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Editing 40d:Metalsmith's forge

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{{Workshop|name=Metalsmith's forge|key=f
 
{{Workshop|name=Metalsmith's forge|key=f
 
|job=
 
|job=
* [[Weaponsmith|Weaponsmithing]]
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* {{L|Weaponsmith|Weaponsmithing}}
* [[Armorsmith|Armoring]]
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* {{L|Armorsmith|Armoring}}
* [[Blacksmith|Blacksmithing]]
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* {{L|Blacksmith|Blacksmithing}}
* [[Metal crafter|Metalcrafting]]
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* {{L|Metal crafter|Metalcrafting}}
 
|construction=
 
|construction=
* [[Fire-safe]] [[anvil]]
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* {{L|Fire-safe}} {{L|anvil}}
* [[Fire-safe]] [[building material]] (non-[[economic]])
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* {{L|Fire-safe}} {{L|building material}} (non-{{L|economic}})
 
|construction_job=
 
|construction_job=
* [[Weaponsmith|Weaponsmithing]]
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* {{L|Weaponsmith|Weaponsmithing}}
* [[Armorsmith|Armoring]]
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* {{L|Armorsmith|Armoring}}
* [[Blacksmith|Blacksmithing]]
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* {{L|Blacksmith|Blacksmithing}}
* [[Metal crafter|Metalcrafting]]
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* {{L|Metal crafter|Metalcrafting}}
 
|use=
 
|use=
* [[Coke]] or [[Charcoal]] ([[Fuel]])
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* {{L|Coke}} or {{L|Charcoal}} ({{L|Fuel}})
* [[Metal]] [[bar]]s
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* {{L|Metal}} {{L|bar}}s
 
|production=
 
|production=
*[[Restraint|Chain]]
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*{{L|Restraint|Chain}}
*[[Craft]]s - X3 from one metal bar.
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*{{L|Craft}}s - X3 from one metal bar.
*[[Goblet]]s - X3 from one metal bar.
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*{{L|Goblet}}s - X3 from one metal bar.
*[[Toy]]
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*{{L|Toy}}
*[[Instrument]]
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*{{L|Instrument}}
*[[Flask]]s - X3 from one metal bar.
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*{{L|Flask}}s - X3 from one metal bar.
*[[Coin]]s - X500 from one metal bar.
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*{{L|Coin}}s - X500 from one metal bar.
*[[Stud|Studding]]
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*{{L|Stud|Studding}}
*[[Furniture]]
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*{{L|Furniture}}
 
}}{{av}}
 
}}{{av}}
  
The '''metalsmith's forge''' is a [[workshop]] used by [[dwarf|dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coin]]s, [[ammunition]] for [[siege]] equipment and [[crossbow]]s, [[trap component]]s, and other [[finished goods]]. To build a forge, you must have [[fire-safe materials]] and an [[anvil]], which you start with by default, using 1000 [[starting builds|starting points]]. All anvils are equally effective.
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The '''metalsmith's forge''' is a {{L|workshop}} used by {{L|dwarf|dwarves}} to turn {{L|metal|metal bars}} into useful objects such as {{L|weapon}}s, {{L|armor}}, {{L|furniture}}, {{L|coin}}s, {{L|ammunition}} for {{L|siege}} equipment and {{L|crossbow}}s, {{L|trap component}}s, and other {{L|finished goods}}. To build a forge, you must have {{L|fire-safe materials}} and an {{L|anvil}}, which you start with by default, using 1000 {{L|starting builds|starting points}}. All anvils are equally effective.
  
