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Editing 40d:Personality trait

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! rowspan=6 | ANGER  
 
! rowspan=6 | ANGER  
 
| 91 - 100 || is in a constant state of internal rage
 
| 91 - 100 || is in a constant state of internal rage
| rowspan=3 | More likely to go [[Insane|berserk]]<br />More likely to become [[enraged]] during combat<br />During worldgen, more likely to declare wars even if they are unwinnable<br />Values below 70 reduce the chances of throwing [[tantrum]]s<br />More likely to require [[Pacifier|pacification]] when unhappy
+
| rowspan=3 | More likely to go [[Insane|berserk]] or become [[enraged]] during combat; values below 70 reduce the chances of throwing [[tantrum]]s
 
|-
 
|-
 
| 76 - 90 || is very quick to anger
 
| 76 - 90 || is very quick to anger
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|-
 
|-
 
| 25 - 39 || is slow to anger
 
| 25 - 39 || is slow to anger
| rowspan=3 | Will never throw [[tantrum]]s, but will still spiral toward insanity if unhappy<br />Will never become enraged during combat<br />During worldgen, less likely to declare wars frivolously
+
| rowspan=3 | Will never throw [[tantrum]]s or become enraged during combat, but will still spiral toward insanity if unhappy
 
|-
 
|-
 
| 10 - 24 || is very slow to anger
 
| 10 - 24 || is very slow to anger
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! rowspan=6 | DEPRESSION  
 
! rowspan=6 | DEPRESSION  
 
| 91 - 100 || is frequently depressed
 
| 91 - 100 || is frequently depressed
| rowspan=3 | More likely to be [[Insane|stricken by melancholy]]<br />More likely to require [[Consoler|consolation]] when unhappy
+
| rowspan=3 | More likely to be [[Insane|stricken by melancholy]]
 
|-
 
|-
 
| 76 - 90 || is often sad and dejected
 
| 76 - 90 || is often sad and dejected
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! rowspan=6 | VULNERABILITY  
 
! rowspan=6 | VULNERABILITY  
 
| 91 - 100 || becomes completely helpless in stressful situations
 
| 91 - 100 || becomes completely helpless in stressful situations
| rowspan=4 | More likely to complain to the [[Mayor]] when unhappy<br />Values below 63 reduce the chances of throwing [[tantrum]]s and spiraling toward [[insane|insanity]]
 
 
|-
 
|-
 
| 76 - 90 || cracks easily under pressure
 
| 76 - 90 || cracks easily under pressure
 
|-
 
|-
 
| 61 - 75 || doesn't handle stress well
 
| 61 - 75 || doesn't handle stress well
 +
| rowspan=2 | Values below 63 reduce the chances of throwing [[tantrum]]s and spiraling toward [[insane|insanity]]
 
|-
 
|-
 
| 25 - 39 || can handle stress
 
| 25 - 39 || can handle stress
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! rowspan=6 | FRIENDLINESS  
 
! rowspan=6 | FRIENDLINESS  
 
| 91 - 100 || genuinely likes others and openly expresses positive feelings toward them
 
| 91 - 100 || genuinely likes others and openly expresses positive feelings toward them
| rowspan=3 | More likely to make [[friend]]s when talking. Must be greater than 10 in order to make friends at all.
 
 
|-
 
|-
 
| 76 - 90 || makes friends quickly
 
| 76 - 90 || makes friends quickly
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! rowspan=6 | GREGARIOUSNESS  
 
! rowspan=6 | GREGARIOUSNESS  
 
| 91 - 100 || truly treasures the company of others
 
| 91 - 100 || truly treasures the company of others
| rowspan=4 | More likely to join [[party|parties]] in progress<br />More likely to require [[Consoler|consolation]] when unhappy
+
| rowspan=4 || More likely to join [[party|parties]] in progress
 
|-
 
|-
 
| 76 - 90 || enjoys being in crowds
 
| 76 - 90 || enjoys being in crowds
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! rowspan=6 | ASSERTIVENESS  
 
! rowspan=6 | ASSERTIVENESS  
 
| 91 - 100 || loves to take charge and direct activities
 
| 91 - 100 || loves to take charge and direct activities
| rowspan=3 | More likely to require [[Pacifier|pacification]] when unhappy
 
 
|-
 
|-
 
| 76 - 90 || is very assertive
 
| 76 - 90 || is very assertive
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! rowspan=6 | ''EXCITEMENT_SEEKING''†
 
! rowspan=6 | ''EXCITEMENT_SEEKING''†
 
| 91 - 100 || lives for risk and excitement
 
| 91 - 100 || lives for risk and excitement
| rowspan=3 | During worldgen, more likely to declare wars<br />If greater than 75, Slaves or Civilians can join Adventurer party
 
 
|-
 
|-
 
| 76 - 90 || is a risk-taker and a thrill-seeker
 
| 76 - 90 || is a risk-taker and a thrill-seeker
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|-
 
|-
 
| 25 - 39 || is not a risk-taker
 
| 25 - 39 || is not a risk-taker
| rowspan=3 | During worldgen, less likely to declare wars
 
 
|-
 
|-
 
| 10 - 24 || doesn't need thrills or risks in life
 
| 10 - 24 || doesn't need thrills or risks in life
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! rowspan=6 | EMOTIONALITY  
 
