v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

40d:Insanity

From Dwarf Fortress Wiki
Revision as of 12:59, 26 November 2007 by Coelocanth (talk | contribs) (New page: Certain events/conditions can drive a dwarf insane. * Entering a strange mood but failing to complete a legendary artifact. * A diplomat who is trapped inside the fortress for a lo...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Certain events/conditions can drive a dwarf insane.

There are three types of insanity:

  • Stark, raving mad

The afflicted dwarf will drop all their items and stand around babbling until they die of hunger or thirst.

  • Melancholy

The afflicted dwarf refuses to eat or drink, and will eventually starve to death.

  • Berserk

The afflicted dwarf attacks randomly, this can be dangerous if it happens to an experienced dwarf; war dogs will quickly pull down an unskilled dwarf though.

Insanity always ends in the death of the afflicted dwarf, which will upset their friends and family. This can lead to a vicious circle of depression and tantrums.