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Difference between revisions of "40d:Matgloss token"

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(→‎Material tokens: rearrange)
(This isn't really the same thing)
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These files begin with the filename as the other raws do, then [OBJECT:MATGLOSS]. Individual entries begin with [MATGLOSS_METAL:ID], [MATGLOSS_PLANT:ID], [MATGLOSS_STONE:ID], or [MATGLOSS_WOOD:ID].
 
These files begin with the filename as the other raws do, then [OBJECT:MATGLOSS]. Individual entries begin with [MATGLOSS_METAL:ID], [MATGLOSS_PLANT:ID], [MATGLOSS_STONE:ID], or [MATGLOSS_WOOD:ID].
 
 
==Material tokens==
 
 
{| {{prettytable}}
 
|- bgcolor="#ddd"
 
! #
 
! Token
 
! Information
 
|- 
 
| 1 || WOOD || Subtypes come from MATGLOSS_WOOD; or USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE)
 
|- 
 
| 2 || STONE || Subtypes come from MATGLOSS_STONE; or USE_LAVA_STONE
 
|- 
 
| 3 || METAL || Subtypes come from MATGLOSS_METAL
 
|- 
 
| 4 || BONE || Subtypes come from CREATURE
 
|- 
 
| 5 || IVORY || Subtypes come from CREATURE
 
|- 
 
| 6 || HORN || Subtypes come from CREATURE
 
|- 
 
| 7 || AMBER || ???
 
|- 
 
| 8 || CORAL || Subtypes come from CREATURE
 
|- 
 
| 9 || PEARL || Subtypes come from CREATURE
 
|- 
 
| 10 || SHELL || Subtypes come from CREATURE
 
|- 
 
| 11 || LEATHER || Subtypes come from CREATURE
 
|- 
 
| 12 || SILK || Subtypes come from CREATURE
 
|- 
 
| 13 || PLANT_ALCOHOL || Subtypes come from MATGLOSS_PLANT
 
|- 
 
| 14 || GLASS_GREEN || No subtypes use NONE or NO_MATGLOSS
 
|-
 
| 15 || GLASS_CLEAR || No subtypes use NONE or NO_MATGLOSS
 
|- 
 
| 16 || GLASS_CRYSTAL || No subtypes use NONE or NO_MATGLOSS
 
|- 
 
| 17 || SAND || No subtypes use NONE or NO_MATGLOSS
 
|- 
 
| 18 || COAL || Subtype is either COKE or CHARCOAL
 
|- 
 
| 19 || POTASH || No subtypes use NONE or NO_MATGLOSS
 
|- 
 
| 20 || ASH || No subtypes use NONE or NO_MATGLOSS
 
|- 
 
| 21 || PEARLASH || No subtypes use NONE or NO_MATGLOSS
 
|- 
 
| 22 || LYE || No subtypes use NONE or NO_MATGLOSS
 
|- 
 
| 23 || RENDERED_FAT || Subtypes come from CREATURE
 
|- 
 
| 24 || SOAP_ANIMAL || Subtypes come from CREATURE
 
|- 
 
| 25 || FAT || Subtypes come from CREATURE
 
|- 
 
| 26 || MUD || ???
 
|- 
 
| 27 || VOMIT || ???
 
|- 
 
| 28 || BLOOD_NONSPECIFIC || Subtypes are probably the same as BLOODTYPE{{verify}}
 
|- 
 
| 29 || BLOOD_SPECIFIC || Subtypes come from CREATURE
 
|- 
 
| 30 || SLIME || ???
 
|- 
 
| 31 || SALT || ???
 
|- 
 
| 32 || FILTH_B || ???
 
|- 
 
| 33 || FILTH_Y || ???
 
|- 
 
| 34 || UNKNOWN_SUBSTANCE || ???
 
|- 
 
| 35 || GRIME || ???
 
|}
 
 
CREATURE does not appear here in the exe, but has been observed with EXTRACT and CHEESE. PLANT does not appear here, but has been observed with POWDER_MISC. Subtypes come from the appropriate matgloss.
 
  
 
==Stone-specific tokens==
 
==Stone-specific tokens==

Revision as of 03:14, 19 December 2008

Preliminary information on tokens used in the material description files, stored at raw/objects/matgloss_*.txt in the default distribution.

These files begin with the filename as the other raws do, then [OBJECT:MATGLOSS]. Individual entries begin with [MATGLOSS_METAL:ID], [MATGLOSS_PLANT:ID], [MATGLOSS_STONE:ID], or [MATGLOSS_WOOD:ID].

Stone-specific tokens

Soils are considered to be a subtype of stone in the raws.

Layer types

A stone can be tagged with one of:

  • [SEDIMENTARY]
  • [IGNEOUS_INTRUSIVE]
  • [IGNEOUS_EXTRUSIVE]
  • [METAMORPHIC]
  • [SOIL]
  • [SOIL_OCEAN]

Additionally these can occur:

  • [SEDIMENTARY_OCEAN_SHALLOW]
  • [SEDIMENTARY_OCEAN_DEEP]
  • [SOIL_SAND]
  • [AQUIFER]

Layer tags are not mutually exclusive with ENVIRONMENT tags.

ENVIROMENT and ENVIRONMENT_SPEC

Format:

  • [ENVIRONMENT:<class>:<inclusion type>:<frequency>]
  • [ENVIRONMENT_SPEC:<id>:<inclusion type>:<frequency>]

The inclusion type can be CLUSTER, CLUSTER_SMALL, CLUSTER_ONE, or VEIN. CLUSTERs are large ovoids that occupy their entire local map tile if present. CLUSTER_SMALL inclusions are blobs of 3-9 tiles; CLUSTER_ONE inclusions are single tiles; and VEINs are large streaks.

If no CLUSTER is present, then zero to two VEINs as well as roughly five to seven other clusters will be present in the local map tile.

Anecdotal evidence suggests that each z-layer will tend to reuse the same type of inclusions, leading to multiple clusters of the same type of opal rather than several different types.