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Editing 40d:Exploratory mining

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The [[cheating]] counterpart to exploratory mining is the infamous [[utilities#reveal.exe|reveal]] tool.
 
The [[cheating]] counterpart to exploratory mining is the infamous [[utilities#reveal.exe|reveal]] tool.
  
== Resource Distribution ==
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= Resource Distribution =
 
To know how you should dig, it helps to know what you are looking for. When a  second material appears in a [[layer]], depending on the type of stone, ore or gem it appears in one of three shapes, large clusters, small clusters, or veins.
 
To know how you should dig, it helps to know what you are looking for. When a  second material appears in a [[layer]], depending on the type of stone, ore or gem it appears in one of three shapes, large clusters, small clusters, or veins.
  
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If all this is a bit overwhelming, and/or you have layers that seem "completely useless" - well, you might be right (on both counts), but [[The Non-Dwarf's Guide to Rock]] can be helpful in getting your feet back under you.  It's useful to know what might be found where, and when nothing will ever be found somewhere.
 
If all this is a bit overwhelming, and/or you have layers that seem "completely useless" - well, you might be right (on both counts), but [[The Non-Dwarf's Guide to Rock]] can be helpful in getting your feet back under you.  It's useful to know what might be found where, and when nothing will ever be found somewhere.
  
== Factors in exploratory mining ==
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= Factors in exploratory mining =
  
 
These are the factors we shall consider for each digging pattern. Understanding them and deciding on their priority will help you find the most suitable pattern for your current needs.
 
These are the factors we shall consider for each digging pattern. Understanding them and deciding on their priority will help you find the most suitable pattern for your current needs.
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''Re-usability'' is represented by the largest room size achievable by digging into the solid rock left behind without rebuilding any walls or floors.  Exploratory mining typically leaves behind a monotonous, repetitive underground landscape of shafts or tunnels. The excavated level may be hard to reuse for habitation, storage or industry without additional digging and significant rebuilding efforts that leave behind inferior walls that cannot be engraved. Re-usability is subjective, and it depends on the desired layout. Re-usability is a priority for a small [[embark]] site or a sprawling fortress.
 
''Re-usability'' is represented by the largest room size achievable by digging into the solid rock left behind without rebuilding any walls or floors.  Exploratory mining typically leaves behind a monotonous, repetitive underground landscape of shafts or tunnels. The excavated level may be hard to reuse for habitation, storage or industry without additional digging and significant rebuilding efforts that leave behind inferior walls that cannot be engraved. Re-usability is subjective, and it depends on the desired layout. Re-usability is a priority for a small [[embark]] site or a sprawling fortress.
  
== Exploratory Patterns ==
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= Exploratory Patterns =
  
 
Patterns are represented by a unit tile. This unit tile is repeated throughout the area intended for excavation to create the desired pattern. Each pattern is analyzed with the above factors in mind.
 
Patterns are represented by a unit tile. This unit tile is repeated throughout the area intended for excavation to create the desired pattern. Each pattern is analyzed with the above factors in mind.

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