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Editing 40d:Floor
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− | {{quality| | + | {{quality|Unrated}}{{av}} |
A '''floor''' is a [[map tile]] that creatures can walk on. A floor is formed: | A '''floor''' is a [[map tile]] that creatures can walk on. A floor is formed: | ||
− | # naturally, as the ground (typically | + | # naturally, as the ground (typically {{L|grass}} or a type of {{L|soil}} or {{L|stone}}), |
# by constructing walls (thus creating a floor on the level above), or | # by constructing walls (thus creating a floor on the level above), or | ||
− | # by | + | # by {{L|Construction|constructing floors}}. |
− | Floors enclose spaces making the tiles below them | + | Floors enclose spaces making the tiles below them {{L|inside}}. |
== Construction == | == Construction == | ||
− | Floors may be built using {{k|b}}→{{k|C}}→{{k|f}}, then {{k|u}}, {{k|k}}, {{k|m}} and {{k|h}} to designate a rectangular area. Building the floor requires either the | + | Floors may be built using {{k|b}}→{{k|C}}→{{k|f}}, then {{k|u}}, {{k|k}}, {{k|m}} and {{k|h}} to designate a rectangular area. Building the floor requires either the {{L|Masonry}} skill (for {{L|stone}} and {{L|glass}} floors), the {{L|Carpenter}} skill (for {{L|wood}} floors), or any of the {{L|metalsmith}} skills (for {{L|metal}} floors). |
− | Floors can be constructed on top of existing natural floors; this distinction is subtle but allows for 'paving' (not to be confused with building a | + | Floors can be constructed on top of existing natural floors; this distinction is subtle but allows for 'paving' (not to be confused with building a {{L|road}}!). Note that designated constructions, such as stairs dug out of natural soil, can be floored over. Beware the possibility of sealing in your fort when paving your entry hall. |
Constructed floors: | Constructed floors: | ||
− | * count as | + | * count as {{L|construction}}s and cannot have {{L|wall}}s built upon them. |
* can have other types of buildings built upon them, such as workshops. | * can have other types of buildings built upon them, such as workshops. | ||
− | * can be | + | * can be {{L|irrigation|muddied}} and subsequently {{L|farming|farmed}}. |
− | * | + | * {{L|cave-in}} when unsupported, punching through any floor tile in their way. |
− | * cannot be | + | * cannot be {{L|smooth}}ed or {{L|Engraving|engraved}}. |
== Risk of clogging == | == Risk of clogging == | ||
− | + | Underground, muddied constructed floors can have {{L|tower-cap}} trees to grow on them if an {{L|underground river}} has been discovered, just like muddied natural floors. This can wreak havoc on reservoirs if a tree grows where a floodgate wants to close or blocks a narrow access hall. | |
− | + | One method to prevent growth is to build a paved {{L|road}} over any muddy floors. This can be a good use for all that extra stone. | |
== See Also == | == See Also == | ||
− | * | + | *{{L|Digging}} |
{{Buildings}} | {{Buildings}} | ||
{{Category|Constructions}} | {{Category|Constructions}} | ||
{{Category|Map tiles}} | {{Category|Map tiles}} |