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Editing 40d:How to safely start fortress mode

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Past that, you may want to consider some conditional buying:
 
Past that, you may want to consider some conditional buying:
 
* [[Flux]] stone from the dwarven caravan.  This will be critical to making steel if you don't have flux on your map.  Unrefined stone is very cheap, but because of the weight of the rock you won't get too much of it.
 
* [[Flux]] stone from the dwarven caravan.  This will be critical to making steel if you don't have flux on your map.  Unrefined stone is very cheap, but because of the weight of the rock you won't get too much of it.
* [[Silk]] cloth.  This is commonly requested by [[strange mood]]s and your chances of being able to produce it yourself are almost nil.  Buy only [[cave spider]] silk cloth early on.  The giant cave spider variety is almost 10 times more expensive, which is great if you want massive value artifacts, but you've got bigger fish to fry this early on. In addition, you can turn a tidy profit by turning most of your silk cloth into socks. Socks are made in pairs, each worth at least 60☼ for a plain silk sock.
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* [[Silk]] cloth.  This is commonly requested by [[strange mood]]s and your chances of being able to produce it yourself are almost nil.  Buy only [[cave spider]] silk cloth early on.  The giant cave spider variety is almost 10 times more expensive, which is great if you want massive value artifacts, but you've got bigger fish to fry this early on.
 
* [[Bauxite]] from the dwarven caravan, if you're needing magma-safe stone components.
 
* [[Bauxite]] from the dwarven caravan, if you're needing magma-safe stone components.
  

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