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Difference between revisions of "40d:Flood"

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In the previous version of the game, a tile was either flooded or it wasn't.  Now, there can be up to seven units of [[water]] in a tile:  1/7 is ankle-deep, while 7/7 fills the tile. (At 7/7, the water reaches the ceiling.) At depths below 4/7, dwarves can walk freely, but if the depth is greather than 4/7, dwarves must swim. At 4/7, a dwarf chooses whether he or she walks or swims.{{verify}} A dwarf who can't swim can [[drowning|drown]] in a tile with too much water in it.
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In the previous version of the game, a tile was either flooded or it wasn't.  Now, there can be up to seven units of [[water]] in a tile:  1/7 is ankle-deep, while at 7/7, water fills up to the ceiling. At depths below 4/7, dwarves can walk freely, but if the depth is greater than 4/7, dwarves must swim. At 4/7, a dwarf chooses whether he or she walks or swims.{{verify}} A dwarf who can't swim can [[drowning|drown]] in a tile with too much water in it.
  
A tile will flood if there is a water source adjacent to it, which can potentially lead to fatal accidents. Deliberately flooding squares is important for [[farming]].
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A tile will flood if there is a water source adjacent to it, which can potentially lead to fatal accidents. Deliberately flooding squares can be useful for [[farming]].

Revision as of 05:49, 10 November 2007

In the previous version of the game, a tile was either flooded or it wasn't. Now, there can be up to seven units of water in a tile: 1/7 is ankle-deep, while at 7/7, water fills up to the ceiling. At depths below 4/7, dwarves can walk freely, but if the depth is greater than 4/7, dwarves must swim. At 4/7, a dwarf chooses whether he or she walks or swims.[Verify] A dwarf who can't swim can drown in a tile with too much water in it.

A tile will flood if there is a water source adjacent to it, which can potentially lead to fatal accidents. Deliberately flooding squares can be useful for farming.