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Editing 40d:Restraint

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{{quality|Exceptional|18:26, 8 November 2010 (UTC)}}{{av}}
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''This article covers '''restraints''' and the 2 items they can be build from, '''ropes''' and '''chains'''.
:''(If looking for information on chain armor, see [[armor piece]])''.
 
  
'''Chains''' are created at the [[metalsmith's forge]] with one metal bar (or '''four''' [[adamantine]] wafers), using the [[metal craft]] skill (but are found listed under "Furniture" and not "other objects" in that menu).
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'''Chains''' are created at the [[Metalsmith's Forge]] with one metal bar, using the [[metal craft]] skill (but are found listed under "Furniture" and not "other objects" in that menu).
 
    
 
    
 
'''Ropes''' are created at the [[clothier's shop]] with one [[cloth]], using the [[clothier]] skill.
 
'''Ropes''' are created at the [[clothier's shop]] with one [[cloth]], using the [[clothier]] skill.
  
Both are used in building '''restraints''' and [[well]]s and are mostly interchangeable.  Chains and ropes both have a base [[value]] of 10, modified by [[material]], [[quality]] and any [[decoration]]s.  Both are stored in finished goods [[stockpile]]s. Both can be made into a restraint by placing them as [[building]] using the {{k|b}} + {{k|v}} keys.
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Both are used in building [[well]]s and '''restraints''' and are mostly interchangeable.  Chains and ropes both have a base [[value]] of 10, modified by [[material]], [[quality]] and any [[decoration]]s.  Both are stored in finished goods [[stockpile]]s. Both can be made into a restraint by placing them as [[building]] using the {{k|b}} + {{k|v}} keys.
  
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A '''restraint''' is a [[building]], a chain or rope which is used to restrain a [[dog]], [[dwarf]] or other [[creature]] to a certain very limited area of movement. Unlike a [[cage]], a restraint can only hold one creature, and the creature can move within a range of one tile from the location of the restraint itself, including up and down if stairs or slopes are in this area.  This gives them, at most, a 3x3x3 cube of movement, limited as normal by [[wall]]s, [[door]]s & etc.  Restraints do not block movement, including movement of [[wagon]]s. While an animals is assigned to it the same as with a cage, using the {{K|q}} menu, dwarves can and will only be assigned from within the justice system. 
  
__TOC__
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Restraints can be used to keep a [[war dog]] or other animal near areas where you need constant vigilance and defense. Chained animals placed near the entrance to your fort will spot [[kobold]] thieves that can bypass traps and other passive defenses, pausing the game and [[announcement|announcing]] their presence.
== Restraints ==
 
A '''restraint''' is (technically) a 1-tile large [[building]], a chain or rope which is used to restrain a [[dog]], [[dwarf]] or other [[creature]] to a certain very limited area of movement. Unlike a [[cage]], a restraint can only hold one creature, and the creature can move within a range of one tile from the location of the restraint itself, including up and down if stairs or slopes are in this area.  This gives them, at most, a 3x3x3 cube of movement, limited as normal by [[wall]]s, [[door]]s etc.  Restraints do not block movement, including movement of [[wagon]]s. While an animal is assigned to it the same as with a cage, using the {{K|q}} menu, dwarves can and will only be assigned from within the justice system. 
 
 
 
Restraints can be used to keep a [[war dog]] or other animal near areas where you need constant vigilance and defense. Chained animals placed near the entrance to your fort will spot [[kobold]] thieves that can bypass traps and other passive defenses, pausing the game and [[announcement|announcing]] their presence.  A pair of animals, placed opposite each other against the walls of a 3-wide corridor (so they cannot have more than 1 tile between them), are guaranteed to spot any [[thief]] that tries to enter, and (if combative) will similarly engage any hostile creature.
 
  
 
Unlike caged animals, restrained animals can breed, so restraints are often used for controlling domestic animals when you're running a [[meat industry]].
 
Unlike caged animals, restrained animals can breed, so restraints are often used for controlling domestic animals when you're running a [[meat industry]].
  