 
==Workshop labors and skills==
 
==Workshop labors and skills==
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of [[labor]] enabled for each.  The labors used at a forge are:
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Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of {{L|labor}} enabled for each.  The labors used at a forge are:
  
*[[Weaponsmith|Weaponsmithing]] -- [[weapon]]s, [[trap]] components, [[bolt]]s, and [[ballista arrowhead]]s
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*{{L|Weaponsmith|Weaponsmithing}} -- {{L|weapon}}s, {{L|trap}} components, {{L|bolt}}s, and {{L|ballista arrowhead}}s
*[[Armorsmith|Armoring]] (armorer) -- [[armor]]
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*{{L|Armorsmith|Armoring}} (armorer) -- {{L|armor}}
*[[Metal crafter|Metalcrafting]] -- [[Restraint|chains]], and everything in the "Other Objects" category ([[craft]]s, [[coin]]s, [[goblet]]s, [[stud|studding]], etc.), except anvils  
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*{{L|Metal crafter|Metalcrafting}} -- {{L|Restraint|chains}}, and everything in the "Other Objects" category ({{L|craft}}s, {{L|coin}}s, {{L|goblet}}s, {{L|stud|studding}}, etc.), except anvils  
*[[Trapping]] -- [[animal trap]]s (this is a long-standing quirk)
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*{{L|Trapping}} -- {{L|animal trap}}s (this is a long-standing quirk)
*[[Blacksmith|Blacksmithing]] -- All [[furniture]] except chains and animal traps; [[anvil]]s; [[block]]s
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*{{L|Blacksmith|Blacksmithing}} -- All {{L|furniture}} except chains and animal traps; {{L|anvil}}s; {{L|block}}s
  
 
== Weapons, trap components, and siege equipment ==
 
== Weapons, trap components, and siege equipment ==
  
[[Weapon]]s, [[trap component]]s, and [[ballista arrowhead]]s are all forged using the [[weaponsmith|weaponsmithing]] labor.  They can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] and [[adamantine]], each using the [[weaponsmithing]] labor.  
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{{L|Weapon}}s, {{L|trap component}}s, and {{L|ballista arrowhead}}s are all forged using the {{L|weaponsmith|weaponsmithing}} labor.  They can be forged from {{L|copper}}, {{L|iron}}, {{L|bronze}}, {{L|bismuth bronze}}, {{L|steel}}, {{L|silver}} and {{L|adamantine}}, each using the {{L|weaponsmithing}} labor.  
  
 
=== Weapons ===
 
=== Weapons ===
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All weapons require one bar of metal.  The weapons that can be forged are:
 
All weapons require one bar of metal.  The weapons that can be forged are:
  
* [[Battle axe]]
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* {{L|Battle axe}}
* [[War hammer]]
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* {{L|War hammer}}
* [[Short sword]]
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* {{L|Short sword}}
* [[Spear]]
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* {{L|Spear}}
* [[Mace]]
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* {{L|Mace}}
* [[Crossbow]]*
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* {{L|Crossbow}}*
* [[Pick]]*
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* {{L|Pick}}*
* [[Bolt]]s (a stack of 25 will be produced)
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* {{L|Bolt}}s (a stack of 25 will be produced)
<nowiki>*</nowiki> Crossbows and picks cannot be made out of [[silver]].
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<nowiki>*</nowiki> Crossbows and picks cannot be made out of {{L|silver}}.
  
 
=== Trap components ===
 
=== Trap components ===
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All trap components require one bar of metal.  The trap components that can be made are:
 
All trap components require one bar of metal.  The trap components that can be made are:
  
* [[Giant axe blade]]
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* {{L|Giant axe blade}}
* [[Enormous corkscrew]]
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* {{L|Enormous corkscrew}}
* [[Spiked ball]]
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* {{L|Spiked ball}}
* [[Large, serrated disc]]
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* {{L|Large, serrated disc}}
* [[Menacing spike]]
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* {{L|Menacing spike}}
  
Corkscrews, menacing spikes and spiked balls can also be made from wood at a [[carpenter's workshop]].  All trap weapons can also be made out of [[glass]].
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Corkscrews, menacing spikes and spiked balls can also be made from wood at a {{L|carpenter's workshop}}.  All trap weapons can also be made out of {{L|glass}}.
  
