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Editing 40d:Path

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Pathing has a serious effect on [[Maximizing framerate|'''framerate''']], or "frames per second" (fps), the speed at which the game advances. The more creatures on the map, the more units that need to figure out how to they'll move around, the slower the framerate goes (though this may not be noticeable or a concern on more powerful computers).
 
Pathing has a serious effect on [[Maximizing framerate|'''framerate''']], or "frames per second" (fps), the speed at which the game advances. The more creatures on the map, the more units that need to figure out how to they'll move around, the slower the framerate goes (though this may not be noticeable or a concern on more powerful computers).
  
Liquids in motion ([[water]] or [[magma]]) also path, and although their rules for movement may seem more simple ("go downstream"), a body of liquid has a huge number of "individuals", different tiles that each do their own pathing to more accurately simulate the properties of that liquid as it flows and spreads.  A pool that is being filled or has been partially drained suddenly has lower- and higher-level tiles that begin to path among each other, unless or until that pool refills to its full maximum depth of 7/7.  Waterfalls, especially, are known to hurt framerate.  (If an underground river has a waterfall, as many do, fps has been observed to drop from the moment that river is first discovered and the waterfall exposed - more than if an identical river without the waterfall is discovered.  Similarly when artificial waterfalls are first activated.)
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Liquids ([[water]] or [[magma]]) also path, and although their rules for movement may seem more simple ("go downstream"), a body of liquid has a huge number of "individuals", different tiles that each do their own pathing to more accurately simulate the properties of that liquid as it flows and spreads.  Waterfalls, especially, are known to hurt framerate.  (If an underground river has a waterfall, as many do, fps has been observed to drop from the moment that river is first discovered and the waterfall exposed - more than if an identical river without the waterfall is discovered.  Similarly when artificial waterfalls are first activated.)
  
 
If a dwarf refuses to fulfill a job, simply standing in place, often a lack of path is the problem.  Forbidden [[door]]s, [[stairs|up-stairs]] that have been removed, or orders to construct [[bridge]]s that are designated to operate from the ''far'' side of a [[chasm]] are all common pathing deal-breakers.  Incorrect use of [[ramp]]s can easily create a problem, and have been known to even when correctly constructed if they are many z-levels deep. (If in doubt, build a new, separate set of stairs.)
 
If a dwarf refuses to fulfill a job, simply standing in place, often a lack of path is the problem.  Forbidden [[door]]s, [[stairs|up-stairs]] that have been removed, or orders to construct [[bridge]]s that are designated to operate from the ''far'' side of a [[chasm]] are all common pathing deal-breakers.  Incorrect use of [[ramp]]s can easily create a problem, and have been known to even when correctly constructed if they are many z-levels deep. (If in doubt, build a new, separate set of stairs.)

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