v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d:Site map

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Superior|10:58, 18 May 2015 (UTC)}}
+
[[Category:Adventurer mode]]
{{av}}
 
 
The site map or location map is one of the possible modes in the [[Adventurer mode]].
 
The site map or location map is one of the possible modes in the [[Adventurer mode]].
  
 
== General Information ==
 
== General Information ==
  
The site map is the most detailed mode available. In other words, its tiles do not represent a larger number of tiles in another map, even though an individual tile may contain several objects and/or [[creature]]s stacked on top of one another.
+
The site map is the most detailed mode available. In other words, its tiles do not represent a larger number of tiles in another map, even though an individual tile may contain several objects and/or [[creatures]] stacked on top of one another.
  
 
The exact size of the tiles is not defined and the flexible physics of the game make it difficult to pin down any size. However, it should be noted that each [[chair]], [[table]], [[bed]], or other item of [[furniture]] requires a single tile for itself in order to be placed correctly.
 
The exact size of the tiles is not defined and the flexible physics of the game make it difficult to pin down any size. However, it should be noted that each [[chair]], [[table]], [[bed]], or other item of [[furniture]] requires a single tile for itself in order to be placed correctly.
Line 19: Line 18:
 
The central area of the screen shows the player character and the surrounding area.  
 
The central area of the screen shows the player character and the surrounding area.  
  
Depending on the lighting, not the entire area may be visible. During the night or inside [[cave]]s, only a limited area is currently visible. In addition, obstacles like [[tree]]s or [[wall]]s will also impede visibility.
+
Depending on the lighting, not the entire area may be visible. During the night or inside [[caves]], only a limited area is currently visible. In addition, obstacles like [[trees]] or [[walls]] will also impede visiblity.
  
 
Tiles which are unknown and currently invisible will be completely black. Tiles which have been seen before (either during the current visit to the area or during a previous visit), will show their usual character, but will be greyed out. If there had been a [[creature]] on a tile when the character last saw the tile, that is, the last turn the tile was visible, the [[creature]]'s symbol will be shown in black on a purple background. It will remain there, until the tile becomes visible again.
 
Tiles which are unknown and currently invisible will be completely black. Tiles which have been seen before (either during the current visit to the area or during a previous visit), will show their usual character, but will be greyed out. If there had been a [[creature]] on a tile when the character last saw the tile, that is, the last turn the tile was visible, the [[creature]]'s symbol will be shown in black on a purple background. It will remain there, until the tile becomes visible again.
Line 28: Line 27:
 
At the bottom of the site map there is the message line where messages will be displayed, deducting one line from the central area. Usually, it is a single line. However, in certain situations where many things happen simultaneously (or rather between two moves of the player character), as in [[combat]], it may turn into several lines covering major parts of the screen.
 
At the bottom of the site map there is the message line where messages will be displayed, deducting one line from the central area. Usually, it is a single line. However, in certain situations where many things happen simultaneously (or rather between two moves of the player character), as in [[combat]], it may turn into several lines covering major parts of the screen.
  
[[image:NormalMessageLine.png|left|thumb|A normal message line]][[image:MassiveMessageLine.png|center|thumb|A message line overflow]]<br clear="all" />
+
[[Image:NormalMessageLine.png|left|thumb|A normal message line]][[Image:MassiveMessageLine.png|center|thumb|A message line overflow]]<br clear="all" />
 
You can clear it by pressing the {{k|space}} key.
 
You can clear it by pressing the {{k|space}} key.
  
Line 43: Line 42:
 
On the second line, in the center, 'A:' is followed by the name of the current torso [[armor]].
 
On the second line, in the center, 'A:' is followed by the name of the current torso [[armor]].
  
On the first line, on the right hand side, 'Speed:' shows the [[speed]] value of the character. The higher the value, the faster the character moves and acts and the basic value for [[human]]s is 1,000.
+
On the first line, on the right hand side, 'Speed:' shows the [[speed]] value of the character. The higher the value, the faster the character moves and acts and the basic value for [[humans]] is 1,000.
  
 
=== Upper Left ===
 
=== Upper Left ===
  
The upper left corner of the screen features a site compass. It lists the nearby [[site]]s of interests closest to the location you are currently at.
+
The upper left corner of the screen features a site compass. It lists the nearby [[Site|sites]] of interests closest to the location you are currently at.
  
 
Each line lists one [[site]], starting with the [[site]] you are currently at.
 
Each line lists one [[site]], starting with the [[site]] you are currently at.
Line 69: Line 68:
 
The minimap is only available if you are in a [[Site|town]] or when you are directly at a special/[[quest]] location, like for instance inside a [[cave]]. The minimap is not available on normal terrain maps or on [[cave]] location site maps themselves (that is the site map where the entrance to the [[cave]] is located).
 
The minimap is only available if you are in a [[Site|town]] or when you are directly at a special/[[quest]] location, like for instance inside a [[cave]]. The minimap is not available on normal terrain maps or on [[cave]] location site maps themselves (that is the site map where the entrance to the [[cave]] is located).
  
