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Editing 40d:Metalsmith

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{{Workshop|name=Metalsmith's Forge|key=f|job=Metalsmithing
'''Metalsmith''' is a category profession. It contains skills relating to the [[smelting]] of [[metal]]s and [[alloy]]s and the crafting of various metal products. Confusingly, the 'metalsmith' skill is available for purchase prior to embarking.  This skill actually correlates to [[Blacksmith|Blacksmithing]].
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|construction=
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* 1 [[Anvil]]
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* 1 [[Block]]
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|construction_job=
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* [[Metalsmithing]]
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|use=
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* [[Aluminum]] bar
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* [[Billon]] bar
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* [[Bismuth Bronze]] bar
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* [[Black Bronze]] bar
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* [[Brass]] bar
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* [[Bronze]] bar
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* [[Charcoal]]
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* [[Coke]]
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* [[Copper]] bar
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* [[Electrum]] bar
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* [[Iron]] bar
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* [[Gold]] bar
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* [[Lead]] bar
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* [[Nickel]] bar
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* [[Nickel silver]] bar
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* [[Platinum]] bar
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* [[Fine pewter]] bar
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* [[Trifle pewter]] bar
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* [[Lay pewter]] bar
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* [[Rose Gold]] bar
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* [[Silver]] bar
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* [[Sterling silver]] bar
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* [[Steel]] bar
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* [[Tin]] bar
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* [[Zinc]] bar
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|production=
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* [[Animal trap]]
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* [[Anvil]]
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* [[Armor stand]]
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* [[Ballista arrowhead]]
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* [[Barrel]]
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* [[Battle axe]]
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* [[Bolts]]
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* [[Boots]]
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* [[Bucket]]
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* [[Buckler]]
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* [[Cabinet]]
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* [[Cage]]
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* [[Cap]]
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* [[Chain]]
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* [[Chain mail]]
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* [[Chest]]
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* [[Coins]]
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* [[Crafts]]
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* [[Crossbow]]
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* [[Door]]
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* [[Enormous corkscrew]]
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* [[Flask]]
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* [[Floodgate]]
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* [[Gauntlets]]
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* [[Giant axe blade]]
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* [[Goblet]]
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* [[Grate]]
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* [[Greaves]]
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* [[Hatch Cover]]
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* [[Helm]]
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* [[Instrument]]
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* [[Large serrated disc]]
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* [[Leggings]]
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* [[Mace]]
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* [[Menacing spike]]
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* [[Metal blocks]]
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* [[Pick]]
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* [[Pipe Section]]
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* [[Plate mail]]
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* [[Sarcophagus]]
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* [[Shield]]
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* [[Short sword]]
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* [[Spear]]
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* [[Spiked ball]]
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* [[Statue]]
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* [[Table]]
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* [[Throne]]
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* [[Toy]]
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* [[War hammer]]
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* [[Weapon rack]]
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* [[decorations|Studded goods]]
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* [[Adamantine wafers]] (Magma Forge only)
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}}
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The '''metalsmith's forge''' turns [[metal bar]]s into various [[weapons]], [[armor]]s, [[furniture]], [[siege ammunition]], [[trap]] components, and other objects.  To build a forge, you must have one [[block]] and an [[anvil]].  If you embark without preparing carefully, you will start with one [[iron]] anvil.  If you lose it or start without an anvil, you can often trade for one.
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It takes one unit of [[charcoal]] or [[coke]] to produce items on a forge, unless you use a [[magma forge]].
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== Weapons ==
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[[Weapons]] can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] and [[adamantine]], for one [[metal]] [[bar]] each. The weapons that can be forged are:
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* [[Battle axe]]
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* [[War hammer]]
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* [[Short sword]]
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* [[Spear]]
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* [[Mace]]
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* [[Crossbow]]
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* [[Pick]]
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* [[Bolts]] (a stack of 25 will be produced)
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However, note that crossbows and picks cannot be forged out of silver.
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== Armor ==
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[[Armor]] can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]] and [[adamantine]]. Available armor types include:
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* [[Plate mail]] (3 [[metal]] bars)
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* [[Chain mail]] (2 metal [[bars]])
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* [[Greaves]] (2 metal bars)
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* [[Leggings]]
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* [[Helm]]
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* [[Cap]]
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* [[Gauntlet]]
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* [[High Boot]]
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* [[Low Boot]]
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* [[Shield]]
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* [[Buckler]]
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Each piece of armor requires one metal bar to forge, except where noted.
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== Furniture ==
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[[Furniture]] can forged from any non brittle metal -- in short, all [[metal]]s except for [[pig iron]] and [[Bismuth]]. You can forge:
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* [[Cage]]
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* [[Chain]] (1 metal bar)
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* [[Animal trap]] (1 metal bar) (requires the [[trapping]] labor and not any of the metalsmith labors)
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* [[Bucket]] (1 metal bar)
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* [[Barrel]]
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* [[Armor stand]]
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* Metal [[block]]s (1 metal bar)
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* [[Door]]
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* [[Floodgate]]
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* [[Hatch Cover]]
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* [[Grate]]
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* [[Statue]]
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* [[Cabinet]]
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* [[Chest]]
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* [[Throne]]
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* [[Sarcophagus]]
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* [[Table]]
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* [[Weapon rack]]
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* [[Bin]]
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* [[Pipe Section]]
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All metal furniture requires 3 [[bars]] to forge except for [[chain]]s, animal traps, buckets and blocks.
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== Siege Equipment ==
  
