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Editing 40d:Personality trait

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The personality traits of a dwarf are rated from 1 (lowest) to 100 (highest), but are categorized as below. A personality value between 40 and 60 is simply not noted in the profile. All dwarves, without exception, have the trait "needs alcohol to get through the working day".
 
The personality traits of a dwarf are rated from 1 (lowest) to 100 (highest), but are categorized as below. A personality value between 40 and 60 is simply not noted in the profile. All dwarves, without exception, have the trait "needs alcohol to get through the working day".
 +
  
 
----
 
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! rowspan=6 | ANXIETY  
 
! rowspan=6 | ANXIETY  
 
| 91 - 100 || is a nervous wreck
 
| 91 - 100 || is a nervous wreck
| rowspan=3 | More likely to go [[Insane|stark raving mad]]
+
| rowspan=3 | More likely to go [[Insane|stark raving mad]].
 
|-
 
|-
 
| 76 - 90 || is always tense and jittery
 
| 76 - 90 || is always tense and jittery
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! rowspan=6 | ANGER  
 
! rowspan=6 | ANGER  
 
| 91 - 100 || is in a constant state of internal rage
 
| 91 - 100 || is in a constant state of internal rage
| rowspan=3 | More likely to go [[Insane|berserk]]<br />More likely to become [[enraged]] during combat<br />During worldgen, more likely to declare wars even if they are unwinnable<br />Values below 70 reduce the chances of throwing [[tantrum]]s<br />More likely to require [[Pacifier|pacification]] when unhappy
+
| rowspan=3 | More likely to go [[Insane|berserk]].
 
|-
 
|-
 
| 76 - 90 || is very quick to anger
 
| 76 - 90 || is very quick to anger
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|-
 
|-
 
| 25 - 39 || is slow to anger
 
| 25 - 39 || is slow to anger
| rowspan=3 | Will never throw [[tantrum]]s, but will still spiral toward insanity if unhappy<br />Will never become enraged during combat<br />During worldgen, less likely to declare wars frivolously
 
 
|-
 
|-
 
| 10 - 24 || is very slow to anger
 
| 10 - 24 || is very slow to anger
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! rowspan=6 | DEPRESSION  
 
! rowspan=6 | DEPRESSION  
 
| 91 - 100 || is frequently depressed
 
| 91 - 100 || is frequently depressed
| rowspan=3 | More likely to be [[Insane|stricken by melancholy]]<br />More likely to require [[Consoler|consolation]] when unhappy
+
| rowspan=3 | More likely to be [[Insane|stricken by melancholy]].
 
|-
 
|-
 
| 76 - 90 || is often sad and dejected
 
| 76 - 90 || is often sad and dejected
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! rowspan=6 | IMMODERATION
 
! rowspan=6 | IMMODERATION
 
| 91 - 100 || is ruled by irresistible cravings and urges
 
| 91 - 100 || is ruled by irresistible cravings and urges
| rowspan=2 | Will become a "Drunk" during worldgen
 
 
|-
 
|-
 
| 76 - 90 || feels strong urges and seeks short-term rewards
 
| 76 - 90 || feels strong urges and seeks short-term rewards
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! rowspan=6 | VULNERABILITY  
 
! rowspan=6 | VULNERABILITY  
 
| 91 - 100 || becomes completely helpless in stressful situations
 
| 91 - 100 || becomes completely helpless in stressful situations
| rowspan=4 | More likely to complain to the [[Mayor]] when unhappy<br />Values below 63 reduce the chances of throwing [[tantrum]]s and spiraling toward [[insane|insanity]]
 
 
|-
 
|-
 
| 76 - 90 || cracks easily under pressure
 
| 76 - 90 || cracks easily under pressure
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|-
 
|-
 
| 10 - 24 || is confident under pressure
 
| 10 - 24 || is confident under pressure
| rowspan=2 | Never throws [[tantrum]]s or goes insane from being unhappy
 
 
|-
 
|-
 
| 0 - 9 || is impervious to the effects of stress
 
| 0 - 9 || is impervious to the effects of stress
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! rowspan=6 | FRIENDLINESS  
 
! rowspan=6 | FRIENDLINESS  
 
| 91 - 100 || genuinely likes others and openly expresses positive feelings toward them
 
| 91 - 100 || genuinely likes others and openly expresses positive feelings toward them
| rowspan=3 | More likely to make [[friend]]s when talking. Must be greater than 10 in order to make friends at all.
 
 
|-
 
|-
 
| 76 - 90 || makes friends quickly
 
| 76 - 90 || makes friends quickly
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! rowspan=6 | GREGARIOUSNESS  
 
