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{{av}}{{Quality|Masterwork}}
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'''Fire''' is not an individual item, but a condition that affects creatures and items.  An item or creature is either on fire, or not.  Adjacent items can catch fire if they are flammable - wood and cloth are examples of flammable items, stone and gems are not.  Some items are especially flammable, such as [[coal]] or [[alcohol]].
'''Fire''' is not an individual item, but a condition that affects creatures, items, and the terrain.  An item or creature is either on fire, or not.  Adjacent items can catch fire if they are flammable - wood and cloth are examples of flammable items, stone and gems are not.  Some items are especially flammable, such as [[refined coal|coal]].
 
  
Fire is exceptionally dangerous, more so than most [[Creature|creature]]s, in part because dwarves will not avoid fire nor will they react to it in any way, and so will happily walk into flames, catch fire and then spread it without a word of complaint.  No [[Announcement|announcement]] will be generated until a dwarf dies ("[[Urist]] McHotstuff has died in the heat"), which might be the first notice you get of the problem.
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Fire is exceptionally dangerous, more so than most [[creature]]s, in part because dwarves will not avoid fire nor will they react to it in any way, and so will happily walk into flames, catch fire and then spread it without a word of complaint.  No [[announcement]] will be generated until a dwarf dies ("[[Urist]] McHotstuff has died in the heat"), which might be the first notice you get of the problem.
 
[[Image:Running around on fire.gif|thumb|right|250px|''(click to enlarge)''<br />'''‼'''Dwarves'''‼''' on fire (flashing red/yellow), and trailing [[smoke]].]]
 
[[Image:Running around on fire.gif|thumb|right|250px|''(click to enlarge)''<br />'''‼'''Dwarves'''‼''' on fire (flashing red/yellow), and trailing [[smoke]].]]
 
A border of exclamation marks on an '''‼'''item'''‼''' or '''‼'''creature'''‼''' indicates that it is on fire.  Items on fire also release [[smoke]] and can ignite adjacent items. Most burning items will eventually vanish, being completely consumed by the fire, but some take extremely long to do so. <!-- NEED EXAMPLES!-->
 
A border of exclamation marks on an '''‼'''item'''‼''' or '''‼'''creature'''‼''' indicates that it is on fire.  Items on fire also release [[smoke]] and can ignite adjacent items. Most burning items will eventually vanish, being completely consumed by the fire, but some take extremely long to do so. <!-- NEED EXAMPLES!-->
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In the {{k|u}}nits list, the name of burning dwarves or creatures will flash, alternating quickly between yellow and red, similar to the graphic, right. (And may do so forever after the dwarf dies.)
 
In the {{k|u}}nits list, the name of burning dwarves or creatures will flash, alternating quickly between yellow and red, similar to the graphic, right. (And may do so forever after the dwarf dies.)
  
The biggest danger is that fire can easily spread, setting other dwarves (who don't care) and items alight.  Once something is on fire, either an object or a creature, there is very little you can do about it except quickly isolate them like some plague carrier, and wait for the inevitable.
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The biggest danger is that fire can easily spread, setting other dwarves (who don't care) and items alight.  Once something is on fire, either an object or a creature, there is very little you can do about it except quickly isolate them like some plague carrier, and wait for the inevitable. {{verify}}
 
 
Fires burning in the environment (e.g. burning [[grass]]) start at a temperature of {{ct|10508}} and quickly heat up to {{ct|10708}}, while burning items rapidly heat up to 200 degrees above their ignition point (but stay slightly below that, because the surrounding air cools them a bit). Items experience rapid [[wear]]-based damage while burning, and continue to degrade until entirely destroyed. [[Fire-safe]]ty for any material is defined as being stable at a [[temperature]] of {{ct|11000}}, though this doesn't actually work due to a bug.
 
