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Difference between revisions of "40d:Labor"

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A {{L|dwarf}}'s '''labor''' preferences define the tasks/jobs that he or she is allowed to do, whether it is {{L|hauling|food hauling}}, {{L|mining}}, {{L|hunting}}, or any of dozens of other tasks. For instance, a dwarf with the {{L|wood cutting}} labor enabled will cut down {{L|trees}} whenever trees are designated to be cut.   
 
A {{L|dwarf}}'s '''labor''' preferences define the tasks/jobs that he or she is allowed to do, whether it is {{L|hauling|food hauling}}, {{L|mining}}, {{L|hunting}}, or any of dozens of other tasks. For instance, a dwarf with the {{L|wood cutting}} labor enabled will cut down {{L|trees}} whenever trees are designated to be cut.   
  

Revision as of 00:48, 23 May 2010

This article is about an older version of DF.

A Template:L's labor preferences define the tasks/jobs that he or she is allowed to do, whether it is Template:L, Template:L, Template:L, or any of dozens of other tasks. For instance, a dwarf with the Template:L labor enabled will cut down Template:L whenever trees are designated to be cut.

To change a dwarf's labor preferences, view the dwarf, then select preferences and labor.

The Template:L and Template:L labors require the dwarf to pick up and wield a Template:L or Template:L, respectively. For this reason, a dwarf cannot be assigned to both mining and woodcutting at the same time.

Note that a labor is not a job. A job is the actual task of doing something, while a labor preference is simply whether a dwarf is allowed do that sort of job or not. You can view a list of all current, queued, and suspended jobs on the jobs menu. A list of what job each dwarf is currently performing is visible on the units menu.

Once designated as a labor preference, a single Template:L can possibly be applied to many different jobs. For instance, a Template:L might carve a totem out of a skull, craft bone practice Template:Ls for a Template:L, create bone Template:L, or carve bone Template:Ls to trade. Each of these is a different possible job allowed by designating the associated labor.

Note that many labor preferences, especially Template:Ling, have no associated skill, do not generate experience, and do not improve with practice.


Default labors

All new arrivals at the fortress (including your initial seven dwarves) will have all the hauling jobs turned on by default, as well as several other labors if they have a specific profession. The additional default labors for each profession are:

(Note: this is slightly incomplete/out of date)

Profession Labors
All professions (including Peasant)
Miner
Woodworker
Stoneworker
Ranger
Metalsmith
Jeweler
Craftsdwarf
Fisherdwarf
Farmer
Engineer
Administrator

Labors and skills

Each labor may have several sub-Template:L associated with it, and may be needed to perform a variety of different tasks. The following is a list of labors, their associated skills, and where those tasks will be performed:

Labor Associated skills Associated buildings
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
  • designated walls or floors
Template:L Template:L
Template:L Template:L
  • any wounded tame animal
Health Care no skill
  • any wounded dwarf
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
  • any river/pond
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
selected weapon skill
  • outdoors
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
Template:L Template:L
  • outdoors or indoors
Template:L Template:L
Stone Hauling no skill
Wood Hauling no skill
Item Hauling no skill
Burial no skill
Food Hauling no skill
Refuse Hauling no skill
Furniture Hauling no skill
Animal Hauling no skill
Cleaning no skill
  • blood/ichor/vomit
Template:L Template:L
Template:L Template:L
Template:L Template:L

Other professions

Soldiers

Template:L (including those in the Template:L and Template:L) will not work at all: they will either stand at their station (if on duty) or, if standing down, wander around a lot, usually spending a lot of time Template:L in the Template:L (if you have built any) or shooting at Template:Ls (if they are armed with a Template:L). Some soldiers will grow progressively unhappier if they remain on duty for too long.

On rare occasion, you may spot a soldier doing a "Store item in stockpile" task. This can occur after the soldier has taken a drink; if the barrel they drank from wasn't on the correct stockpile (or perhaps any stockpile), they will haul it to the appropriate stockpile before setting it down. Nobles and children will also haul barrels in this manner.

Noble endeavors and child labor

Template:L and Template:L cannot be assigned any labors, although there are a small number of jobs they will do. These jobs may be performed by any available dwarf (except soldiers), although nobles and children are usually idle, so they often do take them before other dwarves do:

Periodically enabling "All Dwarves Harvest" for a few seconds (if you normally keep it disabled) is a good way to put nobles to work, especially when you have a backlog of unharvested Template:L which are threatening to wither.

Get back to work

On Break

Often dwarves will not work at all. They must periodically sleep, eat, and drink, and will sometimes go "On Break". If you do not supply them with Template:L, they will go on break far more often.

Attend Party

If you have built any Template:Ls, Template:Ls, or Template:Ls, dwarves may occasionally "Attend Party" and meet with other partygoing dwarves in these rooms. Whether this is done in place of part of the "On Break" time is unknown. Regardless, a party can be ended by "free"-ing the room at the Set Building Tasks screen (q); The dwarves are reset to "No Job" and resume work.

No Job

If dwarves are listed as having "No Job", they may be "between jobs", and will start a new task within a few seconds, or they may be lacking the right labor preferences to perform any available task. Tasks themselves may be held up by various things, including:

  • Job-related materials are unavailable or unreachable (this is usually Template:L)
  • One or another material is set to be "ignored" on the oTemplate:L screen
  • A backlog of unperformed Template:L tasks, causing all items to be inaccessible
  • All relevant jobs being in "suspended" status; suspended jobs must always be restarted manually

If a dwarf is reported as having no job in an otherwise busy fortress, it may be stuck somewhere (for example, behind a floodgate or washed down the river).

Other non-productive tasks

Dwarves will also periodically do a variety of other less than productive tasks.

  • Prior to the Template:L, "Check Chest" jobs are generated when there is a Template:L or Template:L installed in an unassigned room.
  • "Pickup Equipment" is tasked whenever they are exchanging worn-out clothing for new items, have been assigned new Template:L or Template:L (or weapons they previously were assigned finally become available) or need a Template:L or Template:L for mining and wood cutting jobs.
  • "Store Owned Item" occurs when dwarves have both an object they Template:L (such as Template:L or discarded shoes) and a room to store it in.
  • "Go Shopping" occurs when a dwarf needs a new piece of clothing post Template:L. Sometimes they will also just feel like buying a new trinket. Requires a Template:L.

Template:L

See Template:L.
Dwarves that have failed a Template:L will become either Template:L, Template:L, or Template:L. This is not curable.

Tantrum

Very Unhappy or Miserable dwarves will often Template:L.

Rest (from injury)

Severely Template:L dwarves (with 'red' or 'yellow' injuries) will usually go to their beds to "Rest", where they will stay until their wounds recover. However, if their wounds are causing them pain or otherwise preventing them from sleeping, they may show "No Job", or sometimes they will get out of bed and tantrum instead. Dwarves with the Template:L labor turned on will bring them water in a Template:L to keep them from dehydrating and food to keep them from starvation.

Other oddities

  • Constructing roads (once Template:L) -- similar to building Template:Ls, there are no labor requirements for constructing these.

Job Management

To see a list of all jobs and Template:L doing them press j.

To view a list of every Template:L and significant creature (Template:L, Template:L, Template:L, livestock, etc.) and the job they are currently performing, they can be viewed in the unit list.

From either menu, if you want to order specific jobs to be done in bigger amounts, press m. You can order up to 30 of single job from the manager screen.