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Difference between revisions of "40d:Meat"

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(Adding missing quality template tags (1125/2921))
(Fixing links within namespace (1367/2470))
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{{quality|Unrated}}{{av}}
 
{{quality|Unrated}}{{av}}
{{L|Animal}}s can be butchered for '''meat''' by a {{L|butcher}}. You will need a {{L|butcher's shop}} for this.
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[[Animal]]s can be butchered for '''meat''' by a [[butcher]]. You will need a [[butcher's shop]] for this.
  
Meat can be eaten raw or cooked at a {{L|kitchen}} by a {{L|cook}}.  When uncooked, meat is subject to {{L|wear}}.  Meat has a base value of 2☼ multiplied by the {{L|Item value#Material multipliers|MODVALUE}} of the animal the meat came from, so meat from exotic creatures is worth far more than meat from more common animals.
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Meat can be eaten raw or cooked at a [[kitchen]] by a [[cook]].  When uncooked, meat is subject to [[wear]].  Meat has a base value of 2☼ multiplied by the [[Item value#Material multipliers|MODVALUE]] of the animal the meat came from, so meat from exotic creatures is worth far more than meat from more common animals.
  
 
==See also==
 
==See also==
*{{L|Meat industry}}
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*[[Meat industry]]
  
 
{{Category|Food}}
 
{{Category|Food}}

Revision as of 15:00, 8 December 2011

This article is about an older version of DF.

Animals can be butchered for meat by a butcher. You will need a butcher's shop for this.

Meat can be eaten raw or cooked at a kitchen by a cook. When uncooked, meat is subject to wear. Meat has a base value of 2☼ multiplied by the MODVALUE of the animal the meat came from, so meat from exotic creatures is worth far more than meat from more common animals.

See also