  
 
=== A typical example ===
 
=== A typical example ===
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{{D for Dwarf}}
 
{{D for Dwarf}}
 
[[File:Dwarf_title_boo_radley_anonib.gif|thumb|right|A Dwarf on fire.  (Unusual, in that he seems to notice.)]]
 
[[File:Dwarf_title_boo_radley_anonib.gif|thumb|right|A Dwarf on fire.  (Unusual, in that he seems to notice.)]]
:# While you're not watching (of course), a [[furnace operator]] gets hit by a fireball from a [[fire imp]] while working at the [[magma smelter]].
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:# While you're not watching (of course), a [[furnace operator]] gets hit by fireball from a [[fire imp]] while working at the [[magma smelter]].
 
:# The furnace operator then runs around on his business, smelting [[coke]], and sets fire to both the [[charcoal]] stockpile, and a [[bituminous coal]] vein.  
 
:# The furnace operator then runs around on his business, smelting [[coke]], and sets fire to both the [[charcoal]] stockpile, and a [[bituminous coal]] vein.  
 
:# As he does this he takes burning damage.
 
:# As he does this he takes burning damage.
 
:# Now [[wound]]ed, he heads for the [[barracks]] for a rest.
 
:# Now [[wound]]ed, he heads for the [[barracks]] for a rest.
 
:# The dwarf dies on the way, and his (still burning) clothes fall to the side.<br />''(Somehow, let's say you miss the announcement of his death - the game doesn't pause or re-center, so it wouldn't be the first time.)''
 
:# The dwarf dies on the way, and his (still burning) clothes fall to the side.<br />''(Somehow, let's say you miss the announcement of his death - the game doesn't pause or re-center, so it wouldn't be the first time.)''
:# A peasant comes and picks up his '''‼'''[[pig tail]] [[shoe]]'''‼''' and puts it on.  His clothing catches on fire.
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:# A peasant comes and picks up his '''‼'''[[giant cave spider]] [[silk]] [[shoe]]'''‼''' and puts it on.  His clothing catches on fire.
 
:# He goes to the surface and starts a [[forest fire]], which distracts you for some time. You think the forest fire caught him on fire, not the other way around.
 
:# He goes to the surface and starts a [[forest fire]], which distracts you for some time. You think the forest fire caught him on fire, not the other way around.
 
:# Meanwhile, your legendary [[armorer]] grabs some '''‼'''charcoal'''‼''' for a new steel project.  Soon, he's a '''‼'''legendary armorer'''‼''' (but not for long...)
 
:# Meanwhile, your legendary [[armorer]] grabs some '''‼'''charcoal'''‼''' for a new steel project.  Soon, he's a '''‼'''legendary armorer'''‼''' (but not for long...)
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:# One of these dwarves soon feels hurt also, and heads for the barracks to rest, getting on a [[wood]]en [[bed]] and lighting that up.
 
:# One of these dwarves soon feels hurt also, and heads for the barracks to rest, getting on a [[wood]]en [[bed]] and lighting that up.
 
:# Another goes and has a drink, setting fire to the booze stockpiles and causing all of the drinks to boil away.
 
:# Another goes and has a drink, setting fire to the booze stockpiles and causing all of the drinks to boil away.
:# Nearby beds and food stockpiles light up; dwarves sleep on those [[bed]]s and the others near it and get lit up themselves, as well as the dwarves going for a drink or meal, and for the '''‼'''[[pig tail]] [[robe]]'''‼'''.
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:# Nearby beds and food stockpiles light up; dwarves sleep on those [[bed]]s and the others near it and get lit up themselves, as well as the dwarves going for a drink or meal, and for the '''‼'''[[cave spider]] [[silk]] [[robe]]'''‼'''.
 
:# The announcements about all the dwarves that have "died in the heat" start pouring in - you don't miss these.
 
:# The announcements about all the dwarves that have "died in the heat" start pouring in - you don't miss these.
 
:# You find the burning coal vein and miner, and blame it on him, wondering when and why he went outside into the forest fire.
 
