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Editing 40d:Metalsmith's forge

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{{Quality|Masterwork}}
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{{Workshop|name=Metalsmith's forge|key=f|job= Weaponsmith, Armorsmith, Metalsmith, Crossbow-making
{{Workshop|name=Metalsmith's forge|key=f
 
|job=
 
* [[Weaponsmith|Weaponsmithing]]
 
* [[Armorsmith|Armoring]]
 
* [[Blacksmith|Blacksmithing]]
 
* [[Metal crafter|Metalcrafting]]
 
 
|construction=
 
|construction=
* [[Fire-safe]] [[anvil]]
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* [[Stone]] or [[block|Stone blocks]]
* [[Fire-safe]] [[building material]] (non-[[economic]])
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* [[Anvil]]
 
|construction_job=
 
|construction_job=
 
* [[Weaponsmith|Weaponsmithing]]
 
* [[Weaponsmith|Weaponsmithing]]
 
* [[Armorsmith|Armoring]]
 
* [[Armorsmith|Armoring]]
* [[Blacksmith|Blacksmithing]]
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* [[Metalsmith|Blacksmithing]]
 
* [[Metal crafter|Metalcrafting]]
 
* [[Metal crafter|Metalcrafting]]
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* [[Crossbow-making]]
 
|use=
 
|use=
* [[Coke]] or [[Charcoal]] ([[Fuel]])
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* [[metal|Metal bars]]
* [[Metal]] [[bar]]s
 
 
|production=
 
|production=
*[[Restraint|Chain]]
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*[[Chain]]
*[[Craft]]s - X3 from one metal bar.
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*[[Crafts]] - X3 from one metal bar.
*[[Goblet]]s - X3 from one metal bar.
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*[[Goblet]]
 
*[[Toy]]
 
*[[Toy]]
 
*[[Instrument]]
 
*[[Instrument]]
*[[Flask]]s - X3 from one metal bar.
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*[[Flask]]
*[[Coin]]s - X500 from one metal bar.
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*[[Coins]]
*[[Stud|Studding]]
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*[[Stud]]
*[[Furniture]]
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}}
}}{{av}}
 
 
 
The '''metalsmith's forge''' is a [[workshop]] used by [[dwarf|dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coin]]s, [[ammunition]] for [[siege]] equipment and [[crossbow]]s, [[trap component]]s, and other [[finished goods]]. To build a forge, you must have [[fire-safe materials]] and an [[anvil]], which you start with by default, using 1000 [[starting builds|starting points]]. All anvils are equally effective.
 
 
 
==Workshop labors and skills==
 
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of [[labor]] enabled for each.  The labors used at a forge are:
 
 
 
*[[Weaponsmith|Weaponsmithing]] -- [[weapon]]s, [[trap]] components, [[bolt]]s, and [[ballista arrowhead]]s
 
*[[Armorsmith|Armoring]] (armorer) -- [[armor]]
 
*[[Metal crafter|Metalcrafting]] -- [[Restraint|chains]], and everything in the "Other Objects" category ([[craft]]s, [[coin]]s, [[goblet]]s, [[stud|studding]], etc.), except anvils
 
*[[Trapping]] -- [[animal trap]]s (this is a long-standing quirk)
 
*[[Blacksmith|Blacksmithing]] -- All [[furniture]] except chains and animal traps; [[anvil]]s; [[block]]s
 
  
== Weapons, trap components, and siege equipment ==
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The '''metalsmith's forge''' is a [[workshop]] used by dwarves to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment, [[traps|trap components]], and other [[Finished Goods|finished goods]]. To build a forge, you must have an [[anvil]], which you start with by default, using 1000 [[starting point]]s. If you don't bring an anvil, you are usually able to trade for one with the dwarven (autumn) and human [[caravan]] that often carry iron anvils at a cost of 1000☼, and steel anvils at a cost of 3000☼. If not, you may also request one from the [[dwarven liaison]] or human [[guild representative]], if you are willing to pay an increased price to guarantee that at least one anvil arrives in the second year/third year. Note that it is presently useless to request the more-expensive steel anvil as there is no difference in productivity.{{version|0.27.169.33a}}
  
[[Weapon]]s, [[trap component]]s, and [[ballista arrowhead]]s are all forged using the [[weaponsmith|weaponsmithing]] labor.  They can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] and [[adamantine]], each using the [[weaponsmithing]] labor.
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==Workshop Skills==
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The metalsmith's forge supports multiple skills, so dwarves will need the correct skill for the item you want them to create. The skills available are:
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*[[Weaponsmith|Weaponsmithing]] -- weapons and bolts
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*[[Armorsmith|Armoring]] -- armor
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*[[Metal crafter|Metalcrafting]] -- [[Craft|Crafts]], [[Coins]], and [[chain]]s
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*[[Crossbow-making]] -- crossbows (as of 38c, crossbows seem to require weaponsmithing to construct)
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*[[Trapping]] -- animal traps (possibly a bug)
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*[[Metalsmith|Blacksmithing]] -- All furniture (except chains) and blocks
  