Either chains or ropes can be designated for [[jail]]ing dwarves for your [[justice]] system.  However, it has been reported that ropes can be broken by [[tantrum]]ing dwar and rarely by animals. Chains can be broken by a [[tantrum]]ing dwarf but it is not clear if the same can be done by restrained animals, it is also unknown if the type of chain or strength of the dwarf is a factor. In the [[Status#Justice_Status_Screen|z-Justice screen]], although the information in the upper right corner is listed as "Cages and Chains", both ropes ''and'' chains are counted.
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Either chains or ropes can be designated for [[jail]]ing dwarfs for your [[justice]] system.  However, it has been reported that ropes can be broken by [[tantrum]]ing dwarfs and rarely by animals - chains have not been observed to be vulnerable to this weakness. In the [[Status#Justice_Status_Screen|z-Justice screen]], although the information in the upper right corner is listed as "Cages and Chains", both ropes ''and'' chains are counted.
  
 
==Removal==
 
==Removal==
When removing restraints, first un-assign any attached animal (via {{k|q}} + {{k|a}} and selecting "Nobody").  Then, once the animal has been released from the restraint ({{k|q}} to verify), you can remove the restraint as you would any constructed furniture ( {{k|q}} + {{k|x}}), and wait for a [[hauling|furniture hauler]] to respond).  Once the desired item is free, you can then re-place the restraint and/or reassign the animal, respectively.
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When removing restraints, first un-assign any attached animal (via {{k|q}} + {{k|a}} and selecting "Nobody").  Then, once the animal has been released from the restraint ({{k|q}} to verify), you can remove the restraint as you would any constructed furniture ( {{k|q}} + {{k|x}}, and wait for a [[hauling|furniture hauler]] to respond).  Once they're free, you can then re-place the restraint and/or re-assign the animal, respectively.
 
 
If you remove the restraint before unassigning the creature, the restraint itself (chain or rope) will remain as the animal's collar (inventory).  If that happens, {{k|v}}iew its {{k|i}}nventory and order to {{k|d}}ump it. Make sure you have an accessible [[activity zone#garbage dump|garbage zone]] and a dwarf with [[Hauling#Refuse hauling|refuse hauling]] enabled.  A chain or rope around an animal's neck cannot be re-built as a restraint until it is dumped and re-claimed.  ''(Although the image of wardogs wandering around with useless, expensive metal chains around their necks is rather butch.)''
 
  
==Triggers==
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If you remove the restraint before unassigning the creature, the restraint itself (chain or rope) will remain as the animal's collar (inventory).  If that happens, {{k|v}}iew its {{k|i}}nventory and order to {{k|d}}ump it. Make sure you have an accessible [[activity zone#garbage dump|garbage zone]] and a dwarf with [[Hauling#Refuse hauling|refuse hauling]] enabled.  A chain or rope around an animal's neck cannot be re-built as a restraint until it is dumped and re-claimed.  ''(Although the image of wardogs wandering around with useless, expensive metal chains around their necks is rather butch.)''
Restraints can be linked to [[mechanism]]s in order to remotely deconstruct them. When the mechanism is activated (whether from a [[lever]] or [[pressure plate]]), the restraint is immediately unbuilt and the attached creature is released, leaving the restraint attached to its neck.
 
  
==Restraints as decoration==
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==Restraints as [[decoration]]'''==
If your fortress is above ground or you otherwise have inadequate natural rock walls to [[engrave]], ropes or chains (or [[bag]]s) decorated with [[image]]s can be a way of recording your fortress' history instead of [[stone detailing]]. When built as restraints (or, for bags, as [[container]]s), dwarves can admire them, so they can function as makeshift tapestries.
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If your fortress is above ground or you otherwise have inadequate natural rock walls to [[engrave]], ropes or chains (or [[bags]]) decorated with [[image]]s can be a way of recording your fortress' history instead of [[stone detailing]]. When built as restraints (or, for bags, as [[container]]s), dwarves can admire them, so they can function as makeshift tapestries.
  
  
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:* [[Well]]
 
:* [[Well]]
 
{{Buildings}}
 
{{Buildings}}
{{Category|Furniture}}
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[[Category:Furniture]]
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[[Category:Finished Goods]]

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