:# You find the burning coal vein and miner, and blame it on him, wondering when and why he went outside into the forest fire.
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===Protecting from forest fires===
 
===Protecting from forest fires===
Since dwarves will not pay attention to fires , and dwarves will rush to move their dead friends to the graveyard, you may end up very quickly with heavy casualties if you do not {{k|o}}rder all dwarves to stay {{k|i}}nside.  If you have precious items and buildings outside, it is also possible to dig a [[channel]] to stop the fire from spreading any more (they are cheaper than walls, offer the same protection and, most importantly, are much faster to create).
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Since dwarves will not pay attention to fires , and dwarves will rush to move their dead friends to the graveyard, you may end up very quickly with heavy casualties if you do not {{k|o}}rder all dwarves to stay {{k|i}}nside.  If you have precious items and buildings outside, it is also possible to dig a [[channel]] to stop the fire from spreading any more (they are cheaper then walls, offer the same protection and, most importantly, are much faster to create).
  
 
Know however that merchants will not pay anymore attention to the fire than your own dwarves, so you may also want to protect them in the same fashion, even if it should change their path, otherwise they could all happily walk into flames when leaving the region (or worse, stand for days on "A fire").
 
Know however that merchants will not pay anymore attention to the fire than your own dwarves, so you may also want to protect them in the same fashion, even if it should change their path, otherwise they could all happily walk into flames when leaving the region (or worse, stand for days on "A fire").
  
 
===Irregularities===
 
===Irregularities===
Forest fires present certain irregularities that you should take in consideration:
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Forest fires present certain irregularities that you should take in consideration {{version|0.28.181.40d}}:
*[[Tree]]s, [[plant]]s and other [[map tile]]s will '''not''' be destroyed in the fire.  That makes them very easy to spot after a forest fire, and also a possible (if unlikely) natural defense.  [[Item]]s, however, may burn.
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*[[Trees]], [[plants]] and other [[map tile]]s will '''not''' be destroyed in the fire.  That makes them very easy to spot after a forest fire, and also a possible (if unlikely) natural defense.  [[Items]], however, may burn.
 
*Grassy slopes will not catch on fire, thus preventing the fire from spreading across z-levels.
 
*Grassy slopes will not catch on fire, thus preventing the fire from spreading across z-levels.
 
*Forest fires, no matter how big, will never cross a [[channel]] or a non-wooden [[road]].  However, they ''will'' go through closed doors. {{verify}}
 
*Forest fires, no matter how big, will never cross a [[channel]] or a non-wooden [[road]].  However, they ''will'' go through closed doors. {{verify}}
*If you start a fire in adventure mode, it will not spread if temperature is turned off.
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*In you start a fire in adventure mode, it will not spread if temperature is turned off.
  
 
===Uses===
 
===Uses===
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In adventurer mode, it's possible to ignite trees and shrubs with {{k|g}}. The possibilities for killing wolves with the burning corpses of other wolves should not be overlooked. (It should be noted that the {{k|T}}ravel function puts out any inconvenient fires on yourself and your collection of "'''‼'''wolf head'''‼'''"s, which will probably end up as "Xwolf headX" after your trip). Since steel items do not burn, it is possible to kill friendly guards by setting the right location on fire, and when the hapless speardwarf perishes, heading back and taking his spear to use as a throwing weapon.
 
In adventurer mode, it's possible to ignite trees and shrubs with {{k|g}}. The possibilities for killing wolves with the burning corpses of other wolves should not be overlooked. (It should be noted that the {{k|T}}ravel function puts out any inconvenient fires on yourself and your collection of "'''‼'''wolf head'''‼'''"s, which will probably end up as "Xwolf headX" after your trip). Since steel items do not burn, it is possible to kill friendly guards by setting the right location on fire, and when the hapless speardwarf perishes, heading back and taking his spear to use as a throwing weapon.
  
{{Category|Physics}}
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[[Category:Physics]]

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