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Editing 40d:How to safely start fortress mode

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These are jobs that are important building blocks to your finished civilization, but are better handled by immigrants.
 
These are jobs that are important building blocks to your finished civilization, but are better handled by immigrants.
  
[[Fishing]] is one of the better industries to found with your first wave of immigrants.  The most useful 'fish' to capture is the [[turtle]], which spawns as vermin in any still pool of water, including flooded cisterns inside your fortress.  Turtle production provides [[bone]]s and [[shell]], which are common requests in [[strange mood]]s, and also provide an alternate food source for your dwarves in case your farms fail for whatever reason.  To boot, fisherdwarves require no special equipment and can just jump right to work.  Fishing should not, however, be relied on as the primary food source for any fortress in the long term; it is far less efficient than farming, and sources of fish can become temporarily exhausted at inopportune times.
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[[Fishing]] is one of the better industries to found with your first wave of immigrants.  The most useful 'fish' to capture is the [[turtle]], which spawns as vermin in any still pool of water, including flooded cisterns inside your fortress.  Turtle production provides [[bone]]s and [[shell]], which are common requests in [[strange mood]]s, and also provide an alternate food source for your dwarves in case your farms fail for whatever reason.  To boot, fisherdwarves require no special equipment and can just jump right to work.
  
 
[[Hunting]] is good for many of the same reasons.  Animal kills produce meat, bones, skin, and fat.  The meat is directly edible, even without cooking; the bones can be used to create [[bolt]]s, [[armor]], and [[craft]]s; the skin can be [[tanner's shop|tanned]] into [[leather]]; and the fat can be rendered into tallow at the [[kitchen]], which can then be turned into more food in the form of [[prepared meal]]s.  Leather is outstandingly useful as cheap armor for your military and bags.  Animal [[skull]]s are also useful for making the [[totem]] trade good, but that is a separate consideration.   
 
[[Hunting]] is good for many of the same reasons.  Animal kills produce meat, bones, skin, and fat.  The meat is directly edible, even without cooking; the bones can be used to create [[bolt]]s, [[armor]], and [[craft]]s; the skin can be [[tanner's shop|tanned]] into [[leather]]; and the fat can be rendered into tallow at the [[kitchen]], which can then be turned into more food in the form of [[prepared meal]]s.  Leather is outstandingly useful as cheap armor for your military and bags.  Animal [[skull]]s are also useful for making the [[totem]] trade good, but that is a separate consideration.   

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