[[Mechanism]]s also can be made by a [[Mechanic]] via the "Trap Components" menu of a forge, though only from 3 [[adamantine]] wafers -- no other metals.
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{{L|Mechanism}}s also can be made by a {{L|Mechanic}} via the "Trap Components" menu of a forge, though only from 3 {{L|adamantine}} wafers -- no other metals.
  
 
=== Siege equipment ===
 
=== Siege equipment ===
  
There is only one piece of siege equipment that can be created at a forge: the [[ballista arrowhead]], which requires three metal bars.  These arrowheads must then be mated with a wooden [[Wood|log]] at a [[siege workshop]] to form a complete [[ballista arrow]].  It is also possible to make wood-only ballista arrows at the [[siege workshop]], which are assumed to do less damage. The [[siege engine]]s themselves are also built at the siege workshop, out of three siege engine parts made of [[wood]].
+
There is only one piece of siege equipment that can be created at a forge: the {{L|ballista arrowhead}}, which requires three metal bars.  These arrowheads must then be mated with a wooden {{L|Wood|log}} at a {{L|siege workshop}} to form a complete {{L|ballista arrow}}.  It is also possible to make wood-only ballista arrows at the {{L|siege workshop}}, which are assumed to do less damage. The {{L|siege engine}}s themselves are also built at the siege workshop, out of three siege engine parts made of {{L|wood}}.
  
 
== Armor ==
 
== Armor ==
  
[[Armor]] can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]] and [[adamantine]]. Available armor types include:
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{{L|Armor}} can be forged from {{L|copper}}, {{L|iron}}, {{L|bronze}}, {{L|bismuth bronze}}, {{L|steel}} and {{L|adamantine}}. Available armor types include:
  
* [[Plate mail]] (3 [[metal]] bars)
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* {{L|Plate mail}} (3 {{L|metal}} bars)
* [[Chain mail]] (2 metal [[bar]]s)
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* {{L|Chain mail}} (2 metal {{L|bar}}s)
* [[Greaves]] (2 metal bars)
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* {{L|Greaves}} (2 metal bars)
* [[Leggings]]
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* {{L|Leggings}}
* [[Helm]]
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* {{L|Helm}}
* [[Cap]]
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* {{L|Cap}}
* [[Gauntlet]]
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* {{L|Gauntlet}}
* [[High boot]]s
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* {{L|High boot}}s
* [[Low boot]]s
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* {{L|Low boot}}s
* [[Shield]]
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* {{L|Shield}}
* [[Buckler]]
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* {{L|Buckler}}
  
 
Each piece of armor requires one metal bar to forge, except where noted.
 
Each piece of armor requires one metal bar to forge, except where noted.
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== Furniture ==
 
== Furniture ==
  
[[Furniture]] can forged from any non-brittle metal -- in short, all [[metal]]s except for [[pig iron]] and [[bismuth]]. You can forge:
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{{L|Furniture}} can forged from any non-brittle metal -- in short, all {{L|metal}}s except for {{L|pig iron}} and {{L|bismuth}}. You can forge:
  