! rowspan=6 | GREGARIOUSNESS  
 
| 91 - 100 || truly treasures the company of others
 
| 91 - 100 || truly treasures the company of others
| rowspan=4 | More likely to join [[party|parties]] in progress<br />More likely to require [[Consoler|consolation]] when unhappy
 
 
|-
 
|-
 
| 76 - 90 || enjoys being in crowds
 
| 76 - 90 || enjoys being in crowds
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|-
 
|-
 
| 25 - 39 || tends to avoid crowds
 
| 25 - 39 || tends to avoid crowds
 +
| rowspan=3 | Will not throw [[party|parties]]
 
|-
 
|-
 
| 10 - 24 || prefers to be alone
 
| 10 - 24 || prefers to be alone
| rowspan=2 | Will not throw [[party|parties]]
 
 
|-
 
|-
 
| 0 - 9 || considers spending time alone much more important than associating with others
 
| 0 - 9 || considers spending time alone much more important than associating with others
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! rowspan=6 | ASSERTIVENESS  
 
! rowspan=6 | ASSERTIVENESS  
 
| 91 - 100 || loves to take charge and direct activities
 
| 91 - 100 || loves to take charge and direct activities
| rowspan=3 | More likely to require [[Pacifier|pacification]] when unhappy
 
 
|-
 
|-
 
| 76 - 90 || is very assertive
 
| 76 - 90 || is very assertive
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ''EXCITEMENT_SEEKING''†
+
! rowspan=6 | EXCITEMENT_SEEKING  
 
| 91 - 100 || lives for risk and excitement
 
| 91 - 100 || lives for risk and excitement
| rowspan=3 | During worldgen, more likely to declare wars<br />If greater than 75, Slaves or Civilians can join Adventurer party
 
 
|-
 
|-
 
| 76 - 90 || is a risk-taker and a thrill-seeker
 
| 76 - 90 || is a risk-taker and a thrill-seeker
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|-
 
|-
 
| 25 - 39 || is not a risk-taker
 
| 25 - 39 || is not a risk-taker
| rowspan=3 | During worldgen, less likely to declare wars
 
 
|-
 
|-
 
| 10 - 24 || doesn't need thrills or risks in life
 
| 10 - 24 || doesn't need thrills or risks in life
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ''CHEERFULNESS''†
+
! rowspan=6 | CHEERFULNESS  
 
| 91 - 100 || often feels filled with joy
 
| 91 - 100 || often feels filled with joy
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ''IMAGINATION''†
+
! rowspan=6 | IMAGINATION  
 
| 91 - 100 || is bored by reality and has a wonderful imagination
 
| 91 - 100 || is bored by reality and has a wonderful imagination
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ''ARTISTIC_INTEREST''†
+
! rowspan=6 | ARTISTIC_INTEREST  
 
| 91 - 100 || can easily become absorbed in art and the beauty of the natural world
 
| 91 - 100 || can easily become absorbed in art and the beauty of the natural world
 
|-
 
|-
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! rowspan=6 | EMOTIONALITY  
 
! rowspan=6 | EMOTIONALITY  
 
| 91 - 100 || has a profound understanding of (his) own feelings
 
| 91 - 100 || has a profound understanding of (his) own feelings
| rowspan=4 | More likely to complain to the [[Mayor]] when unhappy
 
 
|-
 
|-
 
| 76 - 90 || has a great awareness of (his) own emotions
 
| 76 - 90 || has a great awareness of (his) own emotions
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ''ADVENTUROUSNESS''†
+
! rowspan=6 | ADVENTUROUSNESS  
 
| 91 - 100 || is highly adventurous and loves fresh experiences
 
| 91 - 100 || is highly adventurous and loves fresh experiences
| Slaves or Civilians can join Adventurer party
+
| rowspan=3 | More likely to join [[adventurer mode|adventurers]]{{verify}}
 
|-
 
|-
 
| 76 - 90 || is eager for new experiences
 
| 76 - 90 || is eager for new experiences
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ''INTELLECTUAL_CURIOSITY''†
+
! rowspan=6 | INTELLECTUAL_CURIOSITY  
 
| 91 - 100 || is entranced by riddles and puzzles and loves to debate issues and ideas
 
| 91 - 100 || is entranced by riddles and puzzles and loves to debate issues and ideas
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ''LIBERALISM''†
+
! rowspan=6 | LIBERALISM  
 
| 91 - 100 || revels in chaos and disorder
 
| 91 - 100 || revels in chaos and disorder
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ''ALTRUISM''†
+
! rowspan=6 | ALTRUISM  
 
| 91 - 100 || is truly fulfilled by assisting those in need
 
| 91 - 100 || is truly fulfilled by assisting those in need
 
| rowspan=3 | Receives happy [[thought]] from rescuing wounded
 
| rowspan=3 | Receives happy [[thought]] from rescuing wounded
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| 0 - 9 || would never deny (his) own needs just to compromise with somebody else
 
| 0 - 9 || would never deny (his) own needs just to compromise with somebody else
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ''MODESTY''†
+
! rowspan=6 | MODESTY  
 
| 91 - 100 || would never claim to be better than somebody else
 
| 91 - 100 || would never claim to be better than somebody else
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ''SYMPATHY''†
+
! rowspan=6 | SYMPATHY  
 
| 91 - 100 || is incredibly compassionate and feels the pain of others
 
| 91 - 100 || is incredibly compassionate and feels the pain of others
 
|-
 
|-
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! rowspan=6 | SELF_EFFICACY  
 
