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Difference between revisions of "40d:Guard"

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(Adding more detail to the guard entry.)
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A '''guard''' is a dwarf who is serving in either the [[fortress guard]] or [[royal guard]]. In Fortress Mode you may occasionally see an invader with this profession as well.
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''(If looking for advice on "guard animals", see [[Defense_design#Guard_Animals|Defense design]]''
  
Guards in Adventure Mode are fairly common in most towns and cities. They are equipped with a variety of weapons and armour, the quality of which is
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{{av}}
equal to the wealth of the town/city they are defending. Guards will intercept dangerous animals, enemies of their group/civilisation and thieves, all with deadly force. It is not known whether the traditional 'Stop right there criminal scum' warning is given, but either way, guards in the current version of dwarf fortress are only interested in killing their intending target.
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Because guards in Adventure mode are busy with their duties, they will not join your adventuring party.
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A '''guard''' is a dwarf who is serving in either the [[fortress guard]] or [[royal guard]]. In Fortress Mode you may occasionally see an invader with this profession as well (in particular, non-[[goblin]] members of goblin [[siege]]s are often called Guards).
  
If you embark on a settlement with Guards in Fortress mode, they will stay, providing your budding fortress/castle/whatever with a ready made defense force, albeit one which is beyond direct control.
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'''Guards in Adventure Mode''' are fairly common in most towns and cities. They are equipped with a variety of weapons and armor, the quality of which varies with the wealth of the town/city they are defending. Guards will intercept dangerous animals, enemies of their group/civilisation and thieves, all with deadly force. It is not known whether the traditional 'Stop right there criminal scum' warning is given, but either way, guards in the current version of dwarf fortress are only interested in killing their intended target.
  
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Because Guards in Adventure mode are busy with their duties, they will not join your adventuring party.
  
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If you embark on a settlement with '''Guards in Fortress mode''', they will stay, providing your budding fortress/castle/whatever with a ready made defense force, albeit one which is beyond direct control.
  
[[Category:Fortress mode]]
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{{Category|Fortress mode}}
[[Category:Adventurer mode]]
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{{Category|Adventurer mode}}
[[Category:Professions]]
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{{Category|Professions}}

Latest revision as of 14:51, 8 December 2011

(If looking for advice on "guard animals", see Defense design

This article is about an older version of DF.

A guard is a dwarf who is serving in either the fortress guard or royal guard. In Fortress Mode you may occasionally see an invader with this profession as well (in particular, non-goblin members of goblin sieges are often called Guards).

Guards in Adventure Mode are fairly common in most towns and cities. They are equipped with a variety of weapons and armor, the quality of which varies with the wealth of the town/city they are defending. Guards will intercept dangerous animals, enemies of their group/civilisation and thieves, all with deadly force. It is not known whether the traditional 'Stop right there criminal scum' warning is given, but either way, guards in the current version of dwarf fortress are only interested in killing their intended target.

Because Guards in Adventure mode are busy with their duties, they will not join your adventuring party.

If you embark on a settlement with Guards in Fortress mode, they will stay, providing your budding fortress/castle/whatever with a ready made defense force, albeit one which is beyond direct control.