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Editing 40d:Entity token

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== Gameplay ==
 
== Gameplay ==
{| {{prettytable}}
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{| border="1" cellpadding="2" width="100%"
|- bgcolor="#ddd"
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! width="20%" | Token
! Token
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! width="20%" | Arguments
! Arguments
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! width="60%" | Description
! Description
 
  
 
|-
 
|-
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== Placement ==
 
== Placement ==
  
{| {{prettytable}}
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{| border="1" cellpadding="2" width="100%"
|- bgcolor="#ddd"
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! width="20%" | Token
! Token
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! width="20%" | Arguments
! Arguments
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! width="60%" | Description
! Description
 
  
 
|-
 
|-
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== Population ==
 
== Population ==
  
{| {{prettytable}}
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{| border="1" cellpadding="2" width="100%"
|- bgcolor="#ddd"
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! width="20%" | Token
! Token
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! width="20%" | Arguments
! Arguments
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! width="60%" | Description
! Description
 
  
 
|-
 
|-
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== Flavor ==
 
== Flavor ==
{| {{prettytable}}
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{| border="1" cellpadding="2" width="100%"
|- bgcolor="#ddd"
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! width="20%" | Token
! Token
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! width="20%" | Arguments
! Arguments
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! width="60%" | Description
! Description
 
  
 
|-
 
|-
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== Religion ==
 
== Religion ==
{| {{prettytable}}
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{| border="1" cellpadding="2" width="100%"
|- bgcolor="#ddd"
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! width="20%" | Token
! Token
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! width="20%" | Arguments
! Arguments
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! width="60%" | Description
! Description
 
  
 
|-
 
|-
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== Leadership ==
 
== Leadership ==
{| {{prettytable}}
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{| border="1" cellpadding="2" width="100%"
|- bgcolor="#ddd"
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! width="20%" | Token
! Token
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! width="20%" | Arguments
! Arguments
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! width="60%" | Description
! Description
 
  
 
|-
 
|-
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== Behavior ==
 
== Behavior ==
{| {{prettytable}}
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{| border="1" cellpadding="2" width="100%"
|- bgcolor="#ddd"
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! width="20%" | Token
! Token
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! width="20%" | Arguments
! Arguments
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! width="60%" | Description
! Description
 
  
 
|-
 
|-
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== Items and Animals Used ==
 
== Items and Animals Used ==
{| {{prettytable}}
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{| border="1" cellpadding="2" width="100%"
|- bgcolor="#ddd"
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! width="20%" | Token
! Token
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! width="20%" | Arguments
! Arguments
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! width="60%" | Description
! Description
 
  
 
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| Assuming it passes other checks, any creature in their list of usables (from common domestic if they have that or from the surrounding 7x7 or so of squares and map features in those squares) which has PET or PET_EXOTIC will be available as a pet.  This notion of the initial usable creature list, which then gets pared down or otherwise considered, applies below as well.  All common domestic and equipment creatures are also added to the initial list.
 
| Assuming it passes other checks, any creature in their list of usables (from common domestic if they have that or from the surrounding 7x7 or so of squares and map features in those squares) which has PET or PET_EXOTIC will be available as a pet.  This notion of the initial usable creature list, which then gets pared down or otherwise considered, applies below as well.  All common domestic and equipment creatures are also added to the initial list.
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| As EVIL creatures for all uses of plants.
 
| As EVIL creatures for all uses of plants.
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| As EVIL creatures for all uses of wood.
 
| As EVIL creatures for all uses of wood.
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| If a creature has MOUNT and the relevant COMMON_DOMESTIC_x tag (or COMMON_DOMESTIC for pets), it will be allowed if it passes the other checks.
 
| If a creature has MOUNT and the relevant COMMON_DOMESTIC_x tag (or COMMON_DOMESTIC for pets), it will be allowed if it passes the other checks.
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| If a creature has PACK_ANIMAL and the relevant COMMON_DOMESTIC_x tag (or COMMON_DOMESTIC for pets), it will be allowed if it passes the other checks.
 
| If a creature has PACK_ANIMAL and the relevant COMMON_DOMESTIC_x tag (or COMMON_DOMESTIC for pets), it will be allowed if it passes the other checks.
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| If a creature has PET and the relevant COMMON_DOMESTIC_x tag (or COMMON_DOMESTIC for pets), it will be allowed if it passes the other checks.
 
| If a creature has PET and the relevant COMMON_DOMESTIC_x tag (or COMMON_DOMESTIC for pets), it will be allowed if it passes the other checks.
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| If a creature has WAGON_PULLER and the relevant COMMON_DOMESTIC_x tag (or COMMON_DOMESTIC for pets), it will be allowed if it passes the other checks.
 
| If a creature has WAGON_PULLER and the relevant COMMON_DOMESTIC_x tag (or COMMON_DOMESTIC for pets), it will be allowed if it passes the other checks.
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| Adds decorations to weapons generated for bowman and master bowman.  An elf hack.
 
| Adds decorations to weapons generated for bowman and master bowman.  An elf hack.
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