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Editing 40d:Floor

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{{quality|Exceptional|13:16, 3 October 2011 (UTC)}}{{av}}
 
 
A '''floor''' is a [[map tile]] that creatures can walk on. A floor is formed:
 
A '''floor''' is a [[map tile]] that creatures can walk on. A floor is formed:
 
# naturally, as the ground (typically [[grass]] or a type of [[soil]] or [[stone]]),
 
# naturally, as the ground (typically [[grass]] or a type of [[soil]] or [[stone]]),
 
# by constructing walls (thus creating a floor on the level above), or  
 
# by constructing walls (thus creating a floor on the level above), or  
# by [[Construction|constructing floors]].
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# by [[#Construction|constructing floors]].
  
 
Floors enclose spaces making the tiles below them [[inside]].
 
Floors enclose spaces making the tiles below them [[inside]].
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== Risk of clogging ==
 
== Risk of clogging ==
Natural underground floors can have [[tower-cap]] trees to grow on them if an [[underground river]] has been discovered. This can wreak havoc on reservoirs if a tree grows and blocks a narrow access hall.
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Underground, muddied constructed floors can have [[tower-cap]] trees to grow on them if an [[underground river]] has been discovered, just like muddied natural floors. This can wreak havoc on reservoirs if a tree grows where a floodgate wants to close or blocks a narrow access hall.
  
This can be prevented by either constructing floors or building a paved [[road]]. This can be a good use for all that extra stone.
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One method to prevent growth is to build a paved [[road]] over any muddy floors. This can be a good use for all that extra stone.
  
 
== See Also ==
 
== See Also ==
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{{Buildings}}
 
{{Buildings}}
{{Category|Constructions}}
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[[Category:Constructions]]
{{Category|Map tiles}}
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[[Category:Map tiles]]

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