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Difference between revisions of "40d:Metal industry"

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Because smelters can be slower than forges, especially when producing steel bars and/or items that consume several bars at a time, providing several smelters (and smelter operators) per working forge is recommended.
 
Because smelters can be slower than forges, especially when producing steel bars and/or items that consume several bars at a time, providing several smelters (and smelter operators) per working forge is recommended.
  
{{L|Clutter}} can be a problem as well, especially when smelting steel or bituminous coal, and multiple smelters can be rotated as one becomes cluttered and the next activated.
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{{L|Clutter}} can be a problem as well, especially when smelting {{L|steel}} or {{L|bituminous coal}}, and multiple smelters can be rotated as one becomes cluttered and the next activated.
  
 
==Completed products==
 
==Completed products==

Revision as of 20:20, 18 August 2010

This article is about an older version of DF.


The metal industry can be quite profitable, as pursuit of high-Template:L weapons and armour for your military or statues and furniture for hallways and rooms can provide many lesser-grade items to Template:L or Template:L down and recycle.

Raw material

Ore

Template:L is a generic term given to a mineral which can be refined to produce a Template:L. Within the game this is done at a Template:L.

By default, all ore is reserved for smelting rather than being available for use by Template:L or Template:L.

You can adjust the preferences in the Template:L to free ores for uses other than smelting. This can be a quick way around producing high-value furniture from Template:L (or similar high-value ores) by using a mason rather than refining the ore and producing furniture using your metalsmith.

Bars

Once an ore is smelted into pure metal, it becomes a Template:L of that metal. Sometimes ores and/or bars can be combined to produce Template:L, which also come in bars.

Captured items

Template:L the weapons and armor of invaders is a very lucrative source of metal bars while your mining and smelting operations are being established.

To melt a captured items they must be individually designated for melting. A "Melt object" job must be issued at a smelter. When both these actions have been taken a dwarf with assigned to the Template:L labor will collect the item and melt it at a smelter.

Heat sources

Producing metal from ore, and turning the metal into finished products, requires a large amount of heat. This can come in two forms:

Conventional vs Magma powered

Conventional (non-magma) smelters and forges require fuel to run them. Magma versions require only an open floor to magma below them.

Fuel

Template:L for the metal industry is processed at a Template:L or Template:L, but Template:Ls and Template:L do not need conventional fuel to operate.

Producing Template:L will require Template:L (also known out of game as fuel) even at a magma smelter, either in the form of Template:L or Template:L. Template:L is made by smelting 1 Template:L with 1 refined coal and 1 Template:L, and steel is made by smelting 1 iron bar with 1 pig iron, 1 more refined coal and 1 more flux, producing a final product of 2 steel bars. In the end, each steel produced requires 1 iron ore, 1 flux, and 1 refined coal, regardless of where it is processed. (See Template:L and Template:L.)

Stockpiles

Ore will be placed in stone Template:L by dwarves with the Template:L labor enabled. The stockpile must be set for required ore to be permitted but it can have Economic and Other stones forbidden.

For continuous operation of smelters, stockpiles of ore, as well as flux and refined coal if producing iron or steel, should be located nearby the smelter. Refined coal will be placed in a Template:L stockpile which has Template:L permitted.

Captured items can be placed in a stockpile reserved for metal weapons &/or armor that is "unusable". Designating every item for melting can be done easily if this stockpile is set to not no bins.

Smelters:Forges

Because smelters can be slower than forges, especially when producing steel bars and/or items that consume several bars at a time, providing several smelters (and smelter operators) per working forge is recommended.

Template:L can be a problem as well, especially when smelting Template:L or Template:L, and multiple smelters can be rotated as one becomes cluttered and the next activated.

Completed products

Through a variety of labors and workshops, the metal industry can create high value Template:L, Template:L, Template:L and Template:L.

Metal products have advantages over similar items created from other materials.

Firstly they are intrinsically high Template:L.

Secondly they are heat resistant. No metal can be Template:L, and several metals resist melting. These Template:L metals are Template:L, Template:L, Template:L, Template:L, Template:L and Template:L.

Finally, in the arms race, metal weapons and armor are superior to other materials in dealing out or protection from injury.

Furniture

Metal furniture is created by a Template:L (that is, a dwarf with the Template:L Template:L activated) at a forge using metal Template:L.

The high value of metal furniture can assist in appeasing the requirements of Template:L, providing happy Template:L as dwarves use a Template:L, pass communal or private Template:L or Template:L, or in creating high-rent Template:L once you have established an Template:L. This can also create high value Template:L goods.

As discussed above, metal furniture is heat resistant. This can be useful in Template:L and in Template:L.


Summary

flowchart of raw materials and produce created through the metal industry
Required worker / tasks