An adult [[dwarf]] whose best [[skill]] is in this category, and who has accumulated ranks in other metalsmithing skills (exactly how much is not clear) will be known as a metalsmith.
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[[Siege Equipment]] can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] and [[adamantine]].  Only one piece of siege equipment can be forged: the [[ballista]] arrowhead, which requires 3 [[metal]] [[bars]].  These arrowheads must then be mated with a wooden [[log]] at a [[siege workshop]] to form a complete ballista [[bolt]].  It is also possible to make pure wooden ballista bolts at the siege workshop, which are assumed to do less damage. The [[siege engine]]s themselves are also built at the siege workshop, out of three siege engine parts made of [[wood]].
  
Once he has achieved 'grand master' skill in one of these skills, but not in the others, he will be known by this skill.
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== Trap Components ==
  
If a dwarf has [[experience]] in only one metalsmith skill he will be known by his or her highest skill.
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[[Trap]] components]] can be forged from [[copper]], [[iron]], [[bronze]], and [[steel]]. These include:
  
The metalsmith skills are:
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* [[Giant axe blade]]
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* [[Enormous corkscrew]]
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* [[Spiked ball]]
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* [[Large, serrated disc]]
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* [[Menacing spike]]
  
{{Skill Box|Metalsmith|0:1|0:1|
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Note that each requires 2 [[bars]] of [[metal]] to forge.
* [[Armorer]]
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* [[Furnace operator]]
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Corkscrews, menacing spikes and spiked balls can also be made from wood at a [[carpenter's workshop]], requiring 1 log each.
* [[Metal crafter]]
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* [[Blacksmith|Metalsmith]]
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== Other Objects ==
* [[Weaponsmith]]
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}}
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Other objects can be forged from all [[metal]]s except [[pig iron]]. They are:
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* [[Anvil]] ([[iron]], [[steel]] or [[adamantine]])
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* [[Craft]]s
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* [[Goblet]]
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* [[Toy]]
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* [[Instrument]]
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* [[Flask]]s
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* Minted [[Coins]]
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* [[Stud]] an item with metal
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Each of the above objects requires one bar of metal to make, including studding.  Like other [[decoration]]s (such as [[Jeweler's workshop|encrusting with gems]], [[Craftsdwarf's workshop|decorating with bone]] or [[Craftsdwarf's workshop|decorating with shell]]), you cannot specify which object to stud: the smithy will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require fuel.
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In addition, 3 [[bars]] of either [[iron]] or [[steel]] can be used to forge [[anvil]]s, which are used in the construction of additional forges.
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== Metal Clothing ==
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[[Adamantine]] can be used to make anything, even lightweight clothing.
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All the clothing items that can be made at the [[clothier's shop]] can be forged from adamantine if you have it.
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== Skills Used ==
  
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* [[Metalsmith]]: All [[furniture]] except [[chain]]s and [[animal trap]]s; [[anvil]]s
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* [[Skills#Metal_Crafter|Metal Crafter]]: Chains; everything in the "all other objects" category except anvils.
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* [[Skills#Weaponsmith|Weaponsmith]]: All weapons and ammunition except for [[Crossbow|crossbows]]; [[Trap|trap components]]; [[siege equipment]]?
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* [[Skills#Bowyer|Bowyer]]: [[Crossbow|Crossbow]]
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* [[Skills#Armorsmith|Armorsmith]]:  All [[armor]]
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* [[Skills#Trapper|Trapper]]: [[Animal trap]]s
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Note: This section is a work in progress; it needs further data and correction.
  
;See also:
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== Links ==
:* [[Skill#Professions.2C_colors.2C_.26_skill_categories|Skill categories]]
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* [http://mkv25.net/dfma/guides/DF%20Metalcrafts%20Crib%20Sheet.htm Metalcrafts Cribsheet], (based on information on this page)
:* [[Metalsmith's forge]]
 
{{skills}}
 
  
{{Category|Professions}}
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{{Buildings}}
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[[Category: Workshops]]

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