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Difference between revisions of "40d:Extracts"

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(→‎Butcher's shop: annoyingly, it has to be made of glass - metal flasks don't work)
(gnomeblight is made at a still, not a farmer's workshop)
Line 15: Line 15:
 
{{main|Farmer's workshop}}
 
{{main|Farmer's workshop}}
 
With the appropriate caged animal and a [[milker]], barrels and buckets you can produce milk at the farmer's workshop.
 
With the appropriate caged animal and a [[milker]], barrels and buckets you can produce milk at the farmer's workshop.
*[[Purring maggot|Purring Maggots]] create [[Dwarven milk|Dwarven Milk]]
+
* Live (untamed) [[purring maggot]]s create [[Dwarven milk]]
  
Plant extracts are also produced at the farmer's workshop:  
+
[[Golden salve]] can be created from [[valley herb]]s, requiring a [[vial]] and a dwarf with the [[plant processing]] labor enabled:
 +
* 1 Valley herb makes 5 units of Golden salve, worth 100 each
  
The following 2 require an extractable plant, a [[vial]], and a dwarf with the [[plant processing]] labor enabled.
+
[[Dwarven syrup]] is can be created via "Process plants (barrel)"
*[[Kobold bulb]]s make five{{verify}} units of [[Gnomeblight]], each worth 100
+
* 1 [[Sweet pod]] makes 5 Dwarven Syrup, worth 20 each
*[[Valley herb]]s make five units of [[Golden salve]], each worth 100
 
  
[[Dwarven syrup]] is created in the farmers workshop via "Process plants (barrel)"
+
===Still===
* 1 [[Sweet pod]] makes 5 Dwarven Syrup, worth 20 each
+
{{main|Still}}
 +
[[Gnomeblight]] can be created from [[Kobold bulb]]s at a still via "Extract plant essence", requiring a [[vial]] and a dwarf with the [[Brewing]] labor enabled:
 +
* 1 Kobold bulb makes 5 units of Gnomeblight, worth 100 each
  
 
===Fishery===
 
===Fishery===
Line 36: Line 38:
 
These 3 can be used for cooking or turned into cheese:
 
These 3 can be used for cooking or turned into cheese:
  
*[[Cow]]'s Milk
+
*[[Cow]]'s milk
*One-humped [[Camel]]'s Milk
+
*One-humped [[Camel]]'s milk
*Two-humped Camel's Milk
+
*Two-humped Camel's milk
 
 
No known use:
 
  
*[[Snakeman]] Venom, worth 100
+
Various types of [[venom]] can also be purchased, but currently have no use:
 +
*[[Snakeman]] Venom
 
*[[Giant desert scorpion]] Venom
 
*[[Giant desert scorpion]] Venom
 
*[[Giant cave spider]] Venom
 
*[[Giant cave spider]] Venom

Revision as of 15:55, 29 September 2009

Extracts is an entry in your z-menus 'stocks' section. This entry sums up an odd collection of items, some of which are derived from animals, some from plants.

Producing extracts

A variety of buildings allow you to produce extracts:

Butcher's shop

Main article: Butcher's shop

Certain vermin will yield extracts at the butcher's shop by using the extract from a dead animal task. Requires a living caged animal, a glass vial (metal flasks will not work), and a dwarf with the small animal dissection labor enabled.

Farmer's workshop

Main article: Farmer's workshop

With the appropriate caged animal and a milker, barrels and buckets you can produce milk at the farmer's workshop.

Golden salve can be created from valley herbs, requiring a vial and a dwarf with the plant processing labor enabled:

  • 1 Valley herb makes 5 units of Golden salve, worth 100 each

Dwarven syrup is can be created via "Process plants (barrel)"

  • 1 Sweet pod makes 5 Dwarven Syrup, worth 20 each

Still

Main article: Still

Gnomeblight can be created from Kobold bulbs at a still via "Extract plant essence", requiring a vial and a dwarf with the Brewing labor enabled:

  • 1 Kobold bulb makes 5 units of Gnomeblight, worth 100 each

Fishery

Main article: Fishery

With a living caged fish and a fish dissector, you can get extracts from our aquatic neighbors.

Import only

Currently, there are some extracts that cannot be produced on site and need to be imported.

These 3 can be used for cooking or turned into cheese:

  • Cow's milk
  • One-humped Camel's milk
  • Two-humped Camel's milk

Various types of venom can also be purchased, but currently have no use:

See also