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Difference between revisions of "40d:Matgloss token"

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(→‎Material tokens: added subtypes source)
(→‎Material tokens: rearrange)
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==Material tokens==
 
==Material tokens==
  
{| border="0" cellpadding="5" width="5%"
+
{| {{prettytable}}
! align="left" | #
+
|- bgcolor="#ddd"
! align="left" | Token
+
! #
 +
! Token
 +
! Information
 
|-   
 
|-   
| 1 || WOOD || Subtypes come from MATGLOSS_WOOD
+
| 1 || WOOD || Subtypes come from MATGLOSS_WOOD; or USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE)
 
|-   
 
|-   
| 2 || STONE || Subtypes come from MATGLOSS_STONE
+
| 2 || STONE || Subtypes come from MATGLOSS_STONE; or USE_LAVA_STONE
 
|-   
 
|-   
 
| 3 || METAL || Subtypes come from MATGLOSS_METAL
 
| 3 || METAL || Subtypes come from MATGLOSS_METAL
Line 37: Line 39:
 
|-   
 
|-   
 
| 14 || GLASS_GREEN || No subtypes use NONE or NO_MATGLOSS
 
| 14 || GLASS_GREEN || No subtypes use NONE or NO_MATGLOSS
|-
+
|-  
 
| 15 || GLASS_CLEAR || No subtypes use NONE or NO_MATGLOSS
 
| 15 || GLASS_CLEAR || No subtypes use NONE or NO_MATGLOSS
 
|-   
 
|-   
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| 27 || VOMIT || ???
 
| 27 || VOMIT || ???
 
|-   
 
|-   
| 28 || BLOOD_NONSPECIFIC || ???
+
| 28 || BLOOD_NONSPECIFIC || Subtypes are probably the same as BLOODTYPE{{verify}}
 
|-   
 
|-   
 
| 29 || BLOOD_SPECIFIC || Subtypes come from CREATURE
 
| 29 || BLOOD_SPECIFIC || Subtypes come from CREATURE
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| 35 || GRIME || ???
 
| 35 || GRIME || ???
 
|}
 
|}
 +
 +
CREATURE does not appear here in the exe, but has been observed with EXTRACT and CHEESE. PLANT does not appear here, but has been observed with POWDER_MISC. Subtypes come from the appropriate matgloss.
  
 
==Stone-specific tokens==
 
==Stone-specific tokens==

Revision as of 02:30, 20 November 2008

Preliminary information on tokens used in the material description files, stored at raw/objects/matgloss_*.txt in the default distribution.

These files begin with the filename as the other raws do, then [OBJECT:MATGLOSS]. Individual entries begin with [MATGLOSS_METAL:ID], [MATGLOSS_PLANT:ID], [MATGLOSS_STONE:ID], or [MATGLOSS_WOOD:ID].


Material tokens

# Token Information
1 WOOD Subtypes come from MATGLOSS_WOOD; or USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE)
2 STONE Subtypes come from MATGLOSS_STONE; or USE_LAVA_STONE
3 METAL Subtypes come from MATGLOSS_METAL
4 BONE Subtypes come from CREATURE
5 IVORY Subtypes come from CREATURE
6 HORN Subtypes come from CREATURE
7 AMBER ???
8 CORAL Subtypes come from CREATURE
9 PEARL Subtypes come from CREATURE
10 SHELL Subtypes come from CREATURE
11 LEATHER Subtypes come from CREATURE
12 SILK Subtypes come from CREATURE
13 PLANT_ALCOHOL Subtypes come from MATGLOSS_PLANT
14 GLASS_GREEN No subtypes use NONE or NO_MATGLOSS
15 GLASS_CLEAR No subtypes use NONE or NO_MATGLOSS
16 GLASS_CRYSTAL No subtypes use NONE or NO_MATGLOSS
17 SAND No subtypes use NONE or NO_MATGLOSS
18 COAL Subtype is either COKE or CHARCOAL
19 POTASH No subtypes use NONE or NO_MATGLOSS
20 ASH No subtypes use NONE or NO_MATGLOSS
21 PEARLASH No subtypes use NONE or NO_MATGLOSS
22 LYE No subtypes use NONE or NO_MATGLOSS
23 RENDERED_FAT Subtypes come from CREATURE
24 SOAP_ANIMAL Subtypes come from CREATURE
25 FAT Subtypes come from CREATURE
26 MUD ???
27 VOMIT ???
28 BLOOD_NONSPECIFIC Subtypes are probably the same as BLOODTYPE[Verify]
29 BLOOD_SPECIFIC Subtypes come from CREATURE
30 SLIME ???
31 SALT ???
32 FILTH_B ???
33 FILTH_Y ???
34 UNKNOWN_SUBSTANCE ???
35 GRIME ???

CREATURE does not appear here in the exe, but has been observed with EXTRACT and CHEESE. PLANT does not appear here, but has been observed with POWDER_MISC. Subtypes come from the appropriate matgloss.

Stone-specific tokens

Soils are considered to be a subtype of stone in the raws.

Layer types

A stone can be tagged with one of:

  • [SEDIMENTARY]
  • [IGNEOUS_INTRUSIVE]
  • [IGNEOUS_EXTRUSIVE]
  • [METAMORPHIC]
  • [SOIL]
  • [SOIL_OCEAN]

Additionally these can occur:

  • [SEDIMENTARY_OCEAN_SHALLOW]
  • [SEDIMENTARY_OCEAN_DEEP]
  • [SOIL_SAND]
  • [AQUIFER]

Layer tags are not mutually exclusive with ENVIRONMENT tags.

ENVIROMENT and ENVIRONMENT_SPEC

Format:

  • [ENVIRONMENT:<class>:<inclusion type>:<frequency>]
  • [ENVIRONMENT_SPEC:<id>:<inclusion type>:<frequency>]

The inclusion type can be CLUSTER, CLUSTER_SMALL, CLUSTER_ONE, or VEIN. CLUSTERs are large ovoids that occupy their entire local map tile if present. CLUSTER_SMALL inclusions are blobs of 3-9 tiles; CLUSTER_ONE inclusions are single tiles; and VEINs are large streaks.

If no CLUSTER is present, then zero to two VEINs as well as roughly five to seven other clusters will be present in the local map tile.

Anecdotal evidence suggests that each z-layer will tend to reuse the same type of inclusions, leading to multiple clusters of the same type of opal rather than several different types.