v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d:Obsidian farming

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 22: Line 22:
 
:''(* The math works like this: Determine the size of the magma level, the number of tiles you want to cover in water between 1/7 and 2/7 when the bridge drops the water. (Better a few too many than a few too few!)  Multiply that by 1.5 (average of 1/7 and 2/7).  Divide that by 7, and round up to the nearest whole number.  This gives the number of 7/7 tiles for your water reservoir.  ''
 
:''(* The math works like this: Determine the size of the magma level, the number of tiles you want to cover in water between 1/7 and 2/7 when the bridge drops the water. (Better a few too many than a few too few!)  Multiply that by 1.5 (average of 1/7 and 2/7).  Divide that by 7, and round up to the nearest whole number.  This gives the number of 7/7 tiles for your water reservoir.  ''
  
:''Some players have a "measuring" reservoir that then dumps water onto the bridge reservoir for even distribution - see [[Obsidian farming#self-measuring reservoirs|below]].  Others use hatches or multiple smaller bridges to spread the water out across a wider area.  As mentioned above, there are many, ''many'' different tweaks and "improvements" to this design.)''
+
:''Some players have a "measuring" reservoir that then dumps water onto the bridge reservoir for even distribution.  Others use hatches or multiple smaller bridges to spread the water out across a wider area.  As mentioned above, there are many, ''many'' different tweaks and "improvements" to this design.)''
  
 
One Z-level below the reservoir and above the magma a "working area" should remain empty for your future obsidian miners, covering the full area beneath the bridges plus a single row 'ledge' on at least one side (left/west is best).  Access to the digging level is only required from this on this mid-level, and lockable or linked doors are ''strongly'' suggested.
 
One Z-level below the reservoir and above the magma a "working area" should remain empty for your future obsidian miners, covering the full area beneath the bridges plus a single row 'ledge' on at least one side (left/west is best).  Access to the digging level is only required from this on this mid-level, and lockable or linked doors are ''strongly'' suggested.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)