In [[cave]]s, the minimap currently seems to mark only the player character position as a light green '@' ([[image:PlayerIcon.png]]) and the position of the [[cave]] entrance as a yellow 'X'. It does not show tunnels or [[creature]]s or any other features, so it only helps with basic orientation.
+
In [[caves]], the minimap currently seems to mark only the player character position as a light green '@' ([[image:PlayerIcon.png]]) and the position of the [[cave]] entrance as a yellow 'X'. It does not show tunnels or [[creatures]] or any other features, so it only helps with basic orientation.
  
 
In [[Site|towns]], the minimap shows the buildings you have either heard about or visited as well as the position of your character. Other creatures or features are not shown on the map and [[z-level]] differences are also not shown.
 
In [[Site|towns]], the minimap shows the buildings you have either heard about or visited as well as the position of your character. Other creatures or features are not shown on the map and [[z-level]] differences are also not shown.
  
 
* In the town map, your own character is again the light green '@' ([[image:PlayerIcon.png]]).
 
* In the town map, your own character is again the light green '@' ([[image:PlayerIcon.png]]).
* A black 'H' on a brown background ([[image:HouseIcon.png]]) marks housing, be it hovels or apartment buildings.
+
* A black 'H' on a brown background ([[image:HouseIcon.png]]) marks housing, be it hovels or appartment buildings.
 
* A blue 'M' on dark blue ([[image:MayorIcon.png]]) marks the town hall where the mayor can be found.
 
* A blue 'M' on dark blue ([[image:MayorIcon.png]]) marks the town hall where the mayor can be found.
 
* A grey rectangle of 2x2 tiles size with a white 'T' on a red background in the upper left corner ([[image:TempleIcon.png]]) marks a [[temple]].
 
* A grey rectangle of 2x2 tiles size with a white 'T' on a red background in the upper left corner ([[image:TempleIcon.png]]) marks a [[temple]].
* A grey rectangle of 3x3 tiles size with a cyan 'K' on a blue background in the middle ([[image:KeepIcon.png]]) marks a keep.
+
* A grey rectangle of 3x3 tiles size with a cyan 'K' on a blue background in the middle ([[image:KeepIcon.png]]) marks a [[keep]].
 
* Yellow icons on a brown background depict stores:
 
* Yellow icons on a brown background depict stores:
 
** Armory : [[image:ArmoryIcon.png]]
 
** Armory : [[image:ArmoryIcon.png]]
Line 99: Line 98:
 
== Game Play Function ==
 
== Game Play Function ==
  
While the travel map allows for quick travel between locations, the site map is actually the location of the main interaction of the game. As such, you can only view your inventory or interact with it while in site map mode. In addition, [[creature]] encounters also only take place on site maps; if you come across a [[creature]] while travelling, you will have to switch into site map mode (by pressing {{k|>}}) - if it is not a random encounter, in which case you will automatically be forced into site map mode.
+
While the travel map allows for quick travel between locations, the site map is actually the location of the main interaction of the game. As such, you can only view your [[inventory]] or interact with it while in site map mode. In addition, [[creature]] [[encounter]]s also only take place on site maps; if you come across a [[creature]] while travelling, you will have to switch into site map mode (by pressing {{k|>}}) - if it is not a random [[encounter]], in which case you will automatically be forced into site map mode.
  
 
As was noted above, the character will grow [[Adventurer mode#Basic Needs|hungry]] and [[Adventurer mode#Basic Needs|thirsty]] while on a site map. However, site maps are the only location where you actually can obtain [[Adventurer mode#Basic Needs|food]] and [[Adventurer mode#Basic Needs|water]] as the travel map does not offer interaction with any game objects.
 
As was noted above, the character will grow [[Adventurer mode#Basic Needs|hungry]] and [[Adventurer mode#Basic Needs|thirsty]] while on a site map. However, site maps are the only location where you actually can obtain [[Adventurer mode#Basic Needs|food]] and [[Adventurer mode#Basic Needs|water]] as the travel map does not offer interaction with any game objects.
Line 105: Line 104:
 
Time passes more slowly than on the travel map, but it is subject to day and night, as well as [[weather]] effects like rain.
 
Time passes more slowly than on the travel map, but it is subject to day and night, as well as [[weather]] effects like rain.
  
In [[Site|towns]], the site map allows you to explore the [[Site|town]] and speak with the inhabitants (using {{k|k}}). This way you can gather information for your [[legends]] registry, also learn about nearby [[site]]s and their inhabitants, get [[quest]]s from the mayor, and trade for better equipment or food.
+
In [[Site|towns]], the site map allows you to explore the [[Site|town]] and speak with the inhabitants (using {{k|k}}). This way you can gather information for your [[legends]] registry, also learn about nearby [[Site|sites]] and their inhabitants, get [[Quest|quests]] from the mayor, and trade for better equipment or food.
  
When facing special [[site]]s like [[cave]]s or [[goblin]] towers, the site map effectively resembles the normal gameplay of a rogue-like.
+
When facing special [[Site|sites]] like [[caves]] or [[goblin]] towers, the site map effectively resembles the normal gameplay of a rogue-like.
 
 
[[Category:Adventurer mode]]
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: