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Editing 40d:Island

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{{Quality|Superior|20:28, 30 April 2013 (UTC)}}
 
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During world generation, seas and oceans will fill the lowlands (and lakes the bottled-up highlands) of your map. Islands are often volcanic, but can also simply be the result of mountain ranges that are mostly submerged.
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During world generation, all areas 100 and lower will be submerged in water{{verify}}, which could be either an ocean or a lake depending on whether or not the body of water meets at the edge of the world map. Islands are caused by either the world's height variance parameter or the volcanism parameter, among other things, which can raise the land above sea level.
  
 
==Starting your fortress on an island==
 
==Starting your fortress on an island==
Islands vary in size, but even the smallest tend to be very large relative to the size of a typical fortress. In bodies of saltwater, islands tend to have little exposed stone and almost always have saline aquifer layers from sea to shining sea, all making basic survival difficult. Islands in freshwater lakes pose fewer complications, although they are more rare.
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Islands are comparably smaller than continents, so much of the land is [[Coast|coastline]]. It's rare for a civilization to be on an island, so you will typically be isolated from other civilizations, except for dwarves, which are literally everywhere. This might be a convenience but most of the time it's only a disadvantage, as goblins will settle near you eventually so they can attack your fortress.
  
In either case, civilizations are rarely founded on islands. Generally, only your founding civilization will brave the seas to either trade or harass you. On the other hand, [[Creatures#Megabeasts|megabeasts]] may appear on your island.
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{{World}}
 
 
Should you choose to build your mighty fortress on an island, make sure you know how to turn salt water into [[Water#Salt_Water|fresh water]].
 
 
 
It is likely that, on an island, you will not receive any raids or ambushes whatsoever. This means you will only have to protect yourself from (mega)beasts, and the occasional berserk dwarf.
 
 
 
==Evil Ocean vs Good Ocean==
 
The total lack of ambushes and sieges can be boring for some players, in which case choosing to play in an evil ocean might be a nice addition. This will cause all kinds of horrors from the depths to attack your fortress, including the horrifying zombie-whale.
 
  
Should you find yourself in a good ocean, you might be visited by [[Merperson|merpeople]]. These creatures have very valuable bones and might be worth capturing and [[Meat_industry#Breeding|breeding]].
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[[Category:World]]
 
 
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