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Editing 40d:Hammerer

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{{Quality|Exceptional}}{{D for Dwarf}}{{Noble
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{{Noble
 
| noble=Hammerer
 
| noble=Hammerer
| quarters=Modest Quarters
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| quarters=Quarters
 
| dining=Dining Room
 
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| arrival=
 
| arrival=
* Arrives with [[Baron]]
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* Arrives with Baron{{Verify}}
 
| function=
 
| function=
 
* [[Justice]]
 
* [[Justice]]
 
* Executioner
 
* Executioner
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The [[Hammerer]] is the executioner of your [[fortress]]. If your fortress does not have enough [[cage]]s or [[restraints]] set to be used by [[justice]] or the crime is heinous enough, (s)he will proceed to hammerings. In the older versions, various crimes were worth different numbers of hammer strikes, but in the recent versions this has not been verified.
  
The [[Hammerer]] is the executioner of your [[fortress]]. Normally, a dwarf that has committed a crime will be subject to [[justice]] at the hands of your [[Sheriff]] (later the [[Captain of the guard]]), who will imprison the criminal in [[jail]]. However, if the crime is particularly heinous, the Hammerer will dispense the swift and brutal justice that rides on the head of his or her hammer.
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Now, as the baron comes in with all his smiles and nods, behind him is a big, sweaty bug eyed man known as the hammerer. The hammerer does not care about petty things like love or dwarfbucks because inside him broods a carnal urge to bash another dwarf's 'ed in and bathe in 'is blood. Some say he was raised by goblins, others say he hit 'is 'ed when he was a baby. Whatever the reason, the hammerer is a killer. The baron, noticing that such a wrathful thing could be potentially powerful, tried to tame it to dispense "justice". The baron thought he succeed but really, he failed in more ways he could imagine. The hammerer's only wish in life is to bash everything's 'ed in, now starting with your legendary dwarves.
  
Upon arriving at your fortress, the [[Baron]] and his court sweep in with a smile, stories of wealth and power, and the unspoken promise that you'll soon be spending a ''lot'' of time dealing with ridiculous demandsBut the Baron also brings with him a sweaty, brooding, bug-eyed dwarf whose résumé is just a list of poorly spelled acts of unspeakable violenceThis is the Hammerer.  The Hammerer is not interested in love, money, pretty clothes, or beautiful, one-of-a-kind artifacts.  The Hammerer's one and only love is viciously beating nearby dwarves into small pieces of wet, hairy gristle.  There are many stories about the Hammerer.  Some say he was raised by [[goblin]]s before being saved by the Baron.  Some say he crushed his twin brother while still in the womb, then used his twin's femur to bludgeon his mother to death ''from the inside''.  No one knows the truth behind the Hammerer's violent obsession, but whatever the reason, the Hammerer is a genocidal monster with a fetish for blunt force trauma.
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Note that it is possible to greatly reduce the damage inflicted on his victims by marking his hammer for dumping. This causes him to dispense justice bare-handed instead, greatly reducing unnecessary deathsHowever, it will also make him very unhappyAnother option is to recruit the dwarf facing punishment and assign him to wear armor as a means of limiting the damage.
  
The Baron, being a shrewd [[noble|politician]], saw the possible usefulness of such complete devotion to savagery, and tried to tame the Hammerer, attempting to redirect that unrepentant wrath into a powerful arm of dwarven justice.  Unfortunately, the Baron only succeeded in giving the Hammerer a license to torture any dwarf in your fortress.  The Hammerer ''did'' learn one thing from the Baron, however, and that was how to spot an important dwarf, like your [[legendary]] weaponsmith.
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[[Category:Nobles]]
 
 
Note that it is possible to greatly reduce the damage inflicted by the Hammerer by marking his hammer for [[dumping]].  This causes him to dispense justice with his bare hands instead, which can greatly inhibit the growth of the Hammerer's kill count.  However, working without his hammer makes the Hammerer very unhappy, which is a fairly terrifying concept.  Another option is to recruit the soon-to-be victim and assign him or her to wear some armor, which should help mitigate some of the damage. Another option is to simply ensure that you do not have any room in your [[jail]] - with no available [[chain]]s, all dwarves sentenced to receive hammerstrikes will be downgraded to a beating from the [[captain of the guard]].
 
 
 
Injuring your Hammerer is also a good strategy, as they can't beat criminals while [[unconscious]] in bed. Retractable [[menacing spike]]s in bedrooms are good for this. Getting something like a bolt stuck in their leg is better. The holy grail of Hammerer injuries is a mangled (red) nervous injury (spine, brain or neck) which will cause them to spend the rest of their life in bed, leaving your dwarves safe to ignore mandates once more.
 
 
 
{{nobles}}
 

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