! rowspan=6 | SELF_EFFICACY  
 
| 91 - 100 || is incredibly confident
 
| 91 - 100 || is incredibly confident
| rowspan=3 | During worldgen, more likely to declare wars even if they are unwinnable
 
 
|-
 
|-
 
| 76 - 90 || is very confident
 
| 76 - 90 || is very confident
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|-
 
|-
 
| 25 - 39 || lacks confidence
 
| 25 - 39 || lacks confidence
| rowspan=3 | During worldgen, less likely to declare wars frivolously
 
 
|-
 
|-
 
| 10 - 24 || does not feel effective in life
 
| 10 - 24 || does not feel effective in life
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! rowspan=6 | ORDERLINESS  
 
! rowspan=6 | ORDERLINESS  
 
| 91 - 100 || loves to make lists and keep schedules
 
| 91 - 100 || loves to make lists and keep schedules
| rowspan=5 | More likely to store items in rooms
 
 
|-
 
|-
 
| 76 - 90 || tries to live a well-organized life
 
| 76 - 90 || tries to live a well-organized life
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|-
 
|-
 
| 0 - 9 || is completely disorganized
 
| 0 - 9 || is completely disorganized
| Never stores items in rooms
 
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ''DUTIFULNESS''†
+
! rowspan=6 | DUTIFULNESS  
 
| 91 - 100 || has a profound sense of duty and obligation
 
| 91 - 100 || has a profound sense of duty and obligation
 
|-
 
|-
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|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ''ACHIEVEMENT_STRIVING''†
+
! rowspan=6 | ACHIEVEMENT_STRIVING  
 
| 91 - 100 || constantly strives for perfection
 
| 91 - 100 || constantly strives for perfection
| rowspan=3 | During worldgen, more likely to declare wars
 
 
|-
 
|-
 
| 76 - 90 || thinks it is incredibly important to strive for excellence
 
| 76 - 90 || thinks it is incredibly important to strive for excellence
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|-
 
|-
 
| 25 - 39 || doesn't go out of (his) way to do more work than necessary
 
| 25 - 39 || doesn't go out of (his) way to do more work than necessary
| rowspan=3 | During worldgen, more likely to declare wars
 
 
|-
 
|-
 
| 10 - 24 || very rarely does more work than necessary
 
| 10 - 24 || very rarely does more work than necessary
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! rowspan=6 | CAUTIOUSNESS  
 
! rowspan=6 | CAUTIOUSNESS  
 
| 91 - 100 || thinks through every alternative and its consequences before acting
 
| 91 - 100 || thinks through every alternative and its consequences before acting
| rowspan=3 | During worldgen, less likely to declare wars
 
 
|-
 
|-
 
| 76 - 90 || is extremely cautious
 
| 76 - 90 || is extremely cautious
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|-
 
|-
 
| 25 - 39 || often does the first thing that comes to mind
 
| 25 - 39 || often does the first thing that comes to mind
| rowspan=3 | During worldgen, more likely to declare wars
 
 
|-
 
|-
 
| 10 - 24 || acts impulsively
 
| 10 - 24 || acts impulsively
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|}
 
|}
  
Traits marked with "†" will influence relationships between dwarves - similar values will lead to [[friend]]ship and [[lover|romance]], while differing values will lead to [[grudge]]s.
+
Note: Races without the tags for a certain field have a full range of values, presumably with an average value of 50.
 +
 
 +
Personality traits determine the psychological profile of each race. Currently, the file format for personality traits is:
  
Personality traits determine the psychological profile of each race. Trait ranges can be defined in Creature definitions as follows:
 
 
:[PERSONALITY:name:min:avg:max]
 
:[PERSONALITY:name:min:avg:max]
 +
 
:: "name" is the personality trait
 
:: "name" is the personality trait
 
:: "min" is the minimum value for an individual
 
:: "min" is the minimum value for an individual
 
:: "avg" is the average for a race
 
:: "avg" is the average for a race
 
:: "max" is the maximum value for an individual.  
 
:: "max" is the maximum value for an individual.  
Races without the tags for a certain field have a full range of values, presumably with an average value of 50.
 
  
 
{{Category|Dwarves}}
 
{{Category|Dwarves}}

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