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Difference between revisions of "40d:Menacing spike"

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For more information on [[weapon]]s, [[Weapon#Trap_weapon_statistics|trap weapon statistics]], [[Weapon#Material_Damage_Effects|material damage effects]], or [[Weapon#Item_quality|item quality]].
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For more information read [[weapon]]s, [[Weapon#Trap_weapon_statistics|trap weapon statistics]], [[Weapon#Material_Damage_Effects|material damage effects]], or [[Weapon#Item_quality|item quality]].
  
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Traps]]
 
[[Category:Traps]]

Revision as of 19:08, 15 March 2008

The menacing spike is a trap component, which means that it can be mounted in weapon traps but cannot be wielded directly.

The menacing spike deals less damage than other trap components when mounted in weapon traps, but can also be mounted in upright spike traps, which act quite differently than do weapon traps. Its high critical boost makes it a decent choice against enemies with impale-able internal organs, although the spiked ball's triple attack tends to have a higher chance to impale, despite the lower critical boost.


These have been taken from raw/objects/item_trapcomp.txt:

Name Damage Damage type Number of hits Critical boost Wood?
Menacing spike 150† Pierce 1 2 Yes
Item quality and the material the weapon is made of can change the damage points of a weapon.

This trap component is a spike and can also be used in upright spike traps.

For more information read weapons, trap weapon statistics, material damage effects, or item quality.