* [[Cage]]
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* {{L|Cage}}
* [[Restraint|Chain]] (1 metal bar) (requires the [[metalcrafting]] labor)
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* {{L|Restraint|Chain}} (1 metal bar) (requires the {{L|metalcrafting}} labor)
* [[Animal trap]] (1 metal bar) (requires the [[trapping]] labor and not any of the [[metalsmith]] labors)
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* {{L|Animal trap}} (1 metal bar) (requires the {{L|trapping}} labor and not any of the {{L|metalsmith}} labors)
* [[Bucket]] (1 metal bar)
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* {{L|Bucket}} (1 metal bar)
* [[Barrel]]
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* {{L|Barrel}}
* [[Armor stand]]
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* {{L|Armor stand}}
* Metal [[block]] (1 metal bar)
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* Metal {{L|block}} (1 metal bar)
* [[Door]]
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* {{L|Door}}
* [[Floodgate]]
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* {{L|Floodgate}}
* [[Hatch cover]]
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* {{L|Hatch cover}}
* [[Grate]]
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* {{L|Grate}}
* [[Statue]]
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* {{L|Statue}}
* [[Cabinet]]
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* {{L|Cabinet}}
* [[Chest]]
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* {{L|Chest}}
* [[Throne]]
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* {{L|Throne}}
* [[Sarcophagus]]
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* {{L|Sarcophagus}}
* [[Table]]
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* {{L|Table}}
* [[Weapon rack]]
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* {{L|Weapon rack}}
* [[Bin]]
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* {{L|Bin}}
* [[Pipe section]]
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* {{L|Pipe section}}
  
All metal furniture requires three [[bar]]s to forge except where otherwise noted.  The [[blacksmithing]] labor (and its corresponding skill, metalsmith) is used to create everything except chains ([[metalcrafting]]) and animal traps ([[trapping]]).
+
All metal furniture requires three {{L|bar}}s to forge except where otherwise noted.  The {{L|blacksmithing}} labor (and its corresponding skill, metalsmith) is used to create everything except chains ({{L|metalcrafting}}) and animal traps ({{L|trapping}}).
  
In addition, three [[bar]]s of [[iron]] or [[steel]] (or 9 [[adamantine]] wafers) can be used to forge [[anvil]]s (via the "Other Objects" menu), which are used in the construction of additional forges.
+
In addition, three {{L|bar}}s of {{L|iron}} or {{L|steel}} (or 9 {{L|adamantine}} wafers) can be used to forge {{L|anvil}}s (via the "Other Objects" menu), which are used in the construction of additional forges.
  
 
== Finished goods ==
 
== Finished goods ==
  
Other objects can be forged from all [[metal]]s except [[pig iron]] and [[bismuth]], using the [[metalcrafting]] skill. They are:
+
Other objects can be forged from all {{L|metal}}s except {{L|pig iron}} and {{L|bismuth}}, using the {{L|metalcrafting}} skill. They are:
  
* [[Restraint|Chain]]
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* {{L|Restraint|Chain}}
* [[Craft]]s
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* {{L|Craft}}s
* [[Goblet]]s
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* {{L|Goblet}}s
* [[Toy]]
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* {{L|Toy}}
* [[Instrument]]
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* {{L|Instrument}}
* [[Flask]]s
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* {{L|Flask}}s
* Minted [[coin]]s
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* Minted {{L|coin}}s
* [[Stud]] an item with metal
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* {{L|Stud}} an item with metal
  
Each of the above objects requires one bar of metal to make, including studding.  Like other [[decoration]]s (such as [[jeweler's workshop|encrusting with gems]], [[craftsdwarf's workshop|decorating with bone]] or [[craftsdwarf's workshop|decorating with shell]]), you cannot specify which object to stud: the smith will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require [[fuel]].
+
Each of the above objects requires one bar of metal to make, including studding.  Like other {{L|decoration}}s (such as {{L|jeweler's workshop|encrusting with gems}}, {{L|craftsdwarf's workshop|decorating with bone}} or {{L|craftsdwarf's workshop|decorating with shell}}), you cannot specify which object to stud: the smith will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require {{L|fuel}}.
  
 
== Metal clothing ==
 
== Metal clothing ==
  
[[Adamantine]] can be used to make anything, even lightweight [[clothing]].  All the clothing items that can be made at the [[clothier's shop]] can be forged from adamantine if you have it.
+
{{L|Adamantine}} can be used to make anything, even lightweight {{L|clothing}}.  All the clothing items that can be made at the {{L|clothier's shop}} can be forged from adamantine if you have it.
  
 
== Links ==
 
== Links ==

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