=== Weapons ===
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== Weapons ==
  
All weapons require one bar of metal. The weapons that can be forged are:
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[[Weapons]] can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] and [[adamantine]], for one [[metal]] [[bar]] each. The weapons that can be forged are:
  
 
* [[Battle axe]]
 
* [[Battle axe]]
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* [[Spear]]
 
* [[Spear]]
 
* [[Mace]]
 
* [[Mace]]
* [[Crossbow]]*
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* [[Crossbow]]
* [[Pick]]*
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* [[Pick]]
* [[Bolt]]s (a stack of 25 will be produced)
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* [[Bolts]] (a stack of 25 will be produced)
<nowiki>*</nowiki> Crossbows and picks cannot be made out of [[silver]].
 
 
 
=== Trap components ===
 
 
 
All trap components require one bar of metal.  The trap components that can be made are:
 
 
 
* [[Giant axe blade]]
 
* [[Enormous corkscrew]]
 
* [[Spiked ball]]
 
* [[Large, serrated disc]]
 
* [[Menacing spike]]
 
 
 
Corkscrews, menacing spikes and spiked balls can also be made from wood at a [[carpenter's workshop]].  All trap weapons can also be made out of [[glass]].
 
  
[[Mechanism]]s also can be made by a [[Mechanic]] via the "Trap Components" menu of a forge, though only from 3 [[adamantine]] wafers -- no other metals.
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However, note that crossbows and picks cannot be forged out of silver.
 
 
=== Siege equipment ===
 
 
 
There is only one piece of siege equipment that can be created at a forge: the [[ballista arrowhead]], which requires three metal bars.  These arrowheads must then be mated with a wooden [[Wood|log]] at a [[siege workshop]] to form a complete [[ballista arrow]].  It is also possible to make wood-only ballista arrows at the [[siege workshop]], which are assumed to do less damage. The [[siege engine]]s themselves are also built at the siege workshop, out of three siege engine parts made of [[wood]].
 
  
 
== Armor ==
 
== Armor ==
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* [[Plate mail]] (3 [[metal]] bars)
 
* [[Plate mail]] (3 [[metal]] bars)
* [[Chain mail]] (2 metal [[bar]]s)
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* [[Chain mail]] (2 metal [[bars]])
 
* [[Greaves]] (2 metal bars)
 
* [[Greaves]] (2 metal bars)
 
* [[Leggings]]
 
* [[Leggings]]
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* [[Cap]]
 
* [[Cap]]
 
* [[Gauntlet]]
 
* [[Gauntlet]]
* [[High boot]]s
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* [[High boot|High boots]]
* [[Low boot]]s
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* [[Low boot|Low boots]]
 
* [[Shield]]
 
* [[Shield]]
 
* [[Buckler]]
 
* [[Buckler]]
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== Furniture ==
 
== Furniture ==
  
[[Furniture]] can forged from any non-brittle metal -- in short, all [[metal]]s except for [[pig iron]] and [[bismuth]]. You can forge:
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[[Furniture]] can forged from any non brittle metal -- in short, all [[metal]]s except for [[pig iron]] and [[Bismuth]]. You can forge:
  
 
* [[Cage]]
 
* [[Cage]]
* [[Restraint|Chain]] (1 metal bar) (requires the [[metalcrafting]] labor)
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* [[Chain]] (1 metal bar)
* [[Animal trap]] (1 metal bar) (requires the [[trapping]] labor and not any of the [[metalsmith]] labors)
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* [[Animal trap]] (1 metal bar) (requires the [[trapping]] labor and not any of the metalsmith labors)
 
* [[Bucket]] (1 metal bar)
 
* [[Bucket]] (1 metal bar)
 
* [[Barrel]]
 
* [[Barrel]]
 
* [[Armor stand]]
 
* [[Armor stand]]
* Metal [[block]] (1 metal bar)
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* Metal [[block]]s (1 metal bar)
 
* [[Door]]
 
* [[Door]]
 
* [[Floodgate]]
 
* [[Floodgate]]
* [[Hatch cover]]
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* [[Hatch Cover]]
 
* [[Grate]]
 
* [[Grate]]
 
* [[Statue]]
 
* [[Statue]]
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* [[Weapon rack]]
 
* [[Weapon rack]]
 
* [[Bin]]
 
* [[Bin]]
* [[Pipe section]]
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* [[Pipe Section]]
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All metal furniture requires 3 [[bars]] to forge except for [[chain]]s, animal traps, buckets and blocks.
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== Siege Equipment ==
  
