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Editing 40d:Entity token

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| METAL_PREF
 
| METAL_PREF
 
|
 
|
| Allows the entity to use '''all''' non-DEEP metals. Without this, only metals whose [[Metal token|DAMAGE_PERC and BLOCK_PERC]] are 100 or lower will be usable. Overrides WOOD_PREF and MINOR_METAL.
+
| Allows the entity to use the metal with the highest values for DAMAGE_PERC or BLOCK_PERC without DEEP. Currently only dwarves have this token. Without this token, the entity will use the best metal below or equal to 100%.
  
 
|-
 
|-
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| WOOD_PREF
 
| WOOD_PREF
 
|
 
|
| Restricts access to all types of metals - entities will instead make weapons, ammo, armor, and cages out of wood.
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| Causes members to use wooden armor, shields, and weapons, as elves do.
  
 
|-
 
|-
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|
 
|
 
| In previous versions, this also allowed ruins to be automatically populated by undead versions of that species.  
 
| In previous versions, this also allowed ruins to be automatically populated by undead versions of that species.  
 +
after some testing it has been discovered that this tag is what allows civilizations to have the Tower structure (testing was it v42_03).
  
 
|}
 
|}
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| RELIGION
 
| RELIGION
 
| type
 
| type
| REGIONAL_FORCE: The creatures will worship a single force associated with their spheres. Hardcoded to get spheres from civ start biome, such as each elven force (''is?'') associated with rivers and nature, but a force worshipped by, for example, dwarves will get MOUNTAINS and NATURE spheres, while a civ with ocean starting biome will get a force with OCEAN and ANIMALS.
+
| REGIONAL_FORCE: The creatures will worship a single force associated with their spheres. Hardcoded to get spheres from civ start biome, such as each elven force (''is?') associated with rivers and nature, but a force worshipped by, for example, dwarves will get MOUNTAINS and NATURE spheres, while a civ with ocean starting biome will get a force with OCEAN and ANIMALS.
  
 
PANTHEON: The creatures will worship a group of gods, each aligned with their spheres and other appropriate ones as well.
 
PANTHEON: The creatures will worship a group of gods, each aligned with their spheres and other appropriate ones as well.
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| DIPLOMAT_BODYGUARDS
 
| DIPLOMAT_BODYGUARDS
 
|
 
|
| Supposed to cause visiting diplomats to be accompanied by a pair of soldiers. Does not work due to a bug.
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| Causes visiting diplomats to be accompanied by a pair of soldiers. Does not work due to a bug.
  
 
|-
 
|-
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| MERCHANT_BODYGUARDS
 
| MERCHANT_BODYGUARDS
 
|
 
|
| Causes merchants to be accompanied by soldiers. Is also supposed to work with merchant nobles (see below), but does not due to a bug.
+
| Causes merchants to be accompanied by soldiers.
  
 
|-
 
|-
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| SIEGER
 
| SIEGER
 
|
 
|
| Will set up campfires at the edge of your map and wait for up to a year before finally charging.
+
| Will wait around at the edge of your map for a month or two, before charging.  
  
 
|-
 
|-
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| USE_ANY_PET_RACE
 
| USE_ANY_PET_RACE
 
|  
 
|  
| Assuming it passes other checks, any creature in their list of usables (from common domestic if they have that or from the surrounding 7x7 or so of squares and map features in those squares) which has PET or PET_EXOTIC will be available as a pet.  This notion of the initial usable creature list, which then gets pared down or otherwise considered, applies below as well.  All common domestic and equipment creatures are also added to the initial list.
+
| Assuming it passes other checks, any creature in their list of usables (from common domestic if they have that or from the surrounding 7x7 or so of squares and map features in those squares) which has PET or PET_EXOTIC will be available as a pet (next time, it'll let them use mounts/pullers/pack animals of any kind as well, but I'm not sure this matters in the stock raws).  This notion of the initial usable creature list, which then gets pared down or otherwise considered, applies below as well.  All common domestic and equipment creatures are also added to the initial list.
  
 
|-
 
|-
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| MINOR_METAL
 
| MINOR_METAL
 
|
 
|
| Grants access to all metals whose [[Metal token|DAMAGE_PERC and BLOCK_PERC]] are 66 or lower. Overrides WOOD_PREF.
+
| Will always use the cheapest metal available to them for weapons and armor; usually copper.
  
 
|}
 
|}

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