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Editing 40d:Military design

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There are 4 important things to remember about siege operators:
 
There are 4 important things to remember about siege operators:
  
# They are civilians.  This means that when manning (dwarving?) their stations, they will flee if enemy units approach too close. Doesn't matter if there is no actual path, it's the mere distance that triggers it. On the plus side, they don't get unhappy thoughts from being "Activated" for the military - it's just another civilian job.
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:*1) They are civilians.  This means that when manning (dwarving?) their stations, they will flee if enemy units approach too close. Doesn't matter if there is no actual path, it's the mere distance that triggers it. On the plus side, they don't get unhappy thoughts from being "Activated" for the military - it's just another civilian job.
# Training siege operation is slooooow.  Start early.
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# Siege engines do not fire quickly, so you want high skill to make the few shots you get ''count''.
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:*2) Training siege operation is slooooow.  Start early.
# Once trained (some years later), they can be trained up in other civilian skills that are useful whenever they're not at their stations.  (See [[cross-training]] for suggestions.)
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:* 3) Siege engines do not fire quickly, so you want high skill to make the few shots you get ''count''.
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:* 4) Once trained (some years later), they can be trained up in other civilian skills that are useful whenever they're not at their stations.  (See [[cross-training]] for suggestions.)
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==A guide for siege engine operations==
 
==A guide for siege engine operations==

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