v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Pet
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
On the animals screen ({{K|z}}-Animals), you can mark most animals as Available/Unavailable by selecting them and pressing {{K|Enter}}. | On the animals screen ({{K|z}}-Animals), you can mark most animals as Available/Unavailable by selecting them and pressing {{K|Enter}}. | ||
− | Available large animals may be adopted by any [[dwarf]], but tame [[vermin]] will only be adopted by dwarves who | + | Available large animals may be adopted by any [[dwarf]], but tame [[vermin]] will only be adopted by dwarves who explicitely like that animal. |
Once an animal has been adopted as a pet, it will be given a name, and can no longer be slaughtered. It will also mostly stop hanging out in meeting area [[zone]]s and [[room]]s, preferring instead to follow their owner. If a '''pet''' dies, its corpse can not be processed; it cannot be butchered, its meat and skin can not be salvaged. Even when the corpse rots away, its bones and skull can not be used to make objects. | Once an animal has been adopted as a pet, it will be given a name, and can no longer be slaughtered. It will also mostly stop hanging out in meeting area [[zone]]s and [[room]]s, preferring instead to follow their owner. If a '''pet''' dies, its corpse can not be processed; it cannot be butchered, its meat and skin can not be salvaged. Even when the corpse rots away, its bones and skull can not be used to make objects. |