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Editing 40d:Military design

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When ganging up on dangerous creatures (such as megabeasts), turning off "Chase wild animals" is preferable until all units are in position.  Getting all your units into position, pausing the game, and then turning them loose at once, can achieve the desired advantage of numbers against formidable opponents.
 
When ganging up on dangerous creatures (such as megabeasts), turning off "Chase wild animals" is preferable until all units are in position.  Getting all your units into position, pausing the game, and then turning them loose at once, can achieve the desired advantage of numbers against formidable opponents.
  
Likewise, often champions will rush out on their own to do battle with an overwhelming force of siegers.  Keep the entire squad far back from the exit until they are all armed and armored, and ready to roll as a unit.  (Having a good lockable front gate will also avoid this.)
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Likewise, often champions will rush out on their own to do battle with an overwhelming force of siegers.  Keep the entire squad far back from the exit until they are all armed and armoured, and ready to roll as a unit.  (Having a good lockable front gate will also avoid this.)
  
 
==Militia & Armed civilians==
 
==Militia & Armed civilians==
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====Non-hunting hunters====
 
====Non-hunting hunters====
Sometime you will embark in an area devoid of (huntable) wildlife. In that case, you can turn on the [[Hunting]] skill for all civilians and use the {{key|m}}ilitary menu to arm (and more importantly, armor and shield) them.  Normally turning on hunting will cause dwarves to wander outside looking for wildlife, and turning it on on all your dwarves would delay your economy greatly - but without wildlife, no hunting jobs are generated, and they go about their business armed and armored.  Note that if X number of hunt-able animals do appear on the map, that many dwarves will then go hunt them. Do note that hunters will sleep on the ground when they are tired instead of walking to a bed, which will result in unhappy thoughts.
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Sometime you will embark in an area devoid of (huntable) wildlife. In that case, you can turn on the [[Hunting]] skill for all civilians and use the {{key|m}}ilitary menu to arm (and more importantly, armor and shield) them.  Normally turning on hunting will cause dwarves to wander outside looking for wildlife, and turning it on on all your dwarves would delay your economy greatly - but without wildlife, no hunting jobs are generated, and they go about their business armed and armoured.  Note that if X number of hunt-able animals do appear on the map, that many dwarves will then go hunt them. Do note that hunters will sleep on the ground when they are tired instead of walking to a bed, which will result in unhappy thoughts.
  
 
====Woodcutters ftw====
 
====Woodcutters ftw====

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