! rowspan=6 | EMOTIONALITY  
 
| 91 - 100 || has a profound understanding of (his) own feelings
 
| 91 - 100 || has a profound understanding of (his) own feelings
| rowspan=4 | More likely to complain to the [[Mayor]] when unhappy
 
 
|-
 
|-
 
| 76 - 90 || has a great awareness of (his) own emotions
 
| 76 - 90 || has a great awareness of (his) own emotions
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! rowspan=6 | ''ADVENTUROUSNESS''†
 
! rowspan=6 | ''ADVENTUROUSNESS''†
 
| 91 - 100 || is highly adventurous and loves fresh experiences
 
| 91 - 100 || is highly adventurous and loves fresh experiences
| Slaves or Civilians can join Adventurer party
+
| rowspan=3 | More likely to join [[adventurer mode|adventurers]]{{verify}}
 
|-
 
|-
 
| 76 - 90 || is eager for new experiences
 
| 76 - 90 || is eager for new experiences
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! rowspan=6 | SELF_EFFICACY  
 
! rowspan=6 | SELF_EFFICACY  
 
| 91 - 100 || is incredibly confident
 
| 91 - 100 || is incredibly confident
| rowspan=3 | During worldgen, more likely to declare wars even if they are unwinnable
 
 
|-
 
|-
 
| 76 - 90 || is very confident
 
| 76 - 90 || is very confident
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|-
 
|-
 
| 25 - 39 || lacks confidence
 
| 25 - 39 || lacks confidence
| rowspan=3 | During worldgen, less likely to declare wars frivolously
 
 
|-
 
|-
 
| 10 - 24 || does not feel effective in life
 
| 10 - 24 || does not feel effective in life
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! rowspan=6 | ORDERLINESS  
 
! rowspan=6 | ORDERLINESS  
 
| 91 - 100 || loves to make lists and keep schedules
 
| 91 - 100 || loves to make lists and keep schedules
| rowspan=5 | More likely to store items in rooms
+
| rowspan=5 || More likely to store items in rooms
 
|-
 
|-
 
| 76 - 90 || tries to live a well-organized life
 
| 76 - 90 || tries to live a well-organized life
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! rowspan=6 | ''ACHIEVEMENT_STRIVING''†
 
! rowspan=6 | ''ACHIEVEMENT_STRIVING''†
 
| 91 - 100 || constantly strives for perfection
 
| 91 - 100 || constantly strives for perfection
| rowspan=3 | During worldgen, more likely to declare wars
 
 
|-
 
|-
 
| 76 - 90 || thinks it is incredibly important to strive for excellence
 
| 76 - 90 || thinks it is incredibly important to strive for excellence
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|-
 
|-
 
| 25 - 39 || doesn't go out of (his) way to do more work than necessary
 
| 25 - 39 || doesn't go out of (his) way to do more work than necessary
| rowspan=3 | During worldgen, more likely to declare wars
 
 
|-
 
|-
 
| 10 - 24 || very rarely does more work than necessary
 
| 10 - 24 || very rarely does more work than necessary
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! rowspan=6 | CAUTIOUSNESS  
 
! rowspan=6 | CAUTIOUSNESS  
 
| 91 - 100 || thinks through every alternative and its consequences before acting
 
| 91 - 100 || thinks through every alternative and its consequences before acting
| rowspan=3 | During worldgen, less likely to declare wars
 
 
|-
 
|-
 
| 76 - 90 || is extremely cautious
 
| 76 - 90 || is extremely cautious
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|-
 
|-
 
| 25 - 39 || often does the first thing that comes to mind
 
| 25 - 39 || often does the first thing that comes to mind
| rowspan=3 | During worldgen, more likely to declare wars
 
 
|-
 
|-
 
| 10 - 24 || acts impulsively
 
| 10 - 24 || acts impulsively
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| 0 - 9 || always acts without considering alternatives or thinking through possibilities
 
| 0 - 9 || always acts without considering alternatives or thinking through possibilities
 
|}
 
|}
 +
Note: Races without the tags for a certain field have a full range of values, presumably with an average value of 50.
  
 
Traits marked with "†" will influence relationships between dwarves - similar values will lead to [[friend]]ship and [[lover|romance]], while differing values will lead to [[grudge]]s.
 
Traits marked with "†" will influence relationships between dwarves - similar values will lead to [[friend]]ship and [[lover|romance]], while differing values will lead to [[grudge]]s.
  
Personality traits determine the psychological profile of each race. Trait ranges can be defined in Creature definitions as follows:
+
Personality traits determine the psychological profile of each race. Currently, the file format for personality traits is:
 
:[PERSONALITY:name:min:avg:max]
 
:[PERSONALITY:name:min:avg:max]
 
:: "name" is the personality trait
 
:: "name" is the personality trait
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:: "avg" is the average for a race
 
:: "avg" is the average for a race
 
:: "max" is the maximum value for an individual.  
 
:: "max" is the maximum value for an individual.  
Races without the tags for a certain field have a full range of values, presumably with an average value of 50.
 
  
 
{{Category|Dwarves}}
 
{{Category|Dwarves}}

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