredients, creating soap will require burning large quantities of wood, so a soap industry is best established in a heavily wooded area or a mountainous region with an underground Template:L or Template:L for growing Template:Ls.

Alchemist's laboratory

Soap is made in an Alchemist's laboratory.

Clear glass

Bags

Large amounts of animal fat are required to make soap. Slaughtered animals are the only input requied for producing Template:Ls from Template:L. Inputs: butcherable animals

Note:these two steps are shared below in producing Template:L)

Sand

Use the bags from above.

Pearlash

Pearlash is required in creating the glass vials used to build an Alchemist's laboratory. Inputs: Ash or lye from above.

Lye

Inputs: Template:Ls plus an Template:L.

Tallow

Inputs: butcherable Template:Ls