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Difference between revisions of "40d:Item definition token"

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(Very basic, straight from the exe)
 
(Cleanup)
Line 1: Line 1:
* BOLT
 
 
* ITEM_WEAPON
 
* ITEM_WEAPON
 
* ITEM_TOY
 
* ITEM_TOY
Line 27: Line 26:
 
* MATERIAL_SIZE
 
* MATERIAL_SIZE
  
Toys:
+
Toys, Instruments
* HARD_MAT
+
* HARD_MAT - In stock raws, is on everything but instruments and puzzleboxes.
  
Instruments:
+
Trap Components
 
+
* [Most weapon ones seem to apply]
Trap Components:
+
* HITS - Number of times it hits?
* HITS
+
* IS_SCREW - Presumably, can be installed into a screw pump.
* IS_SCREW
+
* IS_SPIKE - Presumably, can be mounted as an upright spike trap.
* IS_SPIKE
 
  
 
Armor
 
Armor
Line 61: Line 59:
 
* SECONDBLOCK
 
* SECONDBLOCK
  
Ammo:
+
Ammo; Siege Ammo
* CLASS
+
* CLASS - what kind of weapon it can be used in
  
Siege Ammo:
+
Specific types of Armor? Gloves/Shoes/Shield/Helm/Pants
 
+
The way these are arranged in the exe is a bit confusing, but it's likely they are valid for only some types of armor. It's not clear which they are valid for, other than by seeing what they're used in the stock raws.
Gloves:
 
 
* BLOCKPOWER
 
* BLOCKPOWER
 
* UPSTEP
 
* UPSTEP
 
Shoes:
 
 
Shield:
 
 
* BLOCKCHANCE
 
* BLOCKCHANCE
 
Helm:
 
 
Pants:
 
 
* CHAIN_METAL
 
* CHAIN_METAL
  
Food:
+
Food
 
* LEVEL
 
* LEVEL

Revision as of 01:49, 20 November 2008

  • ITEM_WEAPON
  • ITEM_TOY
  • ITEM_INSTRUMENT
  • ITEM_TRAPCOMP
  • ITEM_ARMOR
  • ITEM_AMMO
  • ITEM_SIEGEAMMO
  • ITEM_GLOVES
  • ITEM_SHOES
  • ITEM_SHIELD
  • ITEM_HELM
  • ITEM_PANTS
  • ITEM_FOOD

Weapons

  • ADJECTIVE
  • DAMAGE
  • WEIGHT
  • STICK_CHANCE
  • SKILL
  • RANGED
  • CRIT_BOOST
  • TWO_HANDED
  • MINIMUM_SIZE
  • CAN_STONE
  • MATERIAL_SIZE

Toys, Instruments

  • HARD_MAT - In stock raws, is on everything but instruments and puzzleboxes.

Trap Components

  • [Most weapon ones seem to apply]
  • HITS - Number of times it hits?
  • IS_SCREW - Presumably, can be installed into a screw pump.
  • IS_SPIKE - Presumably, can be mounted as an upright spike trap.

Armor

  • SOFT
  • HARD
  • BARRED
  • SCALED
  • SHAPED
  • LAYER_SIZE
  • LAYER_PERMIT
  • LAYER
  • OVER
  • UNDER
  • COVER
  • COVERAGE
  • PREPLURAL
  • MATERIAL_PLACEHOLDER
  • VALUE
  • ARMORLEVEL
  • UBSTEP
  • MAX
  • LBSTEP
  • METAL_ARMOR_LEVELS
  • MAINBLOCK
  • SECONDBLOCK

Ammo; Siege Ammo

  • CLASS - what kind of weapon it can be used in

Specific types of Armor? Gloves/Shoes/Shield/Helm/Pants The way these are arranged in the exe is a bit confusing, but it's likely they are valid for only some types of armor. It's not clear which they are valid for, other than by seeing what they're used in the stock raws.

  • BLOCKPOWER
  • UPSTEP
  • BLOCKCHANCE
  • CHAIN_METAL

Food

  • LEVEL