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Difference between revisions of "40d:Light"

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("Dwarves that spend too much time underground or in subterranean tunnels may turn become nausiated when emerging into the evil permanent light that bathes the world. ")
 
(Updated light to be more like the inside/outside pages)
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'''Light''' is the opposite of [[dark]]. [[Map tile]]s on the surface, or [[above ground]], either inside walls and ceilings, will all be counted as ''light'' when viewed with the {{Key|k}} look around command. Dwarves that spend too much time underground or in [[subterranean]] tunnels may turn become nausiated when emerging into the evil permanent light that bathes the world.
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A [[map tile]] is considered '''light''' if it is on the surface, or [[above ground]], either inside walls and ceilings. Dwarves that spend too much time underground or in [[subterranean]] tunnels may turn become nausiated when emerging into the ''evil'' light that permanently bathes the world.
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Light is the opposite of [[dark]]. The terms are used opposingly in dwarf fortress when viewing a tile using the {{Key|k}} look at menu. Light and dark can be combined with [[inside]] and [[outside]] as well as [[above ground]] and [[subterranean]].

Revision as of 20:34, 6 November 2007

A map tile is considered light if it is on the surface, or above ground, either inside walls and ceilings. Dwarves that spend too much time underground or in subterranean tunnels may turn become nausiated when emerging into the evil light that permanently bathes the world.

Light is the opposite of dark. The terms are used opposingly in dwarf fortress when viewing a tile using the k look at menu. Light and dark can be combined with inside and outside as well as above ground and subterranean.