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Editing 40d:Maximizing framerate
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| [PARTIAL_PRINT:YES:2]:||This makes the game only refresh sections of the screen that need to be refreshed. From init.txt: "The number refers to how many frames it will redo a printed tile before skipping it, so you might try increasing it a bit." || Can hugely increase performance but doesn't work on all systems. Using a higher value than 2 may be necessary for it to work (many players report it working when it's set one higher than their [G_FPS_CAP]). | | [PARTIAL_PRINT:YES:2]:||This makes the game only refresh sections of the screen that need to be refreshed. From init.txt: "The number refers to how many frames it will redo a printed tile before skipping it, so you might try increasing it a bit." || Can hugely increase performance but doesn't work on all systems. Using a higher value than 2 may be necessary for it to work (many players report it working when it's set one higher than their [G_FPS_CAP]). | ||
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− | | [PRIORITY:HIGH]:||This option automatically makes the game run in high priority. ||This will probably prevent your computer from effectively running anything at the same time as the game and, for some players, causes major lag in the DF interface as well. | + | | [PRIORITY:HIGH]:||This option automatically makes the game run in high priority. ||This will probably prevent your computer from effectively running anything at the same time as the game and, for some players, causes major lag in the DF interface as well. Still worth a try, though. |
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|[PRIORITY:REALTIME] ||devotes even more resources to Dwarf Fortress, but has been known to cause stuttering gameplay. ||Increasing priority will make the game difficult to kill using task manager if it locks up. This happens because things like screen output and HD access are <em>not</em> entirely part of DF. However, a dual-core machine can use realtime priority without fear of consequences. | |[PRIORITY:REALTIME] ||devotes even more resources to Dwarf Fortress, but has been known to cause stuttering gameplay. ||Increasing priority will make the game difficult to kill using task manager if it locks up. This happens because things like screen output and HD access are <em>not</em> entirely part of DF. However, a dual-core machine can use realtime priority without fear of consequences. |