All metal furniture requires three [[bar]]s to forge except where otherwise noted.  The [[blacksmithing]] labor (and its corresponding skill, metalsmith) is used to create everything except chains ([[metalcrafting]]) and animal traps ([[trapping]]).
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[[Siege equipment]] can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] and [[adamantine]].  Only one piece of siege equipment can be forged: the [[Ballista arrowhead]], which requires 3 [[metal]] [[bars]].  These arrowheads must then be mated with a wooden [[log]] at a [[siege workshop]] to form a complete [[Ballista arrow]]It is also possible to make pure wooden ballista arrows at the [[siege workshop]], which are assumed to do less damage. The [[siege engine]]s themselves are also built at the siege workshop, out of three siege engine parts made of [[wood]]. Smithing arrowheads seems to require both the [[Weaponsmith|Weapon smithing]] and [[Metal crafter|Metal Crafting]] skills turned on.
  
In addition, three [[bar]]s of [[iron]] or [[steel]] (or 9 [[adamantine]] wafers) can be used to forge [[anvil]]s (via the "Other Objects" menu), which are used in the construction of additional forges.
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== Trap Components ==
  
== Finished goods ==
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[[Trap]] components]] can be forged from [[copper]], [[iron]], [[bronze]], and [[steel]]. These include:
  
Other objects can be forged from all [[metal]]s except [[pig iron]] and [[bismuth]], using the [[metalcrafting]] skill. They are:
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* [[Giant axe blade]]
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* [[Enormous corkscrew]]
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* [[Spiked ball]]
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* [[Large, serrated disc]]
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* [[Menacing spike]]
  
* [[Restraint|Chain]]
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Note that each requires 2 [[bars]] of [[metal]] to forge.
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Corkscrews, menacing spikes and spiked balls can also be made from wood at a [[carpenter's workshop]], requiring 1 log each.
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== Finished Goods ==
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Other objects can be forged from all [[metal]]s except [[pig iron]]. They are:
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* [[Chain]]
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* [[Anvil]] ([[iron]], [[steel]] or [[adamantine]])
 
* [[Craft]]s
 
* [[Craft]]s
* [[Goblet]]s
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* [[Goblet]]
 
* [[Toy]]
 
* [[Toy]]
 
* [[Instrument]]
 
* [[Instrument]]
 
* [[Flask]]s
 
* [[Flask]]s
* Minted [[coin]]s
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* Minted [[Coins]]
 
* [[Stud]] an item with metal
 
* [[Stud]] an item with metal
  
Each of the above objects requires one bar of metal to make, including studding.  Like other [[decoration]]s (such as [[jeweler's workshop|encrusting with gems]], [[craftsdwarf's workshop|decorating with bone]] or [[craftsdwarf's workshop|decorating with shell]]), you cannot specify which object to stud: the smith will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require [[fuel]].
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Each of the above objects requires one bar of metal to make, including studding.  Like other [[decoration]]s (such as [[Jeweler's workshop|encrusting with gems]], [[Craftsdwarf's workshop|decorating with bone]] or [[Craftsdwarf's workshop|decorating with shell]]), you cannot specify which object to stud: the smithy will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require fuel.
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In addition, 3 [[bars]] of either [[iron]] or [[steel]] can be used to forge [[anvil]]s, which are used in the construction of additional forges.
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== Metal Clothing ==
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[[Adamantine]] can be used to make anything, even lightweight clothing.
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All the clothing items that can be made at the [[clothier's shop]] can be forged from adamantine if you have it.
  
== Metal clothing ==
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== Skills Used ==
  
[[Adamantine]] can be used to make anything, even lightweight [[clothing]].  All the clothing items that can be made at the [[clothier's shop]] can be forged from adamantine if you have it.
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* [[Metalsmith]]: All [[furniture]] except [[chain]]s and [[animal trap]]s; [[anvil]]s
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* [[Skills#Metal_Crafter|Metal Crafter]]: Chains; everything in the "all other objects" category except anvils.
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* [[Skills#Weaponsmith|Weaponsmith]]: All weapons and ammunition except for [[Crossbow|crossbows]]; [[Trap|trap components]]; [[Siege equipment]]?
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* [[Skills#Bowyer|Bowyer]]: [[Crossbow|Crossbow]]
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* [[Skills#Armorsmith|Armorsmith]]: All [[armor]]
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* [[Skills#Trapper|Trapper]]: [[Animal trap]]s
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Note: This section is a work in progress; it needs further data and correction.
  
 
== Links ==
 
== Links ==
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{{Workshops}}
 
{{Workshops}}
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[[Category:Buildings]]
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[[Category:Workshops]]

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